@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
L25 BM4 fasthard(X) vs sunkhareb(L+21)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Yugoslavia to Smolensk 1 tactical_bomber moved from Ukraine to Volgograd 1 bomber moved from Baltic States to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber and 1 tactical_bomber moved from Volgograd to Bryansk 1 artillery and 7 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Archangel to Bryansk 2 aaGuns, 8 artilleries, 21 infantry and 10 mech_infantrys moved from Ukraine to Bryansk 11 armour and 13 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Yugoslavia to Bryansk 1 mech_infantry moved from Germany to Yugoslavia 6 infantry moved from Poland to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Yugoslavia 1 tactical_bomber moved from Holland Belgium to Southern Italy 3 infantry moved from France to Western Germany 1 mech_infantry moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Ukraine to Volgograd 1 aaGun and 9 mech_infantrys moved from Ukraine to Bryansk Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 mech_infantry placed in Novgorod 7 infantry placed in Germany 5 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Novgorod 1 infantry placed in Western Germany Germans undo move 7. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,67 Germans regular : -1,50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Russia to Archangel 3 fighters moved from Russia to Archangel Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov 1 artillery owned by the Italians lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Archangel Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 4/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 3 fighters moved from Archangel to Russia 5 armour and 13 mech_infantrys moved from Samara to Russia 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.67 Russians regular : 2.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Hopei to Kweichow 1 artillery moved from Hunan to Kweichow 1 bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from Philippines to 41 Sea Zone 5 tactical_bombers moved from 35 Sea Zone to Java 4 fighters moved from 35 Sea Zone to Java 1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Japan to 21 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 5 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 5 tactical_bombers in Java, round 2 : 8/12 hits, 6,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 bomber and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 2 : 4/6 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 transports moved from 35 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to 20 Sea Zone 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangsi to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 6 carriers, 5 destroyers and 6 submarines moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Hunan to French Indo China 1 bomber and 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Yunnan to Philippines 1 fighter moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Anhwe to French Indo China 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun and 7 infantry moved from Manchuria to Jehol 4 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,33 Japanese regular : 5,17 ANZAC regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Queensland to 41 Sea Zone 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 infantry, 2 marines, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/14 hits, 5.83 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 7 fighters, 2 marines and 1 tactical_bomber in Caroline Islands, round 3 : 4/11 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Queensland to New South Wales 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from 41 Sea Zone to India Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 5. 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 6 infantry moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 4 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to British Somaliland 1 artillery moved from 76 Sea Zone to British Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 2 aaGuns, 3 artilleries and 22 infantry moved from Burma to India 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Persia to Iraq 1 bomber moved from Normandy Bordeaux to Egypt 1 fighter moved from United Kingdom to Southern France 4 fighters moved from Normandy Bordeaux to Southern France 3 fighters moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France 2 aaGuns and 2 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 infantry placed in United Kingdom 3 infantry placed in Persia 2 tactical_bombers placed in Egypt 1 submarine placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Morocco: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -5.17 Italians regular : 0.67 Japanese regular : 2.33 Japanese AA : -0.50 Germans regular : 0.67 British regular : 0.00 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Tunisia to Algeria Italians take Algeria from British 1 armour moved from Algeria to Tunisia 1 artillery moved from Tunisia to Libya 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Ukraine to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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@sunkhareb scramble to 98?

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No scramble
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Tunisia to Algeria Italians take Algeria from British 1 armour moved from Algeria to Tunisia 1 artillery moved from Tunisia to Libya 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Ukraine to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Caucasus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 1 armour owned by the Russians lost in Caucasus Italians win, taking Trans-Jordan from British, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from Ukraine to 97 Sea Zone 5 infantry and 2 marines moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Neutral_Axis 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 infantry moved from Burma to India Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 bomber moved from Bryansk to Archangel Combat - Germans Battle in Archangel Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Caucasus 10 armour and 16 mech_infantrys moved from Volgograd to Caucasus 3 aaGuns, 9 artilleries, 26 infantry and 20 mech_infantrys moved from Bryansk to Rostov 20 mech_infantrys moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Yugoslavia 2 mech_infantrys moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Eastern Poland to Yugoslavia 2 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Bryansk to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 2 artilleries and 1 infantry moved from Ukraine to Rostov Place Units - Germans 3 mech_infantrys placed in Volgograd 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 5 mech_infantrys placed in Western Germany 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 2,00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour and 13 mech_infantrys moved from Russia to Smolensk 2 artilleries and 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 7 armour and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 7 armour and 13 mech_infantrys in Smolensk, round 2 : 8/20 hits, 5.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 7 armour and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 2 fighters moved from Samara to Russia 6 infantry moved from Yenisey to Timguska 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : 3.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 34 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 5 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 2,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 marine, 6 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 4 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone 4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Philippines 2 bombers moved from Shan State to Philippines 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Kwangtung 4 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to French Indo China 1 artillery moved from Anhwe to Kweichow 4 infantry moved from Anhwe to Hunan 1 aaGun and 7 infantry moved from Jehol to Anhwe Place Units - Japanese 2 fighters and 5 infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,83 UK_Pacific regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 94 PUs; Americans buy 1 carrier, 1 factory_minor, 2 fighters, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 bomber moved from India to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Morocco 3 fighters moved from United Kingdom to Southern France 3 fighters moved from Gibraltar to Southern France 1 fighter moved from Morocco to Southern France 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour and 3 infantry moved from Norway to Finland 1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 factory_minor placed in Finland 3 mech_infantrys placed in Norway 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 fighter placed in Eastern United States 2 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Egypt to Trans-Jordan 2 armour, 4 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 bomber and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 transport moved from 92 Sea Zone to 109 Sea Zone Combat - British Battle in Algeria Battle in Trans-Jordan British attack with 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 5/16 hits, 4.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Southern France 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 fighters moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry placed in Persia 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -0.33 Japanese regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians 1 artillery moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from New South Wales to 33 Sea Zone 1 infantry moved from French West Africa to French Central Africa Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 11 armour and 16 mech_infantrys moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to Bryansk 3 infantry moved from Ukraine to Bryansk 11 armour and 16 mech_infantrys moved from Kazakhstan to Afghanistan 10 mech_infantrys moved from Volgograd to Afghanistan 6 mech_infantrys moved from Volgograd to Afghanistan 1 artillery moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Germans Battle in Afghanistan Germans attack with 11 armour and 32 mech_infantrys Neutral_True defend with 4 infantry Germans roll dice for 11 armour and 32 mech_infantrys in Afghanistan, round 2 : 12/43 hits, 10,83 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Germans lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan Germans win, taking Afghanistan from Neutral_True with 11 armour and 31 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Bryansk Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Caucasus 10 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 artilleries moved from Rostov to Volgograd 3 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Yugoslavia to Turkmenistan 1 fighter moved from Western Germany to Caucasus 3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 11 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Baltic States 3 mech_infantrys moved from Yugoslavia to Germany 3 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Afghanistan 2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 2 bombers and 1 mech_infantry placed in Volgograd 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,50 Neutral_True regular : -0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 3 infantry moved from Russia to Bryansk 3 armour and 3 mech_infantrys moved from Smolensk to Belarus 4 armour and 10 mech_infantrys moved from Smolensk to Bryansk 2 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Archangel Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 4 armour, 3 infantry and 10 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Archangel Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 armour, 1 fighter and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 artilleries moved from Vologda to Russia 44 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : -5.17 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 10 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 33 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@sunkhareb scramble to 33?

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Scramble anzac fighters – do you mind posting results between each round so I can pick order of loss?





