Hey Guys, I was trying out an idea for a game of all the Axis being 1 power and all Allies being 1 power. Check out the attached setup pics. I used Italy and ANZAC because I just wanted to play with the new pieces. Basically, Italy = Axis and ANZAC = Allies. However, I noticed a number of errors with this idea pretty quick. Obvously, the reason this game works is because there are so many seperate powers each having their own turn and, even if they are trying to help out their Allies, ultimately making their own moves. I did not realize just how big a difference there was between the Axis and Allies.
First is income: Allies = 175, Axis = 66. In all games, the Allies start out making more than the Axis, but this differnce is just about insurmountable.
Second is combat units: The Allies actually start out with more infantry, cruisers and destroyers.
                   The Axis start out with more artillery, tanks, tac bombers, bombers and submarines.
                   Both sides are roughly even in Mechs, fighters, CVs, BBs and transports.
                   In IPC value, Allies = 1310, Axis = 1247
Third is Facilities: Air Bases: Allies = 16, Axis =4
              Naval Bases: Allies = 18, Axis = 4
              Major ICs: Allies = 7, Axis = 4 (I am including the 3 US ICs as Major as there would be no neutral countries in this type of game)
              Minor ICs: Allies = 8, Axis = 1
              In IPC value, Allies = 816, Axis = 252
Now, with this big of a difference, there is no way Italy would win in a game with simply 2 powers. For one thing, ANZAC would never have to build units way over in the US. They could spend 175 IPCs in areas close to the front. Italy would make a few early advances but I believe they would soon be overwhelmed on just about every front.
So, should I maybe give some of the “ANZAC” territory to Italy to even things out some? I figured NOs were probably out of the question, or perhaps NOs for Italy only. Perhaps some of the “minor” Allied territories should revert to Italy. Also, there would be no capital captures since there are only 2 powers. Each would only have 1 capital. It would have to go by VC captures. So, it would be next to impossible for either to plunder and bankrupt the other. If one did capture the other’s capital, the game would pretty much be over.
Does anybody else have any ideas about how to even this out? Or is it just a poor idea to begin with?