L20 #1 trulpen (X) vs Misterblue (A) BM3


  • Ok, I’ll look. Spontaneously it looks hard since I only can get some mech, 2 aa and 4 figs into Berlin.

    Italy is kind of screwed over though with not repairing the mIC in Rome and building 1 marine and 1 sb in N Italy. :blush:


  • Maybe Berlin can hold actually with 8 mech, 2 aa, 4 fig, 3 sb.


  • As far as I can recall I don’t allow myself to edit buys but I suppose we can make an exception for italy since they can’t build elsewhere. feel free to repair S.ita


  • You put the two Italian infantry in Berlin as well if you wish.


  • Forgot a can there. But I recon you got more than needed to defend Berlin.


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    You put the two Italian infantry in Berlin as well if you wish.

    Can’t, they came from N Italy.


  • May I change the walk-on into S France? It makes no sense when evacuating N Italy.


  • Will adjust incomes, of course.


  • @trulpen said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    Can’t, they came from N Italy.

    Ah yes but you can put 10 mech and 2 aa in Berlin; add a couple of fighters and it’s safe.
    Feel free to undo the walk-in into S.France.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs; 
            Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Ukraine to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries moved from Northern Italy to Southern Italy
            5 infantry moved from Northern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’m confused!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Holland Belgium: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 2 infantry
                EDIT: Removing units owned by Russians from Rostov: 1 infantry
                EDIT: Turning off Edit Mode
            1 mech_infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 infantry moved from Karelia to Finland
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans retreated to Karelia
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Finland from Americans to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            2 artilleries and 12 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Northern Italy to Germany
            3 mech_infantrys moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            2 mech_infantrys moved from Romania to Germany
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Vyborg to Novgorod
            EDIT: 1 infantry moved from Finland to Norway
            EDIT: 1 infantry moved from Karelia to Finland
            3 bombers moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            2 artilleries and 7 infantry placed in Western Germany
            Germans undo move 1.
            Germans undo move 1.
            2 mech_infantrys placed in Novgorod
            1 carrier placed in 115 Sea Zone
            2 artilleries and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,33
    

    Savegame


  • Just posting the changes made. Will edit into Japan’s turn.

    It was just a horrifying experience to try and go back into the history and make edits.


  • So just posted these for you to be able to follow the process more easily. I like transparency.


  • Ah, yes, the two mech that went earlier to Bessarabia. Would you consider that they impacted on Russia’s move? If you think they did, then they would have to stay there.


  • No it is still a disfavorable battle for Russia so no impact.


  • Btw I think you forgot to bomb Nwy.


  • I think I’m heading out in a bit so no need to rush. When (if?) I surrender to Japan in a couple of turns you may regret not rolling a 2 or a 4. :grin:


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    Btw I think you forgot to bomb Nwy.

    Just didn’t want to roll any dice, but mainly get units where they were as much as possible. Finland was a mistake, not moving away the french guy.


  • Will try to keep the italian buy as close as possible to the original. Can’t build the sb, but the marine will not be changed. So it was 1 tr, 1 marine, 2 inf, saving 1 IPC. Minus the 3 from S Fr, they end up on 30.

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