Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Gibble v Cardo Anniversary 42 setup
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 aaGun, 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 artillery moved from Borneo to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Kiangsu 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 60 Sea Zone to Kiangsu 1 bomber moved from Japan to Manchuria 1 cruiser moved from 60 Sea Zone to 61 Sea Zone 1 battleship moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 cruiser moved from 38 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria Chinese win with 3 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 infantry 1 bomber owned by the Japanese retreated Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery and 2 fighters in Kiangsu, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry 2 fighters owned by the Japanese retreated Battle in Trans-Jordan Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Trans-Jordan Japanese roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry 1 fighter owned by the Japanese retreated Non Combat Move - Japanese 1 fighter moved from Trans-Jordan to 34 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from Manchuria to Japan 1 carrier moved from 60 Sea Zone to 62 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 fighter moved from Japan to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from East Indies to Japan 1 fighter moved from Burma to 34 Sea Zone 1 fighter moved from Burma to Fukien Place Units - Japanese 1 aaGun placed in East Indies 2 artilleries, 1 fighter and 2 infantry placed in Japan 2 infantry placed in East Indies 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -6.00 British regular : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Belorussia to East Poland 1 infantry moved from Belorussia to Baltic States 1 armour moved from Eastern Ukraine to Baltic States 1 armour moved from Caucasus to East Poland 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Belorussia to East Poland 1 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 bomber moved from Novosibirsk to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in East Poland Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry; Italians defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Italians lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 bomber and 3 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Baltic States Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia Place Units - Russians 2 armour and 2 infantry placed in Caucasus 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -1.83 Russians regular : 0.17
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Wow… Japan REALLY screwed you.
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I am not rolling worth a hoot this time.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 1 armour, 1 artillery, 6 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 12 Sea Zone 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from Americans Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 3 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from Germany to Bulgaria Romania 1 infantry moved from Norway to Finland Place Units - Germans 2 transports placed in 5 Sea Zone Germans undo move 1. 1 armour, 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Libya British take Libya from Italians 1 infantry moved from Egypt to Libya 1 armour moved from Egypt to Morocco Algeria 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 5 Sea Zone British attack with 3 bombers and 1 fighter Germans defend with 1 carrier, 2 fighters and 2 submarines 2 submarines owned by the Germans Submerged British roll dice for 3 bombers and 1 fighter in 5 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British win with 3 bombers remaining. Battle score for attacker is 24 Casualties for British: 1 fighter Casualties for Germans: 1 carrier and 2 fighters Battle in Morocco Algeria British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Morocco Algeria Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Burma to India 1 bomber moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 3 fighters placed in India Turn Complete - British British collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.00 British regular : 2.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 artillery; Americans defend with 3 bombers Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 bombers in Egypt, round 2 : 1/4 hits, 0.83 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 bombers in Egypt, round 3 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 bombers in Egypt, round 4 : 0/3 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 bomber in Egypt, round 5 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 9 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 9 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 37 Casualties for Italians: 1 infantry Casualties for Americans: 3 bombers Casualties for British: 1 artillery Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -3.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 infantry moved from 12 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 infantry Italians defend with 1 infantry Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Solomon Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Solomon Islands, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 1 bomber and 2 fighters placed in Western United States Combat Move - Chinese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien 1 fighter moved from Hupeh to Fukien 1 infantry moved from Kiangsu to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 fighters and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Fukien, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Fukien, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 5 infantry in Fukien, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Fukien, round 3 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 fighters in Fukien, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Fukien, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Fukien, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Yunnan Place Units - Chinese 1 infantry placed in Kiangsu 2 infantry placed in Yunnan 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.67 Japanese regular : -1.00 Italians regular : -0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 artillery moved from 61 Sea Zone to Kiangsu 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 bomber moved from Japan to Kiangsu 1 bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 bomber owned by the Japanese retreated Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Japan to 61 Sea Zone 1 carrier moved from 34 Sea Zone to 30 Sea Zone 1 cruiser moved from 34 Sea Zone to 30 Sea Zone 2 fighters moved from 34 Sea Zone to 30 Sea Zone 1 transport moved from 34 Sea Zone to 30 Sea Zone Place Units - Japanese 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in East Indies 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 armour and 1 infantry moved from Baltic States to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour and 1 infantry moved from Ukraine to Bulgaria Romania 2 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 armour moved from Russia to Baltic States 1 armour moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 1 bomber moved from Russia to Poland 1 armour moved from East Poland to Poland 1 artillery moved from East Poland to Poland Combat - Russians Battle in Bulgaria Romania Russians attack with 3 armour and 1 infantry Germans defend with 1 fighter; Italians defend with 1 armour Russians roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 fighter in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 3 armour remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 fighter Battle in Finland Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 3 armour, 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 bomber moved from Poland to Caucasus Place Units - Russians 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Germans Germans buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 bomber moved from Germany to Libya 1 armour moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France Combat - Germans Battle in Poland Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 armour and 1 artillery Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 3 armour and 1 artillery in Poland, round 2 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 armour in Poland, round 4 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Poland Russians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour, 1 artillery and 4 infantry Casualties for Russians: 2 armour and 1 artillery Battle in Libya Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans roll dice for 1 armour and 1 bomber in Libya, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Libya to Germany 1 submarine moved from 3 Sea Zone to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Northwestern Europe to Czechoslovakia Hungary Place Units - Germans 4 artilleries, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50 British regular : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 infantry moved from India to Burma 1 armour moved from India to French Indo-China Thailand 1 armour moved from Burma to French Indo-China Thailand 1 fighter moved from Australia to India 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to 14 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Battle in 14 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in French Indo-China Thailand British attack with 2 armour Japanese defend with 1 infantry British roll dice for 2 armour in French Indo-China Thailand, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 15 Sea Zone British attack with 5 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.67 Germans AA : -0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 artillery and 3 infantry Russians defend with 3 armour Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania 1 artillery owned by the Italians retreated to Balkans Russians win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 armour Casualties for Italians: 3 infantry Non Combat Move - Italians 1 infantry moved from Italy to France 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 48 Sea Zone to New Guinea 1 fighter moved from 48 Sea Zone to New Guinea 1 infantry moved from Gibraltar to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 fighter moved from Alaska to Hawaiian Islands Combat - Americans Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from New Guinea to 48 Sea Zone 1 fighter moved from New Guinea to 48 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Combat Move - Chinese 1 fighter moved from Yunnan to Kiangsu 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Sikang to Hupeh Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Suiyuan Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Suiyuan 1 infantry placed in Manchuria Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 1.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from 61 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 2 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to 62 Sea Zone 1 bomber moved from Manchuria to Japan 1 cruiser moved from 30 Sea Zone to 38 Sea Zone 1 carrier moved from 30 Sea Zone to 38 Sea Zone 2 fighters moved from 30 Sea Zone to 38 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Baltic States 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Baltic States to Czechoslovakia Hungary 1 armour moved from Ukraine to Czechoslovakia Hungary 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Ukraine to Balkans 1 armour moved from Bulgaria Romania to Balkans 1 bomber moved from Caucasus to Balkans 1 fighter moved from Russia to Poland 1 infantry moved from East Poland to Poland 1 infantry moved from East Poland to Poland 1 armour moved from Caucasus to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Czechoslovakia Hungary Russians roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Balkans Russians attack with 2 armour and 1 bomber Italians defend with 1 artillery and 2 infantry Russians roll dice for 2 armour and 1 bomber in Balkans, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Balkans Russians roll dice for 2 armour and 1 bomber in Balkans, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians 1 bomber moved from Balkans to Caucasus Place Units - Russians 1 armour, 1 fighter and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.33 Germans regular : 0.00 Russians regular : 0.17
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TripleA Manual Gamesave Post: Saruman round 1
TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6.0
Game History
Round: 1 Purchase Units - Saruman
Combat Hit Differential Summary :
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New game new map, =-D
Dibs on the Allies, so it’s your turn. -
I don’t even have the slightest clue what to do.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 21 PUs; 0 techTokens; Germans buy 5 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 7 Sea Zone to 12 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 fighter moved from Germany to Poland 1 bomber moved from Germany to Poland 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British Combat - Germans Battle in Poland Germans attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry Russians defend with 3 armour, 1 fighter and 2 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 3 armour, 1 fighter and 2 infantry in Poland, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 armour and 1 fighter in Poland, round 3 : 0/4 hits, 2.17 expected hits 3 armour owned by the Russians lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 4 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 fighter in Poland, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 infantry Casualties for Russians: 3 armour, 1 fighter and 2 infantry Battle in 12 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 fighter moved from Poland to Germany Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.67 Germans regular : 0.17