@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
L20 #2 trulpen (X) vs Misterblue (A+9) BM3
-
13 flyg. Då gör 4 aa nytta, så ta en inf.
-
En italiensk.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Egypt to Tobruk British take Alexandria from Italians Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Southern Italy Americans attack with 1 marine Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 marine in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 7 infantry and 4 tactical_bombers in Southern Italy, round 2 : 10/19 hits, 8,50 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Northern Italy from Italians with 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 16 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 bomber moved from 95 Sea Zone to Tunisia 2 aaGuns moved from Central United States to Western United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : 1,50 Americans : -0,17 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 9 infantry moved from Suiyuyan to Kansu 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 fighter and 2 infantry moved from India to Burma 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 infantry, 2 marines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 5 fighters and 2 tactical_bombers moved from Egypt to Southern Italy 1 bomber moved from Iraq to Southern Italy 3 fighters moved from Gibraltar to Southern ItalyCombat Hit Differential Summary :
-
Scramble sz95?
-
Also best D eller runda för runda?
-
Ser ut som max d, men beror lite på hur träffarna sprids. Fråga, så svarar jag. Bör gå rätt geschwindt.
-
Så var det ja eller nej på scramble?:)
-
Inget svar alls faktiskt. Kasta ut en tac. Ta en tysk.
-
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 fighter and 2 infantry moved from India to Burma 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 infantry, 2 marines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 5 fighters and 2 tactical_bombers moved from Egypt to Southern Italy 1 bomber moved from Iraq to Southern Italy 3 fighters moved from Gibraltar to Southern Italy Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone British attack with 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 submarines and 5 transports; Americans loiter and taunt Germans defend with 1 submarine and 1 tactical_bomber British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone British roll dice for 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 5 transports in 95 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in 95 Sea Zone British win with 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 17 Casualties for Germans: 1 submarine and 1 tactical_bomber Battle in Southern Italy British attack with 1 armour, 2 artilleries, 1 bomber, 10 fighters, 7 infantry, 1 marine and 2 tactical_bombers Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber AA fire in Southern Italy : 3/12 hits, 2,00 expected hits 3 fighters owned by the British lost in Southern Italy British roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 9/21 hits, 8,50 expected hitsCombat Hit Differential Summary :
Germans : -0,50 British : 0,83 AA fire in Southern Italy : : 1,00 -
Tre fighters nerskjutet av aa. Nio träffar.
-
Max d alla gånger. 4 aa, 5 inf.
-
Finns en bmb med så bmb, 4 aa, 4 inf å sen max D hela vägen eller finns det nån anledning för icke max D efter bmb är död?
-
Ah, klart ta sb. Tack! Låter helt rätt. Max d all the way.
-
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 fighter and 2 infantry moved from India to Burma 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 infantry, 2 marines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 5 fighters and 2 tactical_bombers moved from Egypt to Southern Italy 1 bomber moved from Iraq to Southern Italy 3 fighters moved from Gibraltar to Southern Italy Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone British attack with 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 submarines and 5 transports; Americans loiter and taunt Germans defend with 1 submarine and 1 tactical_bomber British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone British roll dice for 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 5 transports in 95 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in 95 Sea Zone British win with 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 17 Casualties for Germans: 1 submarine and 1 tactical_bomber Battle in Southern Italy British attack with 1 armour, 2 artilleries, 1 bomber, 10 fighters, 7 infantry, 1 marine and 2 tactical_bombers Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber AA fire in Southern Italy : 3/12 hits, 2,00 expected hits 3 fighters owned by the British lost in Southern Italy British roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 9/21 hits, 8,50 expected hits Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 3 tactical_bombers in Southern Italy, round 2 : 8/17 hits, 7,67 expected hits 4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians and 7 infantry owned by the British lost in Southern Italy British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 8/13 hits, 6,67 expected hits Italians roll dice for 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 3 : 8/12 hits, 6,17 expected hits 1 marine owned by the British, 1 tactical_bomber owned by the Italians, 1 tactical_bomber owned by the British, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 5 fighters owned by the British lost in Southern Italy British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/5 hits, 2,83 expected hits Italians roll dice for 4 fighters in Southern Italy, round 4 : 3/4 hits, 2,67 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Italians and 2 fighters owned by the British lost in Southern Italy British roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits Italians roll dice for 2 fighters in Southern Italy, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Southern Italy Italians win with no units remaining. Battle score for attacker is -33 Casualties for British: 1 armour, 2 artilleries, 1 bomber, 10 fighters, 7 infantry, 1 marine and 2 tactical_bombers Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber Casualties for Germans: 2 fighters and 2 tactical_bombersCombat Hit Differential Summary :
Germans : -0,50 British : 2,17 Italians : 3,17 AA fire in Southern Italy : : 1,00 -
Så jag överlevde?
-
Tror jag kastar in handduken. Väl spelat. Jävla Bryanskt! :)
-
@Misterblue said in L20 #2 trulpen (X) vs Misterblue (A+9) BM3:
Tror jag kastar in handduken. Väl spelat. Jävla Bryanskt! :)
Jag säger detsamma om förra partiet! Jävla Bryanskt!
-
Jag hade en pratstund med en kamrat igår och jag har antagit en utmaning att spela nya league games i år lite mer strikt. Den betydande effekten för mina motståndare är: Inga edits efter tärningskast. Om det är ett format som du är villig att spela så kan du ge ett bud för rematchen. Annars får jag tacka för mig och Bryansk får dominera våra partier. :)





