yeah you did push it too far lol
L25 G40 OOB Tyzoq L +42 vs cwglee X rematch
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Select a casualty in Celebes
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@Tyzoq bomber
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 41 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to Celebes 1 cruiser moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Borneo, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 4 fighters and 1 infantry in Borneo, round 3 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Borneo 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery, 1 bomber and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 bomber owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes Japanese win with 1 artillery remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Borneo to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone 2 carriers and 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 2.50 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 41 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to Celebes 1 cruiser moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Borneo, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 4 fighters and 1 infantry in Borneo, round 3 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Borneo 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery, 1 bomber and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 bomber owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes Japanese win with 1 artillery remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Borneo to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone 2 carriers and 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 2.50 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 4 PUs; Combat Move - Germans 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd 2 bombers moved from Caucasus to Volgograd 12 armour and 14 mech_infantrys moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Western Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 8 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Norway 2 armour and 3 mech_infantrys moved from Karelia to Norway Combat - Germans Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Norway Germans attack with 2 armour, 8 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns and 6 infantry; Americans defend with 2 infantry British roll AA dice in Norway : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 2 armour, 8 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 8/16 hits, 8.67 expected hits Americans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Norway 2 aaGuns owned by the British and 6 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 8 bombers, 1 fighter and 2 tactical_bombers in Norway, round 3 : 9/12 hits, 7.67 expected hits Americans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Norway 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 8 bombers and 2 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Germans: 1 armour, 3 fighters and 3 mech_infantrys Casualties for British: 2 aaGuns and 6 infantry Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 13 armour and 15 mech_infantrys British defend with 1 infantry Germans roll dice for 13 armour and 15 mech_infantrys in Iraq, round 2 : 8/28 hits, 9.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Karelia 2 bombers moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Ukraine 2 fighters moved from Germany to Ukraine 1 fighter moved from Germany to Ukraine 1 aaGun moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Norway to Novgorod 8 bombers moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 aaGuns moved from Germany to Western Germany 7 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 1 artillery and 5 infantry moved from Southern France to France Place Units - Germans 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode 3 artilleries placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Caucasus 3 infantry placed in Persia 5 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,2,2,4,1,2,4,4,5,6,2,1,4,1,2,5,3,2,5 Germans collect 52 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 1.67 British AA : 1.00 Russians regular : -1.33 Germans regular : -0.17 British regular : -1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 armour moved from Smolensk to Belarus Russians take Belarus from Italians 1 armour moved from Belarus to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Timguska to Kansu Chinese take Kansu from Italians 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 29 artilleries and 44 infantry moved from Rostov to Bryansk Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 1 armour, 30 artilleries and 44 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 30 artilleries and 44 infantry in Bryansk, round 2 : 18/75 hits, 22.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 30 artilleries and 44 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Rostov to Bryansk 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Samara 2 infantry moved from Timguska to Kansu 1 aaGun and 1 artillery moved from Novosibirsk to Kansu 1 aaGun, 7 artilleries, 6 infantry and 1 mech_infantry moved from Smolensk to Bryansk 2 infantry moved from Archangel to Smolensk 1 infantry moved from Novosibirsk to Samara 1 aaGun moved from Russia to Samara 13 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Russia Place Units - Russians 1 armour, 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -2.33 Russians regular : -4.17 -
I’m trying to figure out why Russia only got the Spread of Communism (+3 for Somalia) objective and didn’t get the bonus for Lend-Lease (+5 for sz125 + no allies in USSR territories). Am I missing something, or should Russia have +5 IPCs
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 8 mech_infantrys moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 3 tactical_bombers moved from French Indo China to Manchuria 3 tactical_bombers moved from 36 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 3 fighters moved from 36 Sea Zone to Manchuria Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 2 armour, 3 artilleries, 4 fighters, 4 infantry, 11 mech_infantrys and 6 tactical_bombers Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 4 infantry, 11 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 7/30 hits, 11.00 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 16 infantry in Manchuria, round 2 : 2/17 hits, 6.00 expected hits 2 infantry owned by the Japanese lost in Manchuria 2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 4 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry, 11 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 13/28 hits, 10.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 3/11 hits, 4.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria 9 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 armour, 3 artilleries, 4 fighters, 10 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 11 infantry Non Combat Move - Japanese 4 fighters and 6 tactical_bombers moved from Manchuria to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 7 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone 7 carriers moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour placed in Shantung 1 mech_infantry placed in Shantung 2 fighters placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -3.00 Russians AA : -1.00 -
@Tyzoq said in L25 G40 OOB Tyzoq L +42 vs cwglee X rematch:
- no allies in USSR territories). Am I missing something, or
don’t know it says it’s qualified for. just add it on the US turn
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They’re going to need the extra $5 after that Manchuria battle!
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 4 destroyers and 3 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 11 fighters moved from 43 Sea Zone to Philippines 5 bombers moved from Burma to Shensi 1 fighter moved from India to Shensi Combat - AmericansCombat Hit Differential Summary :
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Scramble and Kami orders in sz35





