VampyreLayer (al) vs Enigma (ax)


  • @Enigma Glemte at rykke den ene franske inf. til vesttyskland så det edit’ede jeg lige.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 17 infantry moved from Germany to Western Germany
            4 bombers moved from Bryansk to Western Germany
            1 armour moved from Russia to Archangel
                  Germans take Smolensk from Russians
                  Germans take Archangel from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from Russia to Tambov
            2 armour moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 armour moved from Russia to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Germany
                Germans attack with 2 armour, 4 bombers and 17 infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
                    British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
                    1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
                    British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
                    British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
                    2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
                    British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
                Casualties for Germans: 11 infantry
                Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Western Germany to Germany
            2 tactical_bombers moved from Western Ukraine to Germany
            1 fighter moved from Bryansk to Germany
            2 tactical_bombers moved from Bryansk to Germany
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 factory_major placed in Slovakia Hungary
            8 armour, 1 artillery and 1 mech_infantry placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : -0,33
    Germans regular : -7,50
    British regular : -1,00
    

    Savegame


  • @enigma OK. Jeg glemte også noget non combat, så jeg poster lige igen.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 17 infantry moved from Germany to Western Germany
            4 bombers moved from Bryansk to Western Germany
            1 armour moved from Russia to Archangel
                  Germans take Smolensk from Russians
                  Germans take Archangel from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from Russia to Tambov
            2 armour moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 armour moved from Russia to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Germany
                Germans attack with 2 armour, 4 bombers and 17 infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
                    British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
                    1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
                    British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
                    British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
                    2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
                    British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
                Casualties for Germans: 11 infantry
                Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Western Germany to Germany
            2 tactical_bombers moved from Western Ukraine to Germany
            1 fighter moved from Bryansk to Germany
            2 tactical_bombers moved from Bryansk to Germany
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 factory_major placed in Slovakia Hungary
            8 armour, 1 artillery and 1 mech_infantry placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 6 armour
            EDIT: Adding units owned by Germans to Western Ukraine: 6 armour
            EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
            EDIT: Adding units owned by Germans to Russia: 1 aaGun
            EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : -0,33
    Germans regular : -7,50
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Timguska to Novosibirsk
            8 infantry moved from Yenisey to Timguska
            2 aaGuns moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 factory_minor, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Shan State to Burma
            3 infantry moved from Shan State to Burma
            3 armour moved from French Indo China to Burma
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from Yunnan to Burma
            2 infantry moved from Yunnan to Burma
            2 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 tactical_bomber moved from Shensi to Kansu
            1 armour moved from Tsinghai to Turkmenistan
                  Japanese take Kazakhstan from Russians
                  Japanese take Turkmenistan from Russians
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Tanganyika Territory
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
            Battle in Northern Territory
            Battle in Tanganyika Territory
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Alaska from Americans, taking Northern Territory from ANZAC, taking Tanganyika Territory from British, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 2/12 hits, 3,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kansu to Russia
            2 bombers and 1 tactical_bomber moved from Russia to Germany
            1 aaGun moved from Shan State to Burma
            1 armour moved from Suiyuyan to Kweichow
            3 armour moved from Chahar to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            2 armour moved from Kiangsu to Hunan
            2 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
            1 carrier moved from 6 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 55 Sea Zone
            2 fighters moved from 41 Sea Zone to Persia
            2 fighters moved from Szechwan to Russia
            1 fighter moved from Yunnan to Malaya
            1 aaGun moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Amur to Korea
            1 infantry moved from Amur to Korea
            1 artillery and 1 infantry moved from Buryatia to Amur
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            3 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -1,17
    UK_Pacific regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
            3 armour moved from Southern France to Western Germany
            1 mech_infantry moved from Southern France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 8/16 hits, 6,17 expected hits
                    Germans roll dice for 2 armour and 6 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
                    6 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                Americans win, taking Western Germany from Germans with 3 armour, 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour and 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from 54 Sea Zone to 62 Sea Zone
            1 transport moved from 54 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            3 armour placed in Holland Belgium
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
            3 armour moved from Southern France to Western Germany
            1 mech_infantry moved from Southern France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 8/16 hits, 6,17 expected hits
                    Germans roll dice for 2 armour and 6 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
                    6 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                Americans win, taking Western Germany from Germans with 3 armour, 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour and 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from 54 Sea Zone to 62 Sea Zone
            1 transport moved from 54 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            3 armour placed in Holland Belgium
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from 112 Sea Zone to Western Germany
            5 artilleries moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - British
            2 mech_infantrys placed in Union of South Africa
            5 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
                  Italians take 93 Sea Zone from British
            1 artillery moved from Northern Italy to Southern France
                  Italians take Southern France from French
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Italians
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Greater Southern Germany to Germany
            1 armour moved from Southern Italy to Greater Southern Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            3 fighters moved from Queensland to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Territory, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            3 fighters moved from Northern Territory to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,83
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            3 fighters moved from Queensland to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Territory, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            3 fighters moved from Northern Territory to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Purchase Units - French
            French buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            5 infantry moved from France to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 5 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    French roll dice for 5 infantry in Southern France, round 2 : 0/5 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 5 infantry in Southern France, round 3 : 2/5 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Place Units - French
            1 fighter and 2 infantry placed in France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
            French collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    French regular : 0,33
    Japanese regular : -0,67
    ANZAC regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Finland to Karelia
            1 armour moved from Archangel to Karelia
            3 infantry moved from Novgorod to Karelia
            4 bombers, 1 fighter and 4 tactical_bombers moved from Germany to Holland Belgium
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from Neutral_Allies
            1 armour moved from Samara to Volgograd
            2 armour moved from Tambov to Volgograd
            1 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 1 artillery and 8 infantry
                Russians defend with 2 aaGuns and 5 infantry
                    Germans roll dice for 1 armour, 1 artillery and 8 infantry in Karelia, round 2 : 4/10 hits, 2,33 expected hits
                    Russians roll dice for 2 aaGuns and 5 infantry in Karelia, round 2 : 4/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Karelia, round 3 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Karelia, round 4 : 4/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
            Battle in Holland Belgium
                Germans attack with 4 bombers, 1 fighter and 4 tactical_bombers
                Americans defend with 3 armour and 1 factory_minor
                    Germans roll dice for 4 bombers, 1 fighter and 4 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 5,33 expected hits
                    Americans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
                    2 bombers owned by the Germans and 3 armour owned by the Americans lost in Holland Belgium
                Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 2 bombers
                Casualties for Americans: 3 armour
            Battle in Volgograd
                Germans attack with 3 armour and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 1 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 4 tactical_bombers moved from Holland Belgium to Germany
            2 aaGuns moved from Western Ukraine to Eastern Poland
            6 armour moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Rostov to Western Ukraine
            1 mech_infantry moved from Tambov to Western Ukraine
            1 fighter moved from Novgorod to Germany
    
        Place Units - Germans
            10 armour placed in Germany
            3 infantry placed in Slovakia Hungary
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Russians regular : 0,67
    Germans regular : 3,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Novosibirsk to Samara
                  Russians take Samara from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            8 infantry moved from Timguska to Novosibirsk
            2 aaGuns moved from Timguska to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from Dutch New Guinea to New Guinea
            2 tactical_bombers moved from 45 Sea Zone to New Guinea
            2 fighters moved from 45 Sea Zone to New Guinea
            1 armour moved from Turkmenistan to West India
                  Japanese take Eastern Persia from British
                  Japanese take West India from UK_Pacific
            1 bomber moved from Germany to Holland Belgium
            1 bomber moved from Germany to Holland Belgium
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 armour moved from Olgiy to Timguska
                  Japanese take Timguska from Russians
            2 artilleries and 4 infantry moved from Yenisey to Timguska
    
        Combat - Japanese
            Strategic bombing raid in Holland Belgium
                    Americans roll AA dice in Holland Belgium : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Holland Belgium rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Holland Belgium causes 6 damage total. 
            Battle in New Guinea
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3,00 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries and 4 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 2 : 1/6 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 infantry moved from Kwangsi to Yunnan
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Hunan to Burma
            4 armour and 1 mech_infantry moved from Kweichow to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
                  Japanese take Iraq from Neutral_Axis
            2 fighters moved from Persia to 80 Sea Zone
            1 artillery moved from Amur to Korea
            1 infantry moved from Amur to Korea
            1 aaGun moved from Yenisey to Timguska
            2 mech_infantrys moved from Kansu to Kweichow
            2 fighters and 1 tactical_bomber moved from Russia to Germany
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            3 carriers moved from 55 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from Malaya to Burma
            1 bomber moved from Holland Belgium to Germany
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 80 Sea Zone
            1 armour placed in Persia
            1 fighter placed in Japan
            3 armour placed in Malaya
            3 armour placed in French Indo China
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 86 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,67
    Americans AA : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs; 
            Americans buy 4 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Western United States to British Columbia
            1 fighter moved from 10 Sea Zone to British Columbia
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to Denmark
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 62 Sea Zone to 55 Sea Zone
            4 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            2 artilleries moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Norway
            Battle in 26 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Denmark, round 2 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in British Columbia
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from British Columbia to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            2 carriers moved from 62 Sea Zone to 54 Sea Zone
            2 cruisers moved from 62 Sea Zone to 54 Sea Zone
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 bomber moved from Denmark to Western Germany
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            5 transports moved from 101 Sea Zone to 64 Sea Zone
            5 transports moved from 64 Sea Zone to 11 Sea Zone
            1 transport moved from 51 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Western Germany
            3 infantry placed in Holland Belgium
            3 artilleries and 4 infantry placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,00
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs; 
            Americans buy 4 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Western United States to British Columbia
            1 fighter moved from 10 Sea Zone to British Columbia
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to Denmark
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 62 Sea Zone to 55 Sea Zone
            4 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            2 artilleries moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Norway
            Battle in 26 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Denmark, round 2 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in British Columbia
                Americans attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from British Columbia to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            2 carriers moved from 62 Sea Zone to 54 Sea Zone
            2 cruisers moved from 62 Sea Zone to 54 Sea Zone
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 bomber moved from Denmark to Western Germany
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            5 transports moved from 101 Sea Zone to 64 Sea Zone
            5 transports moved from 64 Sea Zone to 11 Sea Zone
            1 transport moved from 51 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Western Germany
            3 infantry placed in Holland Belgium
            3 artilleries and 4 infantry placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            4 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
            2 fighters moved from 112 Sea Zone to Greater Southern Germany
            2 fighters moved from 112 Sea Zone to Northern Italy
            2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Japanese
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Northern Italy
                British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_minor and 3 infantry
                    British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/9 hits, 4,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
                British win, taking 98 Sea Zone from Italians with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Greater Southern Germany
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Greater Southern Germany
                British win, taking Greater Southern Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Greater Southern Germany to Western Germany
            6 fighters moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Northern Italy to Western Germany
            1 aaGun moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 3 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - British
            1 artillery and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 3 PUs; end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : 0,67
    Japanese regular : 0,00
    Germans regular : -0,17
    British regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Greater Southern Germany
    
        Combat - Italians
            Battle in Greater Southern Germany
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Greater Southern Germany, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Greater Southern Germany
                Italians win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Greater Southern Germany to Southern Italy
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            1 armour and 1 mech_infantry moved from Germany to Yugoslavia
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 carriers moved from 62 Sea Zone to 54 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Northern Territory to Queensland
            1 artillery moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 30
  • 12
  • 40
  • 219
  • 49
  • 188
  • 406
  • 22
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.8k

Users

40.4k

Topics

1.8m

Posts