I can’t see a reason why the scrambled fighter can’t land in Normandy.
Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from Yunnan to Burma 1 aaGun, 3 artilleries, 3 fighters and 3 infantry moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@Pejon_88 Well the allies normally need all the help they can get! Hopefully I can get them through to the win!
-
@wizmark You are in a very good position to say the least :)
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Karelia to Novgorod 3 infantry moved from Finland to Vyborg 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 bomber moved from Western Germany to Vyborg 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Eastern Poland to Novgorod 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Vyborg Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Vyborg, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour and 1 mech_infantry moved from Romania to Ukraine 7 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Bulgaria to Romania 10 mech_infantrys moved from Germany to Romania 3 artilleries moved from Bessarabia to Western Ukraine 2 artilleries moved from Bessarabia to Ukraine 2 aaGuns moved from Bessarabia to Ukraine 17 infantry moved from Bessarabia to Ukraine 1 fighter moved from Morocco to Southern Italy 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine 1 infantry moved from France to Western Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Poland 1 bomber moved from Vyborg to Poland 1 bomber moved from Novgorod to Poland Place Units - Germans 3 submarines placed in 110 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,00
-
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Baltic States 1 artillery and 3 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Baltic States 1 artillery and 3 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 3 artilleries, 32 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Smolensk to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Baltic States to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
-
@Pejon_88 not letting you build in novgorod just yet!
-
@wizmark Thought as much ;)
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Hopei to Kansu 2 bombers moved from Siam to Kansu 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 17 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Siam to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in Sumatra Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kansu, round 2 : 2/7 hits, 3,00 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 3 : 0/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 4 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Sumatra from Dutch, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/7 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 17 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits
Combat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : -1,00 Japanese : -1,67
-
@Pejon_88 In the battle of Iwo Jima, how do you want to assign casualties 1st combat round? 7 hits thus far.
-
@Pejon_88 bugger…missed a set of planes that could reach :disappointed: tip 4 hits on capitals, sink 2 carriers and 1 dd, max def after that, keep planes alive last not bb as they can land on iwo. Didnt think you would go for it tbh…best hope for equally good rolling!
-
@wizmark Hmm, yeah I thought it was quite tempting to try at least.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Hopei to Kansu 2 bombers moved from Siam to Kansu 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 17 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Siam to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in Sumatra Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kansu, round 2 : 2/7 hits, 3,00 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 3 : 0/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 4 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Sumatra from Dutch, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/7 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 17 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 6/12 hits, 6,17 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 17 Sea Zone 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese retreated to 6 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 2 carriers and 1 destroyer 1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans forced to land in Iwo Jima Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 marine and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Tsinghai 1 armour moved from Tsinghai to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from French Indo China to Kiangsi 1 fighter moved from Hopei to Kiangsi 2 bombers moved from Kansu to Shensi 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : 0,33 UK_Pacific : -1,00 Japanese : -1,67
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 battleship, 1 carrier and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
-
@Pejon_88 sorry its taken a while to get back to this! Scramble/kamis sz6? Any particular OOL or would you like a round by round posting?
-
@wizmark No problem at all!
2 kamikaze tokens on the battleship
1 kamikaze token on each of the cruisers and destroyers, 4 in totalMostly max defense, but depends on number of hits etc.
Maybe round per round is required here.Very exciting battle!!
-
@Pejon_88 3 fighters scramble of course.
-
@Pejon_88 As expected…thats what i would do!
Yes…your carriers would all be fixed next turn with air coming back to sit on them…got to see if I can use my fleet while it is equal ish!
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 battleship, 1 carrier and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,2 Battle in Manchuria Battle in Morocco Battle in Guam Battle in 6 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans : 0.17
-
@Pejon_88 not bad kami…got a dd and the bb…unfortunately for you they were both hits
1 sub hit which i put on the undamaged carrier…5 more hits to allocate