L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • But not certain though, since with a retreat the air dies anyway.


  • Realize I should’ve brought a des to that battle.


  • Already started to roll, but may I redo the battle-setup (keeping dice, rolling for the present dice a s o)? This was just too sloppy to put my air at risk. Since no defence has rolled yet, you may in that case of course change your mind about the scramble.


  • The idea is simply to exchange a fig for a des.

    If so, I’ll roll 1d2 in order to see which dice would be the des. 1 for the miss, keeping the hit from the fig, and 2 for the hit, which then would be a miss.


  • OK to change. Kill FTR first to avoid auto-kill of FTR, thanks


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    OK to change. Kill FTR first to avoid auto-kill of FTR, thanks

    Thanks! I understand that you keep the scramble. Will be able to continue in a little while.


  • yes please keep the scramble


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    yes please keep the scramble

    Sorry for being silly here. Came home and rushed the move.

    When having contemplated it during dinner and pause I came to realize it’s bad to use anything else than subs in z22 since there are no des that can reach for a counter-attack.

    Actually started with allocating only 3 subs, but then changed it up because I thought the ac defended @2 and it felt a bit shaky.

    I’ll revise to only 3 subs, so no scramble needed. Won’t roll for the 3rd sub, but consider it a miss, so only 1 hit on the ac and the air can be used elsewhere. The US-fig will fight in the big battle then.

    I’ll roll the defensive roll for the ac here.

    [dice 1d6=1]


  • [dice 1d6<=1]


  • 1d6<=1: 4; Hits: 0


  • Ok, setting it up for round 2 with 3 subs against a dmg ac.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 carrier
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 carrier owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
                Americans defend with 5 carriers, 1 fighter and 6 submarines
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    5 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
                    1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
                Casualties for Japanese: 1 carrier and 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
            EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
            2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            1 infantry moved from Honan to Shansi
            1 infantry moved from Shansi to Jehol
            1 armour and 1 mech_infantry moved from Shansi to Shantung
            1 infantry moved from Northern Manchuria to Southern Manchuria
            4 artilleries and 6 infantry moved from Amur to Korea
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 carrier
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 carrier owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
                Americans defend with 5 carriers, 1 fighter and 6 submarines
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    5 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
                    1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
                Casualties for Japanese: 1 carrier and 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
            EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
            2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            1 infantry moved from Honan to Shansi
            1 infantry moved from Shansi to Jehol
            1 armour and 1 mech_infantry moved from Shansi to Shantung
            1 infantry moved from Northern Manchuria to Southern Manchuria
            4 artilleries and 6 infantry moved from Amur to Korea
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 armour
            EDIT: Adding units owned by Japanese to Kweichow: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -1,33
    

    Savegame


  • Dunno, messed up casualties as well. Many steps.


  • @trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    Dunno, messed up casualties as well. Many steps.

    Can adjust back if you consider it too fishy. Now I really got to sleep.


  • Japan is a sad tale, but atleast Germany is a great beast. Followed by a small one in Italy.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 carrier
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 carrier owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
                Americans defend with 5 carriers, 1 fighter and 6 submarines
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    5 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
                    1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
                Casualties for Japanese: 1 carrier and 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
            EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
            2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            1 infantry moved from Honan to Shansi
            1 infantry moved from Shansi to Jehol
            1 armour and 1 mech_infantry moved from Shansi to Shantung
            1 infantry moved from Northern Manchuria to Southern Manchuria
            4 artilleries and 6 infantry moved from Amur to Korea
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 armour
            EDIT: Adding units owned by Japanese to Kweichow: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 2 aaGuns, 1 armour, 12 artilleries and 22 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 armour
            EDIT: Removing units owned by Japanese from Yunnan: 2 aaGuns, 12 artilleries and 22 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -1,33
    

    Savegame


  • Put the horde in Shan instead of Yunnan.


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            2 carriers moved from 5 Sea Zone to 6 Sea Zone
            3 fighters moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun moved from Hawaiian Islands to 27 Sea Zone
            6 fighters moved from Western United States to 7 Sea Zone
            8 fighters moved from Eastern United States to Alaska
            5 bombers moved from Gibraltar to Western United States
            3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 104 Sea Zone to 12 Sea Zone
            3 infantry moved from French Equatorial Africa to 84 Sea Zone
            3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            3 infantry and 3 transports moved from 84 Sea Zone to 73 Sea Zone
            3 fighters moved from 5 Sea Zone to Japan
            3 destroyers and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 1 Sea Zone
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Egypt to French West Africa
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            2 fighters placed in Japan
            2 artilleries and 6 infantry placed in Western United States
            1 transport placed in 11 Sea Zone
            1 airfield placed in Alaska
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 2 infantry moved from United Kingdom to Scotland
            6 fighters moved from Gibraltar to Scotland
            1 infantry moved from Eastern India to Burma
                  UK_Pacific take Burma from Japanese
            4 infantry moved from Eastern India to 40 Sea Zone
            1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 40 Sea Zone to 42 Sea Zone
                  UK_Pacific take 42 Sea Zone from Japanese
            2 infantry moved from 42 Sea Zone to Sumatra
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - British
            Battle in Java
            Battle in Sumatra
            Battle in Scotland
                British attack with 9 fighters and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 9 fighters and 2 infantry in Scotland, round 2 : 8/11 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Java from Japanese, taking Sumatra from Japanese, taking Scotland from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to Gibraltar
            6 fighters moved from Scotland to United Kingdom
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 aaGun and 3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            2 transports moved from 84 Sea Zone to 73 Sea Zone
            2 infantry moved from French Equatorial Africa to 84 Sea Zone
            2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            2 infantry and 2 transports moved from 84 Sea Zone to 70 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6,3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,2,4,4,4,5,3,2,6,1,5,2,6,6,5,6,3,2,2,2,6,1,2
            British collect 19 PUs (11 lost to blockades); end with 21 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : 3.17
    

    Savegame

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