• @Hamster45:

    We kind of decided to play the alternate capital rule at the last minute when Sealion was successful.  In the end though I think it made the game play very fairly, otherwise there would just be USA and Russia building (for a Europe only game).  We quit right as the US was landing in portugal and the Brits were gearing up to move back to their homeland so we didn’t get a chance to fight for London but it would have been a tough decision.  I see it if they spend the money to bulk up London (already built the Major IC back by then), the Russian front starts to hurt and what is stopping the allies from just landing elsewhere?  Great game though, I recommend you try the alternate capital house rule if the opportunity arises.

    LOL we’re still having trouble getting to England in the first place over here in Axis and Allies land.  Germany pretty much HAS to take UK on G2 for it to be viable, and if the UK player knows carrier rules he can always shoot down the TRNS fleet in SZ 113, or at least block the invasion route with a loaded CV in SZ 112.


  • @SgtBlitz:

    @Hamster45:

    We kind of decided to play the alternate capital rule at the last minute when Sealion was successful.  In the end though I think it made the game play very fairly, otherwise there would just be USA and Russia building (for a Europe only game).  We quit right as the US was landing in portugal and the Brits were gearing up to move back to their homeland so we didn’t get a chance to fight for London but it would have been a tough decision.  I see it if they spend the money to bulk up London (already built the Major IC back by then), the Russian front starts to hurt and what is stopping the allies from just landing elsewhere?  Great game though, I recommend you try the alternate capital house rule if the opportunity arises.

    LOL we’re still having trouble getting to England in the first place over here in Axis and Allies land.  Germany pretty much HAS to take UK on G2 for it to be viable, and if the UK player knows carrier rules he can always shoot down the TRNS fleet in SZ 113, or at least block the invasion route with a loaded CV in SZ 112.

    Can you look at my E40 game with Jim010 and see what I did wrong, since Germany is going to invade England on G3?


  • If you’re going to attack Sweden/Spain/Turkey with Germany, why don’t you send Japanese transports to South America?

    You’re going to want to leave the US out of the war as long as possible, so Japan taking Chile or Argentina on J2 should be possible. Move the Carolines fleet eastwards and they’re in range.

    If you send all your initial transports eastwards, you’ll have Chile, Argentine on J3, maybe Brazil if you didn’t lose ground troops. Otherwise it’s J4. Get an Industrial Complex down there and you can send tanks into Mexico!


  • @calvinhobbesliker:

    @SgtBlitz:

    @Hamster45:

    We kind of decided to play the alternate capital rule at the last minute when Sealion was successful.  In the end though I think it made the game play very fairly, otherwise there would just be USA and Russia building (for a Europe only game).  We quit right as the US was landing in portugal and the Brits were gearing up to move back to their homeland so we didn’t get a chance to fight for London but it would have been a tough decision.  I see it if they spend the money to bulk up London (already built the Major IC back by then), the Russian front starts to hurt and what is stopping the allies from just landing elsewhere?  Great game though, I recommend you try the alternate capital house rule if the opportunity arises.

    LOL we’re still having trouble getting to England in the first place over here in Axis and Allies land.  Germany pretty much HAS to take UK on G2 for it to be viable, and if the UK player knows carrier rules he can always shoot down the TRNS fleet in SZ 113, or at least block the invasion route with a loaded CV in SZ 112.

    Can you look at my E40 game with Jim010 and see what I did wrong, since Germany is going to invade England on G3?

    DUDE, what were you SMOKING???  Why in hell on UK2 did you buy 3 tanks for S. Africa and a DD???  DIDN’T YOU SEE THE G2 8 TRANSPORT BUY???  Jeez!


  • LOL OMG he had 8 transports and he SPLIT HIS FLEET INVADING THE S.U.???  What a schmiel!  He had London IN THE BAG!!!  (He still ALMOST took it on G3)  More like, DOOM, what were YOU smoking???

    Calvin, if you had built all inf UK2 he shouldn’t have even had a chance at attempting it.  Next game remember to do it if the Germans are building all transports.  You were just very lucky this time around.

    Sealion is definitely more viable in AAE40 games since there’s no Japan J1 move to upset the USA applecart so early on in the game.

    We didn’t even get to see the US response to Sealion; from your builds there wasn’t even anything in place to liberate England yet by US2-3.


  • If the rules came out the same (I haven’t read through everything yet), just because one side invades a true neutral, it doesn’t mean all of the sudden ALL the other neutrals activate against you.

    • They all become pro-other side
    • They still need to be activated by having a land unit go into EACH zone
    • The other side collects NO money until they activate a territory

    Originally, I thought it insane too to invade true neutrals - but, it’s not as bad as originally thought - especially if Germany can get the big three with units BEFORE they have to deal with the Soviets.

    IMHO

    MM


  • @SgtBlitz:

    LOL OMG he had 8 transports and he SPLIT HIS FLEET INVADING THE S.U.???  What a schmiel!  He had London IN THE BAG!!!  (He still ALMOST took it on G3)  More like, DOOM, what were YOU smoking???

    Calvin, if you had built all inf UK2 he shouldn’t have even had a chance at attempting it.  Next game remember to do it if the Germans are building all transports.  You were just very lucky this time around.

    Sealion is definitely more viable in AAE40 games since there’s no Japan J1 move to upset the USA applecart so early on in the game.

    We didn’t even get to see the US response to Sealion; from your builds there wasn’t even anything in place to liberate England yet by US2-3.

    I checked with a sim and even if I built all inf and put all possible planes there, he still has an 80% chance. Thus, I decided to dpend money on things that won’t get destroyed


  • Still, you can’t just hand him England on a platter.  You HAVE to make him FIGHT for it!  (This is one thing I hate as the Axis, you MUST rely on the dice to win the game to a large extent.)  Even if you did lose England, you need to have him take it with 1 tank vs. 5 tanks 2 inf so the US has a shot at liberating it next turn!


  • BUMP


  • A Neutral Crush for either Axis or Allies is going to be an endgame tactic.  Its too risky in the first 6 rounds or so.  However, late in the game, since Turkey and Spain are so valuable stategically, someone will attack them, absorb the hits in order to seal the fate of the other side with the force that will be canopened for them through this move.

    In other words the team with the upperhand can seal the deal with this move if done correctly and at the right time.

    So what if the other neutrals now go to the other side…by definition they still have to go ACTIVATE them and bring them into the action…that wastes a lot of time and rounds that one doesn’t have in the endgame.

    These are my thoughts anyway. :-)

  • Customizer

    This sounds like a fascinating strategy.  So far, I’ve played 2 games of Europe 40 and 1 of Global 40 (actually still in progress) and both sides steered clear of the strict neutrals because of turning all the others against you.  We had the thinking that an Axis attack on a strict neutral was almost like handing the Allies many more IPCs and a bunch of extra infantry.  I never thought about the time it would take for any of the Allies to go and get them.  In some cases it would help them but most would be almost useless.

    One question, and please excuse my ignorance here, but it sounds like you can attack Turkey from Europe in a simple land movement and not have to use transports.  I know that a little part of Turkey is actually on Europe next to Greece and that ALL of Turkey is considered one territory but it still seems to me like you would need transports to get land units across the straights.  I take it they are treating Turkey and the Turkish straights the same as Panama and the Panama Canal.  Is this right?

  • Customizer

    Never mind my question about Turkey in my previous post.  I found my answer in another thread.  Thanks anyway.


  • Ok, everyone, I tried out this strategy and ultimately conceded that game.  Here’s the thread if you’re interested:

    http://www.axisandallies.org/forums/index.php?topic=20754.0

    If you’re going to try this out, make sure Japan tries SOMETHING in S. America J3 to tie up the US for at least a few rounds.  US had like $92 for most of the game, and the Axis dropping the ball in the Atlantic/Med made it WAY too easy for the US to whup up in Europe.  Also, I played Italy like a demented retard, as the Italian BB had some awesome rolling killing TWO separate 95%+ UK attacks, and I also gave up a FREE IC in Egypt TWICE.  Don’t let the True Neutrals distract Italy, especially if you’re lucky enough to have your BB survive UK1!  Take Egypt and build/seize that IC on it!

    Also, don’t throw away the German airforce in the Med trying to help the Italians, build a minor IC in Yugo and build subs or your fleet moved in from Gibraltar; I keep telling myself that every game, and every game I end up with just a few planes on the carrier by G3-4.

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