Good Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 5:50:40 PM
Savegame -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from India to 49 Sea Zone 1 infantry moved from Caucasus to Eastern Ukraine 2 fighters moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Eastern Ukraine 1 bomber moved from India to Eastern Ukraine 1 fighter moved from India to Eastern Ukraine Combat - Americans Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Ukraine Americans attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eastern Ukraine Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 fighters moved from Eastern Ukraine to India 1 fighter moved from Eastern Ukraine to Russia 1 bomber moved from Eastern Ukraine to Russia 1 armour moved from Caucasus to India 3 infantry moved from Caucasus to Russia 3 infantry moved from Persia to India 1 artillery moved from Persia to India 2 armour moved from Egypt to 34 Sea Zone 1 infantry moved from Trans-Jordan to 34 Sea Zone 2 armour, 1 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone 2 armour and 1 infantry moved from 35 Sea Zone to India 4 infantry moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Morocco Algeria to Egypt 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 4 infantry moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to Trans-Jordan 1 fighter moved from Eastern United States to Morocco Algeria 1 carrier moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to India 1 fighter moved from 56 Sea Zone to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Western Canada 1 aaGun moved from Central United States to Eastern United States 1 bomber moved from 49 Sea Zone to India Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 battleship and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Germans regular : 0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Archangel 1 armour moved from Belorussia to Caucasus Germans take Caucasus from Russians 1 bomber moved from Germany to Russia 3 fighters moved from Karelia S.S.R. to Archangel 1 fighter moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 2 bombers moved from Germany to Archangel Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Archangel Germans attack with 2 bombers, 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Archangel, round 2 : 6/9 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 12 infantry moved from Belorussia to Eastern Ukraine 3 artilleries moved from Belorussia to Eastern Ukraine 2 bombers moved from Archangel to Eastern Ukraine 1 bomber moved from Germany to Balkans 2 infantry moved from Baltic States to Karelia S.S.R. 5 armour moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Archangel to Karelia S.S.R. 12 armour moved from Belorussia to Eastern Ukraine 4 infantry moved from Poland to East Poland 1 infantry moved from Germany to Poland 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from Poland to East Poland 1 fighter moved from Archangel to Eastern Ukraine 2 armour moved from Karelia S.S.R. to Eastern Ukraine 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Archangel to Eastern Ukraine Place Units - Germans 2 infantry placed in Karelia S.S.R. 5 armour placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.83 Russians AA : 0.83
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 11:39:24 PM
Savegame -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens; Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 2 infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk retreated to Novosibirsk Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Kazakh S.S.R. to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 1.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 3 infantry and 2 transports moved from 50 Sea Zone to 38 Sea Zone 1 armour and 3 infantry moved from 38 Sea Zone to East Indies 1 artillery moved from Novosibirsk to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians Combat - Japanese Battle in East Indies Japanese attack with 1 armour and 3 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 armour moved from Manchuria to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 armour, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 50 Sea Zone to 36 Sea Zone 3 fighters moved from Burma to 36 Sea Zone 1 fighter moved from Sikang to 62 Sea Zone 1 fighter moved from Sikang to 36 Sea Zone 2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 aaGun moved from Fukien to French Indo-China Thailand 1 infantry moved from Evenki National Okrug to Novosibirsk 10 armour moved from Yunnan to Burma 4 armour moved from Yunnan to French Indo-China Thailand 2 fighters moved from Sikang to Yunnan 3 armour moved from Ningxia to Yunnan 1 armour moved from Manchuria to Ningxia 2 armour moved from Yunnan to Burma 2 armour moved from Yunnan to French Indo-China Thailand 1 armour moved from Yunnan to Burma Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 2 armour and 1 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 British regular : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 7:07:23 PM
Savegame -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 3 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from India to Novosibirsk 1 bomber moved from India to 38 Sea Zone 1 infantry moved from Persia to Kazakh S.S.R. 2 fighters moved from India to Kazakh S.S.R. 1 fighter moved from India to Kazakh S.S.R. Combat - British Battle in 38 Sea Zone British attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 38 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Novosibirsk British attack with 3 fighters Japanese defend with 1 infantry British roll dice for 3 fighters in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Novosibirsk British roll dice for 2 fighters in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk British win with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Novosibirsk to Russia 1 bomber moved from 38 Sea Zone to Persia 1 infantry moved from Persia to Caucasus 1 armour moved from India to Caucasus 4 armour moved from India to Persia 8 infantry moved from India to Persia 1 aaGun moved from India to Persia 2 artilleries moved from India to Persia 2 infantry moved from Morocco Algeria to Libya 1 fighter moved from Kazakh S.S.R. to 34 Sea Zone 1 fighter moved from Kazakh S.S.R. to Russia 1 armour moved from Persia to Caucasus 1 fighter moved from Kazakh S.S.R. to Russia Place Units - British 1 transport placed in 34 Sea Zone 1 armour placed in Egypt 2 infantry placed in Union of South Africa 2 armour and 3 infantry placed in United Kingdom 1 infantry placed in India Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British regular : -2.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Ukraine to Bulgaria Romania 4 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Balkans 1 armour moved from Italy to Balkans 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 9:17:30 AM
Savegame -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Russia to Urals 1 fighter moved from Russia to Urals 1 bomber moved from Russia to Urals 1 bomber moved from India to Urals Combat - Americans Battle in Urals Americans attack with 2 bombers, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Urals, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Americans win, taking Urals from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Egypt to Persia 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 52 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 56 Sea Zone to 52 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 45 Sea Zone to 52 Sea Zone 1 infantry moved from Western Canada to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 infantry moved from Western Canada to Central United States 1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 4 infantry moved from Morocco Algeria to Libya 1 infantry moved from Libya to Egypt 4 infantry moved from Egypt to 34 Sea Zone 4 infantry moved from 34 Sea Zone to Persia 1 fighter moved from Morocco Algeria to 34 Sea Zone 1 fighter moved from India to 34 Sea Zone 1 fighter moved from India to Persia 3 fighters moved from India to Russia 1 fighter moved from Trans-Jordan to Russia 1 fighter moved from Urals to Russia 2 bombers moved from Urals to Russia 4 infantry moved from India to Persia 4 armour moved from India to Kazakh S.S.R. 1 artillery moved from India to Persia Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Karelia S.S.R. to Archangel 2 fighters moved from Eastern Ukraine to Archangel 2 bombers moved from Eastern Ukraine to Archangel 1 bomber moved from Balkans to Egypt 1 armour moved from Eastern Ukraine to Caucasus 4 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus Combat - Germans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in Archangel Germans attack with 2 bombers, 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Archangel, round 2 : 7/9 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 artillery and 4 infantry British defend with 2 armour and 1 infantry; Russians defend with 1 aaGun, 1 artillery and 1 factory Germans roll dice for 1 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for British: 2 armour and 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Egypt to Italy 5 armour moved from Eastern Ukraine to Karelia S.S.R. 5 armour moved from Germany to East Poland 1 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 12 armour moved from Eastern Ukraine to Karelia S.S.R. 5 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 artilleries moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 4 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from East Poland to Baltic States 1 infantry moved from East Poland to Ukraine 1 aaGun moved from Germany to Poland 1 aaGun moved from France to Germany 2 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Baltic States 2 bombers moved from Archangel to Karelia S.S.R. Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 5 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.20234, time: 6:52:57 PM
Savegame -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia 2 fighters moved from Russia to Belorussia 1 fighter moved from Russia to Archangel 7 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 7 armour moved from Novosibirsk to Evenki National Okrug Combat - Russians Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Evenki National Okrug Russians attack with 7 armour Japanese defend with 2 artilleries and 1 infantry Russians roll dice for 7 armour in Evenki National Okrug, round 2 : 1/7 hits, 3.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Evenki National Okrug Russians roll dice for 5 armour in Evenki National Okrug, round 3 : 0/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 armour in Evenki National Okrug, round 4 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 4 armour remaining. Battle score for attacker is -4 Casualties for Russians: 3 armour Casualties for Japanese: 2 artilleries and 1 infantry Battle in Belorussia Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Belorussia to Russia 1 fighter moved from Archangel to Russia 7 infantry moved from India to Persia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.67 Russians regular : -5.67
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oh my…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from 36 Sea Zone to 52 Sea Zone 2 fighters moved from Yunnan to 52 Sea Zone 6 artilleries and 12 infantry moved from Burma to India 13 armour moved from Burma to India 8 armour moved from French Indo-China Thailand to India Combat - Japanese Battle in 52 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 9 fighters Americans defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 1 carrier, 1 destroyer and 9 fighters in 52 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Japanese roll dice for 7 fighters in 52 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 52 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 52 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 carrier, 1 destroyer and 4 fighters Casualties for Americans: 1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 transport Battle in India Japanese attack with 21 armour, 6 artilleries and 12 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 21 armour, 6 artilleries and 12 infantry in India, round 2 : 14/39 hits, 15.50 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 21 armour, 6 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 6 armour moved from Yunnan to Burma 1 aaGun and 2 infantry moved from French Indo-China Thailand to Burma 1 armour moved from Ningxia to Yunnan 1 infantry moved from Manchuria to Suiyuan 2 armour moved from Manchuria to Hupeh 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier and 1 transport moved from 36 Sea Zone to 62 Sea Zone EDIT: 1 fighter moved from 52 Sea Zone to 62 Sea Zone 2 carriers moved from 36 Sea Zone to 60 Sea Zone 4 fighters moved from 52 Sea Zone to 60 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 fighter placed in 62 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.00 British regular : -0.33
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@The_Good_Captain Had to edit a fighter back to Sea Zone 62. One fighter came from there, but apparently Triple A decided to kill that fighter. I’ve had Triple A do that same poor casualty choice in other games.
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@CaptainNapalm damn that sucks, I thought those fighters were in Burma…eh no worries.
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@CaptainNapalm @Colonel_Sanders as interesting as this game has been, I’ll concede it on that. I learned a lot. Many thanks! Well played esp after that “Turkish Straits” confusion. Well done!
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@The_Good_Captain Unfortunate miss for you, there. Definitely a great game! Mind sharing some of what you learned? I learned the UK can build and hold a factory in India! I thought Japan just had too much they could throw at it, but if Russia helps a bit, it almost pulls Japan way out of position early, to even push on it.