Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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bump
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bump
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fixed map. Put japanese markers on empty chinese territories.
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OK. No scramble.
I know this is alot less than fun in person, but lets give this real try.
Going forward I would like to put it out that I think any missed hits from our lowluck rule, means that that round of battle is rerolled and all rounds following if changed.
Do you agree?Combat:
SZ125; die la destroyer
A
Rolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)SZ115; the last of the Russian fleet
A hit
D
Rolls: 1@1; Total Hits: 01@1: (4)KAR; the battle for the north
A 1hit+
Rolls: 1@1; Total Hits: 01@1: (6)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2)Baltic St.; rolling for amphibious because of guaranteed hit in baltic
A 1hit+
Rolls: 1@1; Total Hits: 01@1: (6)
D
Rolls: 2@2; Total Hits: 02@2: (6, 5)Bess; no auto hit because first 3 is bombard
A
Rolls: 2@3, 2@1; Total Hits: 12@3,: (3, 4)2@1: (2, 3)Moroc; the battle for north africa
walkinNormandy; this is my land, I took it fair and square, give it back.
A 1hit+
Rolls: 2@2, 4@3, 3@4; Total Hits: 62@2,: (3, 3)4@3,: (5, 1, 2, 1)3@4: (3, 3, 3)
D 1hit+
Rolls: 4@2, 2@3, 1@4; Total Hits: 44@2,: (4, 1, 6, 1)2@3,: (4, 1)1@4: (4)Holland;
A 1hit
D
Rolls: 1@2; Total Hits: 01@2: (3)Here goes…
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Combat:
SZ125; die la destroyer
bummer, that sub would have been nice.SZ115; the last of the Russian fleet
cleared.KAR; the battle for the north OUCH(RD2)
A
Rolls: 2@2,1@1; Total Hits: 22@2,1: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)Baltic St.; (RD2)
A hit
D
Rolls: 1@2; Total Hits: 01@2: (3)Bess; no auto hit because first 3 is bombard(forgot your defender)
D
Rolls: 1@2; Total Hits: 11@2: (1)Normandy; I got an extra hit, but so did you…(RD2)
A 1hit+
Rolls: 1@1, 3@3, 3@4; Total Hits: 51@1,: (4)3@3,: (1, 1, 3)3@4: (5, 3, 2)
D 1hit+
Rolls: 1@4; Total Hits: 01@4: (6)Holland;
cleared -
Pretty even round, I had a chance of losing a ftr in Normandy but didn’t, but I lost the sub on french dest on a 1/3 chance, that would have cost Russia 5. The rest was pretty even.
placement
3inf in greece
3inf in romania
4inf in E. Ger
rest in W. GerGermany collects 53 (down 1)
Russias up!
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Russia’s purchase:
7 Infantry
3 Artillery
Mech InfantryHere’s the combat moves…
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Karelia attack 1 hit +
Rolls: 1@2, 1@4; Total Hits: 01@2,: (5)1@4: (5)defender
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2) -
Karelia Rd2 1 hit + :1@1, 1@4: defender
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
oops… learning here.
Karelia
Rolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (5) -
Karelia rd 3… 1 hit, defender
Rolls: 1@2; Total Hits: 01@2: (3) -
Baltic Rd1
a 1 hit,
Rolls: 1@2, 2@3, 1@4; Total Hits: 01@2,: (5)2@3,: (5, 4)1@4: (6)
d 1 hit,
Input ErrorThere was an error in your dice throw: "/>aaa 2@1, 1@3:
d
Rolls: 1@2; Total Hits: 01@2: (5) -
d Baltic 1 hit,
Rolls: 2@2; Total Hits: 12@2: (4, 2)a Bessarabia
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 2)1@3: (3) -
Baltic rd2
a 1 hit,
Rolls: 1@1, 1@3, 1@4; Total Hits: 31@1,: (1)1@3,: (3)1@4: (4)
d 1 hit,
Rolls: 1@2; Total Hits: 01@2: (6) -
Baltic rd3
cleaned out
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Ok. My first round complete. Go Bruins!
Russia placement:
Karelia: 1 Inf, 2 Art
Ukraine: 3 Inf
Stalingrad: 2 Inf, 1 Art
Russia: 1 Inf, 1 Mech InfGo mighty Japan!
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Mr. Structure… I didn’t See that you had two German transports in the Baltic… still getting used to the map. Please accept my humble apologies, and accept this revised post-Russia move.
I pulled 2 armor (originally in Bryansk) and drove them to Leningrad. It buys me a turn.
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Japan
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Japan $;
2dest, 2tran, 5inf, 6mech.Scrambling 2anzac and 1 american ftr in carolines.
I attack Russia. I adjusted your Russia cash to 41 and now I’m adding 12.
Lots o’ combat.
ROUND 1
Amur;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ33; The first battle for the Pacific…
A; Hit+
Rolls: 5@2, 10@3, 7@4; Total Hits: 75@2,: (4, 6, 1, 5, 3)10@3,: (6, 6, 6, 4, 4, 4, 6, 1, 2, 6)7@4: (2, 1, 6, 3, 6, 5, 2)
D; Hit+
Rolls: 7@2, 4@3, 7@4; Total Hits: 87@2,: (6, 5, 3, 1, 5, 4, 3)4@3,: (1, 4, 1, 1)7@4: (4, 6, 3, 3, 5, 2, 6)SZ45; tran killed.
SZ42; tran killed.
Java;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (3)
D;
Rolls: 1@2, 1@3; Total Hits: 01@2,: (6)1@3: (6)Burma;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 5)Novo;
A;
Rolls: 1@1, 2@2; Total Hits: 11@1,: (2)2@2: (5, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)Timg;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)





