L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.

    I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely

    They should be able to land.


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kiangsi
            2 infantry moved from Inner Mongolia to Shansi
            2 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Western Sinkiang
            Chinese undo move 1.
            Chinese undo move 1.
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Combat Move - British
            6 fighters moved from Gibraltar to Scotland
            7 fighters moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Sumatra to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from United Kingdom to Scotland
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble to Scotland?(5)


  • will change China placement to 2 INF in Inner Mongolia instead of N.Sinkiang


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    scramble to Scotland?(5)

    No scramble.


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kiangsi
            2 infantry moved from Inner Mongolia to Shansi
            2 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Western Sinkiang
            Chinese undo move 1.
            Chinese undo move 1.
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 17 PUs; 
            British buy 5 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters moved from Gibraltar to Scotland
            7 fighters moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Sumatra to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Malaya
            Battle in Scotland
                British attack with 13 fighters and 5 infantry
                Germans defend with 1 aaGun, 1 airfield and 7 infantry
                    Germans roll AA dice in Scotland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Scotland
                    British roll dice for 12 fighters and 5 infantry in Scotland, round 2 : 7/17 hits, 6.83 expected hits
                    Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 2/7 hits, 2.33 expected hits
                    1 aaGun owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 12 fighters and 3 infantry in Scotland, round 3 : 4/15 hits, 6.50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Malaya from Japanese, taking Scotland from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 7 infantry
    
        Non Combat Move - British
            5 fighters moved from Scotland to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            5 fighters moved from Scotland to Gibraltar
            1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 fighter moved from Egypt to 83 Sea Zone
            1 fighter moved from 83 Sea Zone to Egypt
            2 infantry moved from 83 Sea Zone to Egypt
            2 fighters moved from Eastern India to Italian Somaliland
            3 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            2 aaGuns, 2 armour, 5 artilleries and 28 infantry moved from Eastern India to Western India
            2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Eastern India
            1 transport moved from 73 Sea Zone to 60 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Northern Sinkiang: 2 infantry
            EDIT: Adding units owned by Chinese to Inner Mongolia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,3,4,5,6,1,6,2,3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,2,6,5,2,5,3,5
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,4,6,1,1,4,3,4,5
            British collect 19 PUs (10 lost to blockades); end with 21 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : 3.67
    Japanese regular : -0.83
    Germans AA : 0.50
    Germans regular : -0.67
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 100 Sea Zone to 83 Sea Zone
    
        Combat - Italians
            Battle in 83 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 83 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 83 Sea Zone to 100 Sea Zone
            2 fighters moved from Stalingrad to Northwest Persia
            4 infantry moved from Southern Italy to 99 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            3 transports moved from 100 Sea Zone to 99 Sea Zone
            4 infantry moved from 100 Sea Zone to Alexandria
            1 infantry moved from Morocco to Algeria
            1 marine moved from Southern Italy to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone
            1 marine moved from 100 Sea Zone to Alexandria
    
        Place Units - Italians
            3 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.


  • No rush, take your time


  • I will move my turn and you can adjust before starting your Germany turn


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            2 infantry and 1 transport moved from 64 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Guinea
            1 destroyer and 2 submarines moved from 65 Sea Zone to 87 Sea Zone
            1 submarine moved from 55 Sea Zone to 68 Sea Zone
            1 transport moved from 7 Sea Zone to 35 Sea Zone
            2 submarines moved from 7 Sea Zone to 27 Sea Zone
            1 fighter moved from Japan to Shansi
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in Paulau
            Battle in Shansi
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Shansi, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                ANZAC win, taking New Guinea from Japanese, taking Paulau from Japanese with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Shansi to Inner Mongolia
            1 aaGun and 8 infantry moved from New South Wales to Queensland
            2 infantry moved from Queensland to Northern Australia
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame


  • Forgot about the Atlantic Wall. Should’ve left 1 inf in Normandie and Holland. Can I change that and add 3 IPC to G?


  • Sigh, forgot about it the turn before that as well.


  • sure you can adjust


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    sure you can adjust

    Thanks!

    In turn 16 Normandie was retaken, so not applicable, but turn 17 (put all in Holland) and 18 (put all in WG) was easy to achieve.


  • I have just had pointed out that
    my attack by US on z6 in Round 18 was illegal.

    "You sent 8 ftrs from alaska to z6 which is 5 spaces and thus you would need to have existing carriers for them to land on. You only had 3 carriers so you could only legally send 6.

    In PTV you can no longer use carriers that you are purchasing as legal landing spots. That was legal in BM3 and other variants (including original rules) but is no longer allowed in P2V.

    So you could only legally send 6 of those 8 ftrs."

    How do you suggest that we proceed? Should we redo from US turn 18?


  • It should still be a wash-out and dice were rolled. It’s a bit tricky to adjust a battle of several rounds, but not impossible. Redoing the turn is a bit harsh, but if you think that’s the best way it’s also an alternative of course.

    How would you like to solve it?

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