Wiz (X) vs MajiK (L+16) BM3 G1

  • '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Norway
            2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            1 bomber moved from Norway to Western Germany
            2 aaGuns moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1
            Italians collect 9 PUs (1 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Americans AA : -0.17
    Russians regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Western Australia
            1 submarine moved from 63 Sea Zone to 61 Sea Zone
            1 fighter moved from New South Wales to Western Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 mech_infantry moved from New South Wales to South Australia
            1 armour moved from New South Wales to South Australia
            1 mech_infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 61 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 61 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Western Australia
                ANZAC attack with 5 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 5 fighters in Western Australia, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Australia
                ANZAC win with 5 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in South Australia
                ANZAC attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 1 armour, 1 artillery and 2 mech_infantrys in South Australia, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to South Australia
            3 fighters moved from Western Australia to Queensland
            2 fighters moved from Western Australia to New South Wales
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to Finland
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Germany to Holland Belgium
            1 mech_infantry moved from Caucasus to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Iraq
            13 armour and 12 mech_infantrys moved from Caucasus to Persia
            2 mech_infantrys moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Belarus to Smolensk
            2 infantry moved from Caucasus to Rostov
            2 infantry moved from Caucasus to Volgograd
            2 artilleries moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Iraq
            1 bomber moved from Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 bomber moved from Germany to Smolensk
            2 fighters moved from Germany to Holland Belgium
            1 bomber moved from Germany to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to Finland
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Germany to Holland Belgium
            1 mech_infantry moved from Caucasus to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Iraq
            13 armour and 12 mech_infantrys moved from Caucasus to Persia
            2 mech_infantrys moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Belarus to Smolensk
            2 infantry moved from Caucasus to Rostov
            2 infantry moved from Caucasus to Volgograd
            2 artilleries moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Iraq
            1 bomber moved from Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 bomber moved from Germany to Smolensk
            2 fighters moved from Germany to Holland Belgium
            1 bomber moved from Germany to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Finland
                    Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Finland causes 4 damage total. 
            Battle in Novgorod
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Persia
                Germans attack with 13 armour and 12 mech_infantrys
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 13 armour and 12 mech_infantrys in Persia, round 2 : 11/25 hits, 8.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Iraq
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Iraq to Caucasus
            2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
            2 aaGuns moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 bomber and 1 fighter moved from Bryansk to Caucasus
            1 bomber moved from Smolensk to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Germany
            1 bomber moved from Finland to Germany
            1 bomber moved from Holland Belgium to Southern Italy
            4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Caucasus to Northwest Persia
            4 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Caucasus
            2 infantry placed in Southern France
            3 infantry placed in France
            1 fighter and 5 infantry placed in Germany
            1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6
            Germans collect 62 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : -1.67
    Germans regular : -0.17
    British regular : 1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kansu to Vologda
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Kansu to Vologda
            2 infantry moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 fighter moved from Tambov to Smolensk
            1 artillery and 2 infantry moved from Russia to Smolensk
            10 infantry moved from Tambov to Volgograd
            10 artilleries moved from Tambov to Volgograd
            1 fighter moved from Tambov to Bryansk
            2 artilleries moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            3 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Samara
            2 armour and 5 mech_infantrys moved from Tambov to Volgograd
            2 artilleries moved from Tambov to Rostov
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys
                Germans defend with 2 artilleries and 1 factory_minor
                    Russians roll dice for 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys in Volgograd, round 2 : 8/29 hits, 8.83 expected hits
                    Germans roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 10 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Rostov
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 3 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Yakut S.S.R. to Timguska
            1 aaGun moved from Tambov to Russia
            2 aaGuns moved from Tambov to Volgograd
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Vologda to Russia
            3 artilleries and 10 infantry moved from Tambov to Russia
            2 mech_infantrys moved from Shensi to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.00
    Russians regular : -3.50
    

    Savegame

  • '22 '16

    @wizmark Wow the dice have been really trying to hand this one to you the last couple of turns. Freaking ridiculous!

  • '20 '19

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 2 mech_infantrys moved from India to West India
            1 armour moved from India to West India
            5 infantry moved from India to West India
            1 fighter moved from 39 Sea Zone to West India
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 2 mech_infantrys moved from India to West India
            1 armour moved from India to West India
            5 infantry moved from India to West India
            1 fighter moved from 39 Sea Zone to West India
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in West India, round 2 : 5/11 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from West India to India
            2 aaGuns moved from India to West India
            2 artilleries moved from India to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 mech_infantry moved from French Indo China to Siam
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Hopei
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 infantry moved from Buryatia to Amur
            1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
            1 bomber moved from Manchuria to Malaya
            3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 4 destroyers, 7 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 20 Sea Zone
            3 submarines placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in India
            1 armour and 2 mech_infantrys placed in Shantung
            Japanese undo move 3.
            1 armour and 1 mech_infantry placed in India
            1 submarine placed in 39 Sea Zone
            1 submarine placed in 36 Sea Zone
            2 mech_infantrys placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.83
    UK_Pacific regular : -0.33
    

    Savegame

  • '20 '19

    @majikforce yeah its tough when the rolls go against the russians…they dont have the units to lose to the RNGods…although G lost more or less the same over the turn it can absorb the losses much easier

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 1 airfield, 2 armour, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            1 fighter moved from United Kingdom to Southern France
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vyborg to Novgorod
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from 96 Sea Zone to Iraq
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Greece
            Battle in Java
            Battle in Guam
            Battle in Iraq
                Americans attack with 2 fighters
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Greece from Germans, taking Java from Japanese, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novgorod
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Finland to Vyborg
            1 carrier and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Iraq to Trans-Jordan
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 carriers and 6 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Normandy Bordeaux
            2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Normandy Bordeaux
            3 infantry placed in Norway
            3 infantry placed in Finland
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
                  British take Iraq from Germans
            4 fighters moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour, 4 fighters and 3 mech_infantrys
                Germans defend with 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry
                    Germans roll AA dice in Northwest Persia : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3.50 expected hits
                    Germans roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
                    2 aaGuns owned by the Germans, 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Northwest Persia, round 3 : 2/7 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 1 fighter in Northwest Persia, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Northwest Persia
                    British roll dice for 3 armour and 3 fighters in Northwest Persia, round 4 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
                Casualties for Germans: 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 96 Sea Zone to Normandy Bordeaux
            1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Northwest Persia to Volgograd
            1 artillery and 1 infantry moved from Kansu to Timguska
            1 mech_infantry moved from Syria to Trans-Jordan
            4 armour moved from Egypt to Trans-Jordan
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun moved from Turkmenistan to Eastern Persia
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters and 4 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 2.50
    Japanese regular : -0.33
    Germans AA : 0.33
    Germans regular : -1.33
    British regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Finland
            1 fighter moved from Southern Italy to Holland Belgium
            1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Finland
            1 fighter moved from Southern Italy to Holland Belgium
            1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Strategic bombing raid in Finland
                    Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Finland causes 6 damage total. 
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Finland to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Kazakhstan to Caucasus
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,3,6
            Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Americans AA : -0.17
    British regular : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 armour moved from Western Australia to South Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 aaGuns moved from South Australia to New South Wales
            2 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 armour moved from Western Australia to South Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 aaGuns moved from South Australia to New South Wales
            2 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from France to Southern France
            4 fighters moved from Western Germany to Southern France
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Persia to Iraq
            1 bomber moved from Southern Italy to Novgorod
            2 bombers moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Belarus to Novgorod
            2 fighters and 2 tactical_bombers moved from Germany to Norway
            1 bomber moved from Germany to Norway
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from France to Southern France
            4 fighters moved from Western Germany to Southern France
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Persia to Iraq
            1 bomber moved from Southern Italy to Novgorod
            2 bombers moved from Caucasus to Iraq
            1 bomber moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Belarus to Novgorod
            2 fighters and 2 tactical_bombers moved from Germany to Norway
            1 bomber moved from Germany to Norway
    
        Combat - Germans
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Norway causes 0 damage total. 
            Battle in Novgorod
                Germans attack with 2 bombers and 4 mech_infantrys
                Americans defend with 1 armour, 1 artillery and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 4 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Norway
                Germans attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Norway, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Norway, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 3 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Northwest Persia
                Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 2 armour
            Battle in Iraq
                Germans attack with 2 bombers and 4 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 2 bombers and 4 mech_infantrys in Iraq, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Southern France
                Germans attack with 4 fighters and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Norway to Germany
            4 fighters moved from Southern France to Western Germany
            2 mech_infantrys moved from Western Germany to Germany
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Novgorod to Belarus
            1 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            2 bombers moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            12 armour and 5 mech_infantrys moved from Persia to Caucasus
            3 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Ukraine
            1 artillery placed in France
            1 fighter, 4 infantry and 1 mech_infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,4,4,6
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Americans AA : 0.83
    Russians regular : 1.00
    Germans regular : 0.17
    British regular : 1.67
    

    Savegame

  • '20 '19

    @majikforce Dice definitely favoured the allies this turn…your aa hit and every battle had a loss for the germans in it :face_with_head_bandage:

  • '20 '19

    @majikforce and the convoy took 5/5…big G needs the japanese to come to the rescue!

  • '22 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            3 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            2 mech_infantrys moved from Novosibirsk to Volgograd
            1 armour moved from Vologda to Volgograd
            1 mech_infantry moved from Timguska to Samara
            2 artilleries and 3 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 0.67
    

    Savegame

  • '22 '16

    @wizmark Some good mojo that turn. But Italy has been escaping the convoy disruption the last two turns. Their time is up! All in all though a really fun game.

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