• Moderator

    What’s dicey?


  • Dicey is a program on the internet that works out combat for axis and allies, Darth. You put in what units are fighting, and it will give you the result.

  • '19 Moderator

    Ok, this is the list of players:

    dezrtfish
    yanny
    TG Moses IV
    Cameron
    mini_freek

    I think since yanny actualy has a position of authority here he should list the names in random order. Then we can play the countries in that order. Unless two of you would like to challenge the other three.

    FYI, http://linksync.net/other/login.html
    is the link to dicey.

  • Moderator

    Cool. Thanks.


  • dezrtfish - Russia
    yanny - USA
    TG Moses IV - Japan
    Cameron - UK
    mini_freek - Germany

    How are we going to play this, Russia Restricted?

  • '19 Moderator

    Well seeing who I am playing I would prefer not restricted but with no bid I suppose that is fair. Any other “equalizers”?

  • '19 Moderator

    By the way, we prefer to be refered to as: “The Peoples Union of Soviet Socialist Republics” :razz:

  • '19 Moderator

    As soon as the rules are decided I will get it started. I will set it up to Email all of the partisipants the results of dicey. Then we should start a new thread and post the end of turn summeries there.


  • “not restricted but with no bid I suppose that is fair.”

    Wait, no RR or bidding. I think the Axis are in for a tough one :sad: Anyways, are we going to finish up the current tourney before starting this game? I need at least a week to take care of some “unfinished buisness.”


  • ok, do you want to play 2nd or 3rd addition rules.

    and TG Moses VI, do you want to play germany?


  • I feel left out :sad:


  • HFW,
    U snoze, U lose! :smile:
    –---------------------------------------------------------------------------------------------
    “If I dood it I git a whippin’.(pause)
    I dood it!” - Did a worm say it and did the worm have a name?


  • wait… what are the 3rd addition rules again? Usually I play with 4th addition rules (the ones our gaming group made up ourselves), so please refresh my memory. German or Japan? I’ll have to talk to Cameron first, before we decide what exactly is going on.

    HFY, hahaha sucker! Up Yours!! (j/k) :smile:
    Too bad A&A wasn’t 6-players, I would like to have you onboard. Italy anyone?

  • '19 Moderator

    I meant that RR would be fair with no bid. :smile:

    If we use third edition rules there are the optional rules to decide.

    How about 2 hit Battleships, Russia Restricted, Axis advantage and just for fun airborne troops.

    If I sent you guys a map and rules for World at War would you like to try it? There is a possible 7 players. Although China usualy has a short game, and France is a bit limited :smile:

    I have a word document that is a picture of the map with text fields for entering troops.


  • Horten, I would to try this too. Maybe we can get another group of 5 together. We need 3 more, or we could try just a 2 player game. Let me know if you’re interested.


  • If that is the case, I can be France. I don’t mind losing early; I have a good self-esteem.


  • uk huh?
    rule britannia, britannia rule the waves, britons never, never, never shall be slaves!

    i like the 3rd edition rules:
    Rules: Official Rules
    3rd Edition Rules by Milton Bradley

    These rules are copied here from the game manual of the Axis & Allies CD-Rom.

    1.Submerging submarines. Defending submarines can submerge or retreat from combat. A submerged sub stays in the same sea zone until after combat when it re-surfaces.
    2.Planes can retreat from an amphibious assault. Fighters and Bombers can now retreat from an amphibious assault if the battle is going poorly for the attacker.
    3.Multiple AA guns in one territory. You can now place multiple AA guns within one territory. However, only one of these AA guns can fire in a turn.
    4.New Naval units can be placed in an enemy-occupied sea zone. You can now place any of your naval units in a sea-zone that is occupied by enemy-forces. If you do this, combat will occur on your enemy’s turn – unless the enemy moves its units out of the sea zone before the enemy’s combat phase. Note: You still have to place naval units in sea-zones adjacent to one of your Industrial Complexes.
    5.Western Canada no longer borders on the Atlantic Ocean. This keeps players from being able to move units from the Atlantic ocean directly into Western Canada.
    6.When an aircraft carrier is sunk, the surviving aircraft on it can attempt to locate and land on a friendly island, territory, or aircraft carrier. These aircraft have one movement point to do so.

    although world at war is interesting - although we always found the rules very badly written…


  • On 2002-06-07 10:49, Zero wrote:
    Horten, I would to try this too. Maybe we can get another group of 5 together. We need 3 more, or we could try just a 2 player game. Let me know if you’re interested.

    I’m in for a free for all. we need 3 more people, so do you think that we should open a seperate thread?


  • “just for fun airborne troops.”

    I like your attitude. For Japan I like two hit BB’s. But that’s for Cameron to decide since he’s sort of at a disadvantage with only 1 BB.

    “If I sent you guys a map”

    You mean on computer? But how will I place units on it? I could print it out, but the ink it would require would be a handsome sum indeed.

    “If that is the case, I can be France. I don’t mind losing early; I have a good self-esteem.”

    It’s good to know someone does. :smile:


  • Cameron, would you rather play Germany or Japan? Is RR fair enough, or do you think there should also be a bid?

    Zero, how about this? If you can get your 5 player A&A game going then the winner of each game could face each other. Of course this only works for only Allied and Axis winner, but who knows?

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