Triple allied move dome
Italy on the move…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
4 submarines moved from 19 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
1 cruiser and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to United Kingdom
2 armour, 2 artilleries and 5 infantry moved from Southern France to Spain
EDIT: 1 aaGun moved from Southern France to Spain
1 tactical_bomber moved from Southern France to United Kingdom
EDIT: 1 fighter moved from United Kingdom to 110 Sea Zone
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
2 fighters moved from Germany to Novgorod
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from French
1 infantry moved from Switzerland to France
1 infantry moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine; French defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the British and 1 submarine owned by the French submerged
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Novgorod, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 2 fighters in Novgorod, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in France
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2.00 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Germans destroys 19PUs while taking French capital
Germans win, taking France from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Trans-Jordan
4 fighters moved from Southern Italy to Trans-Jordan
1 armour and 1 mech_infantry moved from Romania to Bulgaria
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
16 artilleries, 47 infantry and 4 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from France to Southern France
7 infantry moved from Western Germany to France
2 fighters moved from France to Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Germany
2 mech_infantrys moved from Southern France to France
1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 bomber moved from Bryansk to Anhwe
1 aaGun, 21 armour, 10 artilleries, 35 infantry and 8 mech_infantrys moved from Novosibirsk to Tsinghai
Place Units - Germans
10 infantry placed in Western Germany
8 infantry placed in Germany
3 infantry placed in Russia
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,4,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
French regular : -0.67
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - Russians
2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Shensi to Kweichow
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : -1,17
@trulpenplay need to edit germany noncom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - Russians
2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Shensi to Kweichow
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 48 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 47 infantry
EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.17
@aagamerz13 needed to leave germany in north italy. didnt impact ussr ok?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - Russians
2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Shensi to Kweichow
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 48 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 47 infantry
EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.17
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 needed to leave germany in north italy. didnt impact ussr ok?
It’s ok. No impact from Russia.
@trulpen will post move later today. lots of battles to look at…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - Russians
2 armour, 14 artilleries, 48 infantry and 1 mech_infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Kweichow, round 2 : 15/65 hits, 16.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 armour, 14 artilleries, 47 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Shensi to Kweichow
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 48 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 47 infantry
EDIT: Removing units owned by Germans from Southern France: 16 artilleries and 4 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 16 artilleries and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 7 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 7 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 16 artilleries, 54 infantry and 3 mech_infantrys
EDIT: Removing units owned by Germans from Northern Italy: 16 artilleries, 54 infantry and 4 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to France: 4 mech_infantrys
EDIT: Removing units owned by Germans from France: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.17
@aagamerz13 fixed germany’s move
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 fixed germany’s move
I think it’s easier to just do it as move-edits during the J CM, but the edits are fine.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Buryatia to Sakha
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Greece to Turkey
1 infantry moved from Iraq to Turkey
4 fighters and 4 tactical_bombers moved from Trans-Jordan to Turkey
1 bomber moved from Dzavhan to Sakha
2 artilleries moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Dzavhan to Shensi
1 mech_infantry moved from Northwest Persia to Turkey
Combat - Japanese
Battle in Manchuria
Battle in Korea
Battle in Turkey
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 6/11 hits, 5.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey
Japanese win, taking Manchuria from Chinese, taking Korea from Americans, taking Turkey from Americans with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sakha to Ulaanbaatar
1 bomber moved from Shensi to Turkmenistan
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Turkey to Trans-Jordan
2 battleships, 13 carriers, 2 cruisers, 4 destroyers, 23 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
2 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 1.83
12d6<4: 4, 3, 3, 3, 6, 4, 5, 2, 3, 5, 6, 5; Hits: 5
1d6<3: 6; Hits: 0
1d6<3: 1; Hits: 1
@aagamerz13 sub destroyer lost
@trulpen i edited it
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@trulpen i edited it
Ah, the turn wasn’t finished.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Buryatia to Sakha
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Greece to Turkey
1 infantry moved from Iraq to Turkey
4 fighters and 4 tactical_bombers moved from Trans-Jordan to Turkey
1 bomber moved from Dzavhan to Sakha
2 artilleries moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Dzavhan to Shensi
1 mech_infantry moved from Northwest Persia to Turkey
Combat - Japanese
Battle in Manchuria
Battle in Korea
Battle in Turkey
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 6/11 hits, 5.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey
Japanese win, taking Manchuria from Chinese, taking Korea from Americans, taking Turkey from Americans with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Sakha to Ulaanbaatar
1 bomber moved from Shensi to Turkmenistan
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Turkey to Trans-Jordan
1 mech_infantry moved from Kiangsu to Jehol
3 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 2 destroyers, 23 fighters and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
7 fighters moved from Japan to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Siam
Place Units - Japanese
2 carriers and 1 transport placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in India
1 infantry placed in Iraq
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,6
Japanese collect 85 PUs (6 lost to blockades); end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 1.83