Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
Difficult question- Please don't move
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I’ve posted this here as this seems to be the most-read part of the forum and everywhere else the last post is several months old.
My question regards exactly what happens when Japan takes a Chinese territory. The rules seem to almost say that you gain no IPC’s as Japan when taking a Chinese territory, however, I have trouble believing this. They also seem to say that China can place units anywhere in China, even in Japanese occupied territory.
Please be very clear and specific, I’ve looked everywhere and can’t find a answer.
To be more detailed, the rules, to the word, pretty much say “China doesn’t give all it’s IPC’s to Japan even if they lose all their territories, in hopes of liberation. They can place their units….(forgot what it said)”. That’s not exactly what it says, close enough though.
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That just clarifies the fact that China has no capital, and so it never has to give over its stash of IPC to Japan. Unlike India or ANZAC who if they lose their capital to Japan must give Japan all of their stored up IPC. Japan still gets IPC for captured Chines territories during Japans collect income phase.
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also, when it says you can place units on any chinese territory, thats only ones that you controlled at the start of your turn.
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I think China can place units on any territory it controls during the place units phase. Even ones it just took control of.
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Pretty sure China can place unlimited units too, so once the threat to the mainland is neutralized, China should save all their money so they can drop a huge army where needed when/if the axis ever return to the continent.
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Pretty sure China can place unlimited units too, so once the threat to the mainland is neutralized, China should save all their money so they can drop a huge army where needed when/if the axis ever return to the continent.
That’s an interesting idea. Never thought of China simply saving their money. When the Allies are doing good in our games, China simply keeps buying men and some artillery and placing them all along the coast to make it hard for Japan to get back onto the mainland.
In one game, things went very badly for Japan. They lost all their outside possessions and their fleet and were just turtling on Japan. Meanwhile, Germany was doing very well and managed to sack Moscow while the Italians actually took Stalingrad. China had all it’s men and equipment in the coastal territories and along came some German and Italian tanks from Russia taking several of the Inner Chinese territories without a fight. On China’s next turn, they did place some blocking infantry in front of the Axis tanks, but they had a heck of a time moving the bulk of their forces back west to really deal with them. -
Every territory Japan takes from China or already has in possession, the Japanese get the IPC’s for that territory added to the IPC base. Likewise, if China takes territory back from the Japanese, then China adds those territory IPC value to it’s base, for possible purchase during the next Purchase Units phase. Or, as JimmyHat has pointed out, they can save their IPC’s like any country can, for purchase during a subsequent Purchase Units phase. The Chinese can build in any territory they owned at the beginning of their turn OR any territory they just reclaimed(this is specific to China only. All other countries must own the territory at the beginning or their Purchase Units phase to build in it that turn). But, it must be a Chinese controlled hex in order for the Chinese to build there. China can’t build in a Japanese controlled territory.
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Page 9 in the Pacific 1940 Rulebook does the job for me





