TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 14
Combat Move - Americans
2 infantry moved from West US to West Canada
1 armour moved from West US to West Canada
Combat - Americans
Battle in West Canada
Americans attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in West Canada
Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 transport moved from Baltic Sea Zone to North Sea Zone
1 aaGun moved from United Kingdom to North Sea Zone
1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 aaGun moved from East Canada Sea Zone to East Canada
1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 14
Combat Move - Americans
2 infantry moved from West US to West Canada
1 armour moved from West US to West Canada
Combat - Americans
Battle in West Canada
Americans attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in West Canada
Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 transport moved from Baltic Sea Zone to North Sea Zone
1 aaGun moved from United Kingdom to North Sea Zone
1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 aaGun moved from East Canada Sea Zone to East Canada
1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Germany to South Europe
Russians take South Europe from Germans
1 armour moved from South Europe to East Europe
2 armour moved from Germany to East Europe
1 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
Combat - Russians
Battle in East Europe
Russians attack with 3 armour
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 3 armour in East Europe, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 aaGun moved from Russia to Evenki National Okrug
1 aaGun moved from Karelia S.S.R. to Russia
1 aaGun moved from Ukraine S.S.R. to Karelia S.S.R.
13 armour moved from Germany to Karelia S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -0.33
Russians regular : -2.00
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Turn Complete - Germans
Combat Hit Differential Summary :
gonna have to sleep on this UK turn. will get something out tomorrow.
@the_good_captain This is a game that deserves some careful thought and consideration, without a doubt. Sleep well!
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from India to French Indo China
British take French Indo China from Japanese
1 infantry moved from Congo to Congo Sea Zone
1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone
1 infantry moved from South Africa Sea Zone to Madagascar
British take Madagascar from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Caucasus to East Canada Sea Zone
1 carrier moved from Baltic Sea Zone to East Canada Sea Zone
1 fighter moved from United Kingdom to East Canada Sea Zone
1 fighter moved from Russia to East Canada Sea Zone
1 fighter and 43 infantry moved from Russia to Novosibirsk
1 aaGun moved from Persia to Kazakh S.S.R.
5 armour moved from Caucasus to Novosibirsk
5 infantry moved from Persia to India
5 infantry moved from Karelia S.S.R. to Finland Norway
2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from East Canada Sea Zone to East Canada
1 fighter moved from Novosibirsk to Russia
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from India to French Indo China
British take French Indo China from Japanese
1 infantry moved from Congo to Congo Sea Zone
1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone
1 infantry moved from South Africa Sea Zone to Madagascar
British take Madagascar from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Caucasus to East Canada Sea Zone
1 carrier moved from Baltic Sea Zone to East Canada Sea Zone
1 fighter moved from United Kingdom to East Canada Sea Zone
1 fighter moved from Russia to East Canada Sea Zone
1 fighter and 43 infantry moved from Russia to Novosibirsk
1 aaGun moved from Persia to Kazakh S.S.R.
5 armour moved from Caucasus to Novosibirsk
5 infantry moved from Persia to India
5 infantry moved from Karelia S.S.R. to Finland Norway
2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from East Canada Sea Zone to East Canada
1 fighter moved from Novosibirsk to Russia
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from East Canada Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to West US: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to East Canada Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
sorry about the edits. it works out.
Eric, this is the most interesting game of classic I have ever played. More so than our first set of games. I’m so glad this has progressed the way it has. This is truly uncharted territory for me. I will do a write up on this thread once we’ve concluded here.
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 bombers and 1 transport; Remaining resources: 6 PUs;
Combat Move - Japanese
1 bomber moved from Manchuria to Russia
1 bomber moved from Manchuria to Russia
1 bomber moved from Manchuria to Russia
1 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 infantry moved from China to French Indo China
1 armour moved from Manchuria to French Indo China
1 infantry moved from Alaska to West Canada
1 infantry moved from Alaska to West Canada
1 bomber moved from Alaska to West Canada
1 fighter moved from Alaska to West Canada
1 fighter moved from Alaska to West Canada
1 fighter moved from Alaska Sea Zone to West Canada
4 bombers moved from Alaska to West US
Combat - Japanese
Strategic bombing raid in West US
Americans roll AA dice in West US : 2/4 hits, 0.67 expected hits
2 bombers killed by AA
Bombing raid in West US rolls: 4,5,2,2,4,4 and costs: 21 PUs.
Bombing raid costs 21 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 2,6,2,4,1,2,5,5,1 and costs: 28 PUs.
Bombing raid costs 28 PUs
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in West Canada
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 armour and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in West Canada, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 1.00 expected hits
1 armour owned by the Americans and 2 infantry owned by the Americans lost in West Canada
Japanese win, taking West Canada from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Australia
1 bomber moved from West US to Alaska
1 bomber moved from West US to Alaska
1 bomber moved from West Canada to Alaska
1 fighter moved from West Canada to Alaska
1 carrier moved from Alaska Sea Zone to Hawaii Sea Zone
1 fighter moved from West Canada to Alaska
3 bombers moved from Russia to Manchuria
26 infantry moved from Manchuria to Japan Sea Zone
26 infantry and 13 transports moved from Japan Sea Zone to Hawaii Sea Zone
26 infantry moved from Hawaii Sea Zone to Hawaiian Islands
2 transports moved from Alaska Sea Zone to Japan Sea Zone
2 battleships moved from Alaska Sea Zone to Hawaii Sea Zone
1 fighter moved from West Canada to Hawaii Sea Zone
Place Units - Japanese
2 bombers placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 1.33
Americans AA : 1.33
Russians regular : 0.67
British regular : -2.00
Russians AA : -0.50
@the_good_captain No problem. I saw where the planes were coming from and going.
It’s definitely the strangest board I’ve seen in a game that’s still competitive!
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from West US to West Canada
Combat - Americans
Battle in West Canada
Americans attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 2 infantry in West Canada, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in West Canada, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in West Canada
Americans roll dice for 1 armour and 2 infantry in West Canada, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in West Canada, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West Canada
Americans win, taking West Canada from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from East Canada Sea Zone to West Mediteranean Sea Zone
1 aaGun moved from Caucasus to Ukraine S.S.R.
3 armour and 12 infantry moved from West US to East US
Place Units - Americans
1 aaGun and 2 infantry placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - Russians
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Russia to East Canada Sea Zone
1 fighter moved from Russia to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to Russia
1 aaGun moved from East Europe to Karelia S.S.R.
13 armour moved from Karelia S.S.R. to Novosibirsk
3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Karelia S.S.R.
2 infantry moved from Russia to Novosibirsk
3 armour moved from East Europe to Russia
Place Units - Russians
1 transport placed in Baltic Sea Zone
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 3 PUs;
Combat Move - British
3 infantry moved from India to French Indo China
1 armour moved from Novosibirsk to French Indo China
1 armour moved from Novosibirsk to China
Americans take China from Japanese
43 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - British
Battle in French Indo China
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Yakut S.S.R.
British attack with 43 infantry
Japanese defend with 1 armour
British roll dice for 43 infantry in Yakut S.S.R., round 2 : 5/43 hits, 7.17 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 43 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour moved from Novosibirsk to Yakut S.S.R.
1 armour moved from Novosibirsk to Sinkiang
1 aaGun moved from Kazakh S.S.R. to Persia
1 infantry moved from Madagascar to South Africa Sea Zone
1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Persia
1 fighter moved from West US to Cuba
2 fighters moved from United Kingdom to East Canada Sea Zone
4 transports moved from East Canada Sea Zone to North Sea Zone
3 infantry moved from United Kingdom to North Sea Zone
5 infantry moved from Finland Norway to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from East Canada Sea Zone to East Canada
2 fighters moved from East Canada Sea Zone to East Canada
1 infantry moved from India to Sinkiang
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British regular : -2.83
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 14 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to China
1 armour moved from Manchuria to China
1 armour moved from Manchuria to French Indo China
1 armour moved from Manchuria to French Indo China
1 armour moved from Manchuria to French Indo China
1 bomber moved from Alaska to West US
1 bomber moved from Alaska to West US
1 bomber moved from Alaska to West US
2 fighters and 16 infantry moved from Alaska to West Canada
2 bombers moved from Japan to West Canada
24 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
2 infantry and 1 transport moved from Hawaii Sea Zone to Mexico Sea Zone
2 infantry moved from Mexico Sea Zone to Mexico
Japanese take Mexico from Americans
1 battleship, 24 infantry and 12 transports moved from Hawaii Sea Zone to West US Sea Zone
24 infantry moved from West US Sea Zone to West Canada
3 bombers moved from Manchuria to West Canada
1 bomber moved from Australia to West Canada
Combat - Japanese
Strategic bombing raid in West US
Americans roll AA dice in West US : 0/3 hits, 0.50 expected hits
Bombing raid in West US rolls: 1,3,1,2,5,2,5,4,5 and costs: 28 PUs.
Bombing raid costs 28 PUs
Battle in French Indo China
Japanese attack with 3 armour
British defend with 1 armour and 1 infantry
Japanese roll dice for 3 armour in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 3 armour remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in China
Japanese attack with 2 armour
British defend with 1 armour
Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the British lost in China
Japanese win, taking China from Americans with 2 armour remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in West Canada
Japanese attack with 6 bombers, 2 fighters and 40 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 6 bombers, 2 fighters and 40 infantry in West Canada, round 2 : 18/60 hits, 19.67 expected hits
British roll dice for 1 armour and 1 infantry in West Canada, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in West Canada
Japanese win, taking West Canada from British with 6 bombers, 2 fighters and 39 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 armour and 4 infantry moved from Manchuria to Japan Sea Zone
1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to Alaska Sea Zone
1 armour moved from Alaska Sea Zone to Alaska
4 infantry moved from Alaska Sea Zone to Alaska
1 battleship moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 carrier moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 fighter moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 fighter moved from West Canada to Alaska
1 fighter moved from West Canada to Alaska
6 bombers moved from West Canada to Alaska
3 bombers moved from West US to Alaska
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.17
Americans AA : -0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from East US to Mexico
1 infantry moved from West US to Mexico
Combat - Americans
Battle in Mexico
Americans attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 1 infantry in Mexico, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Mexico, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Mexico
Americans roll dice for 2 armour and 1 infantry in Mexico, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Mexico
Americans win, taking Mexico from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 aaGun moved from West US to Mexico
1 aaGun moved from East US to West US
1 aaGun moved from East Canada to East US
1 aaGun moved from Ukraine S.S.R. to East Europe
1 transport moved from East Canada Sea Zone to Baltic Sea Zone
1 transport moved from West Mediteranean Sea Zone to East Canada Sea Zone
1 transport moved from East Canada Sea Zone to Gulf of Mexico Sea Zone
Place Units - Americans
1 infantry placed in West US
1 infantry placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 transports; Remaining resources: 2 PUs;
Combat Move - Russians
4 armour moved from Novosibirsk to French Indo China
2 armour moved from Novosibirsk to Karelia S.S.R.
1 armour moved from Novosibirsk to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Novosibirsk to Manchuria
Russians take Manchuria from Japanese
3 armour moved from Russia to Karelia S.S.R.
2 armour moved from Novosibirsk to China
Combat - Russians
Battle in China
Russians attack with 2 armour
Japanese defend with 2 armour
Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 0.67 expected hits
2 armour owned by the Russians and 2 armour owned by the Japanese lost in China
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 2 armour
Casualties for Japanese: 2 armour
Battle in French Indo China
Russians attack with 4 armour
Japanese defend with 3 armour
Russians roll dice for 4 armour in French Indo China, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Russians lost in French Indo China
Russians roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Japanese lost in French Indo China
Russians roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 4 armour
Casualties for Japanese: 2 armour
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to East Canada Sea Zone
1 fighter moved from East Canada Sea Zone to East US
2 infantry moved from Caucasus to Karelia S.S.R.
2 infantry moved from Novosibirsk to Yakut S.S.R.
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic Sea Zone: 1 transport
EDIT: Removing units owned by Russians from Karelia S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to East Canada Sea Zone: 1 transport
EDIT: Adding units owned by Russians to East Canada: 2 infantry
EDIT: Turning off Edit Mode
5 transports placed in Baltic Sea Zone
Turn Complete - Russians
Russians collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Russians regular : -1.50
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17
Purchase Units - British
British buy 5 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 16 infantry moved from East Canada to West Canada
3 fighters moved from East Canada Sea Zone to West Canada
1 fighter moved from United Kingdom to West Canada
4 transports moved from East Canada Sea Zone to North Sea Zone
1 armour and 6 infantry moved from United Kingdom to North Sea Zone
1 armour, 6 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
1 armour and 6 infantry moved from East Canada Sea Zone to West Canada
1 infantry moved from Persia to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies Sea Zone to East Indies
British take East Indies from Japanese
1 infantry moved from India to French Indo China
1 armour moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from China to French Indo China
1 infantry moved from Sinkiang to French Indo China
1 armour moved from Yakut S.S.R. to Kwangtung
British take Kwangtung from Japanese
Combat - British
Battle in French Indo China
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in West Canada
British attack with 1 armour, 6 fighters and 22 infantry
Japanese defend with 39 infantry
British roll dice for 1 armour, 6 fighters and 22 infantry in West Canada, round 2 : 7/29 hits, 7.17 expected hits
Japanese roll dice for 39 infantry in West Canada, round 2 : 12/39 hits, 13.00 expected hits
7 infantry owned by the Japanese and 12 infantry owned by the British lost in West Canada
British roll dice for 1 armour, 6 fighters and 10 infantry in West Canada, round 3 : 8/17 hits, 5.17 expected hits
Japanese roll dice for 32 infantry in West Canada, round 3 : 9/32 hits, 10.67 expected hits
8 infantry owned by the Japanese and 9 infantry owned by the British lost in West Canada
British roll dice for 1 armour, 6 fighters and 1 infantry in West Canada, round 4 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 24 infantry in West Canada, round 4 : 8/24 hits, 8.00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in West Canada
Japanese win with 20 infantry remaining. Battle score for attacker is -86
Casualties for British: 1 armour, 6 fighters and 22 infantry
Casualties for Japanese: 19 infantry
Non Combat Move - British
1 aaGun moved from Persia to Syria Jordan
1 fighter moved from Cuba to East Canada Sea Zone
1 armour moved from Novosibirsk to Persia
10 infantry moved from Yakut S.S.R. to Soviet Far East
10 infantry moved from Yakut S.S.R. to Manchuria
10 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - British
5 armour placed in United Kingdom
2 transports placed in North Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
British regular : 4.17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 bombers moved from Japan to West US
1 bomber moved from Alaska to West US
1 battleship moved from Solomon Islands Sea Zone to East Indies Sea Zone
1 armour moved from Alaska to East Canada
20 infantry moved from West Canada to East Canada
1 bomber moved from Alaska to North Sea Zone
2 fighters moved from Alaska to East Canada Sea Zone
1 bomber moved from Alaska to West US
6 bombers moved from Alaska to East Canada Sea Zone
Combat - Japanese
Strategic bombing raid in West US
Americans roll AA dice in West US : 0/4 hits, 0.67 expected hits
Bombing raid in West US rolls: 1,2,2,5,5,6,4,1,3,1,4,5 and costs: 39 PUs.
Bombing raid costs 39 PUs
Battle in East Indies Sea Zone
Japanese attack with 1 battleship
British defend with 1 transport
Japanese roll dice for 1 battleship in East Indies Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Indies Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in North Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
Japanese roll dice for 1 bomber in North Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 2 transports in North Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese and 2 transports owned by the British lost in North Sea Zone
British win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber
Casualties for British: 2 transports
Battle in East Canada
Japanese attack with 1 armour and 20 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 20 infantry in East Canada, round 2 : 3/21 hits, 3.83 expected hits
British roll dice for 2 infantry in East Canada, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Canada
Japanese win, taking East Canada from British with 1 armour and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in East Canada Sea Zone
Japanese attack with 6 bombers and 2 fighters
British defend with 1 carrier, 1 fighter and 4 transports; Americans defend with 1 battleship, 1 carrier and 3 transports; Russians defend with 1 fighter and 1 transport
Japanese roll dice for 6 bombers and 2 fighters in East Canada Sea Zone, round 2 : 13/20 hits, 13.00 expected hits
British roll dice for 1 battleship, 2 carriers, 2 fighters and 8 transports in East Canada Sea Zone, round 2 : 5/13 hits, 4.33 expected hits
1 transport owned by the Russians, 2 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 bombers owned by the Japanese, 4 transports owned by the British, 1 carrier owned by the Americans, 3 transports owned by the Americans, 1 fighter owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans lost in East Canada Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 3 bombers and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier and 3 transports
Casualties for British: 1 carrier, 1 fighter and 4 transports
Casualties for Russians: 1 fighter and 1 transport
Non Combat Move - Japanese
1 bomber moved from East Canada Sea Zone to West Canada
1 bomber moved from East Canada Sea Zone to West Canada
1 bomber moved from East Canada Sea Zone to West Canada
4 infantry moved from Alaska to West Canada
1 transport moved from Mexico Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry and 1 transport moved from Hawaii Sea Zone to West US Sea Zone
1 infantry moved from West US Sea Zone to West Canada
4 bombers moved from West US to West Canada
1 fighter moved from Solomon Islands Sea Zone to West Canada
3 transports moved from Alaska Sea Zone to Japan Sea Zone
1 carrier moved from Solomon Islands Sea Zone to Japan Sea Zone
7 transports moved from West US Sea Zone to Solomon Islands Sea Zone
Place Units - Japanese
2 infantry placed in Japan
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from East Canada: 3 infantry
EDIT: Adding units owned by Japanese to West Canada: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.50
Americans AA : -0.67
British regular : 0.50
I have an edit in this past turn that is questionable. I genuinely intended to bring 18 infantry and an armor on my East Canada attack. I hit the “all” button for 20 infantry and forgot to pull 2 of them back to West Canada. I edited 2 of them back to West Canada, and I removed an extra infantry from East Canada since the 2 extra infantry had a potential effect on the battle.
My playing groups have gone both ways on this type of error. Some go with the attacker’s intention and some go with whatever final attack position a player finalized. I’m 100% on board if you edit it back to 20 inf & 1 armor in East Canada and 5 inf instead of 7 in West Canada.