Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Super Smash Bro's
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Bid Purchase - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 artilleries and 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Sinkiang Russians take Sinkiang from Chinese 1 infantry moved from Kazakh S.S.R. to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 1 artillery moved from Russia to Kazakh S.S.R. 3 artilleries moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour, 2 artilleries and 5 infantry Neutral defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Neutral lost in Yakut S.S.R. Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Yakut S.S.R., round 3 : 1/7 hits, 2.50 expected hits Neutral roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Yakut S.S.R. Russians loses 0 PUs for violating Yakut S.S.R.s neutrality. Russians win, taking Yakut S.S.R. from Neutral with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Russians 2 bombers moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 7 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Russians : -0.33
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Germany to West Russia 4 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 2 artilleries and 2 infantry moved from Balkans to Eastern Europe 1 infantry moved from Balkans to Ukraine S.S.R. 2 infantry moved from Southern Europe to Balkans 4 fighters moved from Germany to Switzerland 2 artilleries and 2 infantry moved from Western Europe to Switzerland 3 infantry moved from Germany to Switzerland 2 artilleries moved from Germany to Western Europe 5 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe Combat - Germans Battle in West Russia Germans attack with 4 bombers and 5 infantry Russians defend with 1 armour, 2 artilleries and 2 infantry Germans roll dice for 4 bombers and 5 infantry in West Russia, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 armour, 2 artilleries and 2 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 4 bombers and 5 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour, 2 artilleries and 2 infantry Battle in Switzerland Germans attack with 2 artilleries, 4 fighters and 5 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 4 fighters and 5 infantry in Switzerland, round 2 : 3/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Switzerland Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Switzerland, round 3 : 2/8 hits, 3.33 expected hits Neutral roll dice for 2 infantry in Switzerland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 4 fighters moved from Switzerland to Western Europe 4 bombers moved from West Russia to Germany 4 infantry moved from Germany to Eastern Europe Place Units - Germans 2 armour and 5 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 0.67 Russians : -1.83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - British British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Anglo Egypt to French Equatorial Africa 1 artillery moved from Anglo Egypt to French Equatorial Africa 5 infantry moved from Belgian Congo to Angola 2 artilleries moved from Kenya to Angola 1 infantry moved from Kenya to Angola 1 fighter moved from Anglo Egypt to French Equatorial Africa 1 fighter moved from Italian East Africa to French Equatorial Africa 2 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 fighter moved from Kenya to Angola 2 armour moved from Italian East Africa to Angola Combat - British Battle in Angola British attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Angola, round 2 : 5/11 hits, 3.50 expected hits Neutral roll dice for 5 infantry in Angola, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in French Equatorial Africa British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in French Equatorial Africa, round 2 : 3/9 hits, 3.67 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Equatorial Africa, round 3 : 6/7 hits, 3.33 expected hits Neutral roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in French Equatorial Africa British loses 0 PUs for violating French Equatorial Africas neutrality. British win, taking French Equatorial Africa from Neutral with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 bomber moved from French Equatorial Africa to Belgian Congo 2 fighters moved from French Equatorial Africa to Belgian Congo 1 fighter moved from Angola to Belgian Congo 4 infantry moved from Trans-Jordan to Anglo Egypt 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 2 Sea Zone to 8 Sea Zone Place Units - British 2 artilleries placed in United Kingdom 2 infantry placed in United Kingdom 1 transport placed in 8 Sea Zone 3 infantry placed in Belgian Congo Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.00 British : 3.50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 50 Sea Zone 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands 4 fighters moved from 50 Sea Zone to Caroline Islands 2 bombers moved from Japan to Manchuria 1 armour, 2 artilleries and 2 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Manchuria Japanese loses 0 PUs for violating Manchurias neutrality. Japanese win, taking Manchuria from Neutral with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Battle in Caroline Islands Japanese attack with 2 artilleries, 4 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Caroline Islands Japanese roll dice for 2 artilleries and 4 fighters in Caroline Islands, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Caroline Islands Japanese loses 0 PUs for violating Caroline Islandss neutrality. Japanese win, taking Caroline Islands from Neutral with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Caroline Islands to 50 Sea Zone 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 battleship placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Japanese : 1.50
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Purchase Units - Chinese Chinese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 fighters and 3 infantry moved from China to Manchuria 2 bombers moved from China to Manchuria 1 infantry moved from Himalaya to Afghanistan 3 fighters moved from China to Afghanistan 1 infantry moved from India to Afghanistan 9 armour, 9 artilleries and 15 infantry moved from China to Sinkiang Combat - Chinese Battle in Manchuria Chinese attack with 2 bombers, 2 fighters and 3 infantry Japanese defend with 1 armour, 2 artilleries and 1 infantry Chinese roll dice for 2 bombers, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria 1 infantry owned by the Chinese retreated to China Japanese win with 1 armour remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Afghanistan Chinese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 3 fighters and 2 infantry in Afghanistan, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Afghanistan Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Chinese attack with 9 armour, 9 artilleries and 15 infantry Russians defend with 1 infantry Chinese roll dice for 9 armour, 9 artilleries and 15 infantry in Sinkiang, round 2 : 13/33 hits, 11.50 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 9 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 bombers moved from Manchuria to China 2 fighters moved from Manchuria to China 3 fighters moved from Afghanistan to India Place Units - Chinese 3 infantry placed in India 2 artilleries and 5 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 2.83 Russians : 0.33 Japanese : 0.50
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Afghanistan 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 1 armour moved from Kazakh S.S.R. to Russia 2 artilleries moved from Kazakh S.S.R. to Caucasus 2 armour moved from Archangel to West Russia 2 infantry moved from Archangel to West Russia 2 artilleries moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 4 fighters moved from Caucasus to West Russia 2 fighters moved from Russia to West Russia 2 bombers moved from Caucasus to China 2 armour moved from Yakut S.S.R. to Russia 2 artilleries moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to West Russia Combat - Russians Strategic bombing raid in China AA fire in China : 0/2 hits, 0.33 expected hits Bombing raid in China rolls: 1,3 and causes: 4 damage to unit: factory Bombing raid in China causes 4 damage total. Battle in Afghanistan Russians attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Afghanistan Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Afghanistan 1 artillery owned by the Russians retreated to Kazakh S.S.R. Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Persia Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West Russia Russians attack with 2 armour, 2 artilleries, 6 fighters and 7 infantry Germans defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 7 infantry in West Russia, round 2 : 6/17 hits, 6.17 expected hits Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 6 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters moved from West Russia to Russia 3 fighters moved from West Russia to Caucasus 2 bombers moved from China to Caucasus 1 infantry moved from Russia to Archangel 2 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus Place Units - Russians 3 infantry placed in Caucasus 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in China : : -0.33 Chinese : 0.33 Russians : -1.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 artilleries and 3 infantry moved from Algeria to Libya 5 infantry moved from Germany to Eastern Europe 2 infantry moved from Balkans to Eastern Europe 2 armour moved from Germany to Eastern Europe 2 artilleries and 2 infantry moved from Switzerland to Western Europe 2 fighters moved from Western Europe to Eastern Europe 2 artilleries and 3 infantry moved from Western Europe to Spain 2 fighters moved from Western Europe to Spain 2 bombers moved from Germany to Libya 3 infantry moved from Western Europe to Spain 3 infantry moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 bombers moved from Germany to Karelia S.S.R. 1 artillery moved from Eastern Europe to Karelia S.S.R. Combat - Germans Battle in Spain Germans attack with 2 artilleries, 2 fighters and 6 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 2 : 2/10 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Spain Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 6/7 hits, 2.50 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry Neutral defend with 5 infantry Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Neutral, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R. retreated to Karelia S.S.R. Neutral win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Neutral: 3 infantry Battle in Libya Germans attack with 2 artilleries, 2 bombers and 3 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Libya, round 2 : 1/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Libya, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 4 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral lost in Libya Germans loses 0 PUs for violating Libyas neutrality. Germans win, taking Libya from Neutral with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 2 bombers moved from Libya to Germany 2 fighters moved from Spain to Western Europe 2 fighters moved from Karelia S.S.R. to Eastern Europe 2 bombers moved from Karelia S.S.R. to Germany Place Units - Germans 2 submarines placed in 5 Sea Zone 3 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67 Neutral : 2.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - British British buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Anglo Egypt to Libya 2 armour moved from French Equatorial Africa to Libya 2 armour, 2 artilleries and 5 infantry moved from Angola to Union of South Africa 2 fighters moved from Belgian Congo to Libya 1 fighter moved from Belgian Congo to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa Combat - British Battle in Union of South Africa British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Union of South Africa, round 2 : 4/11 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 4 infantry owned by the British lost in Union of South Africa British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 3 : 5/7 hits, 3.17 expected hits Neutral roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Union of South Africa British loses 0 PUs for violating Union of South Africas neutrality. British win, taking Union of South Africa from Neutral with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 4 infantry Casualties for Neutral: 5 infantry Battle in Libya British attack with 2 armour, 2 fighters and 4 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 2 fighters and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Libya to Belgian Congo 3 infantry moved from Belgian Congo to Kenya 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to Belgian Congo 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 8 Sea Zone to 3 Sea Zone Place Units - British 3 infantry placed in Italian East Africa 3 infantry placed in Belgian Congo 1 cruiser placed in 3 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.00 Neutral : 2.00 British : 0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caroline Islands to 50 Sea Zone 2 submarines moved from 50 Sea Zone to 57 Sea Zone 1 artillery moved from Caroline Islands to 50 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from Borneo to 48 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone 2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea 4 fighters moved from 47 Sea Zone to New Guinea 1 battleship moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in New Guinea Japanese attack with 2 artilleries, 4 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in New Guinea Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 3 : 4/8 hits, 3.33 expected hits Neutral roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Neutral lost in New Guinea Japanese loses 0 PUs for violating New Guineas neutrality. Japanese win, taking New Guinea from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from New Guinea to 47 Sea Zone Place Units - Japanese 1 bomber and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Chinese Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from China to Manchuria 1 fighter moved from China to Manchuria 1 artillery and 4 infantry moved from China to Kwantung 2 bombers and 1 fighter moved from China to Kwantung 1 infantry moved from China to Sinkiang 2 infantry moved from Afghanistan to Persia 1 infantry moved from India to Afghanistan 3 fighters moved from India to Persia Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwantung Chinese attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Kwantung, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Neutral: 5 infantry Battle in Persia Chinese attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Chinese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Chinese 3 fighters moved from Persia to India 1 fighter moved from Kwantung to Sinkiang 2 bombers moved from Kwantung to China 1 fighter moved from Manchuria to Sinkiang Place Units - Chinese 3 infantry placed in India 7 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Chinese : 2.33 Russians : 0.33 Japanese : 0.67
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia Combat - Russians Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Afghanistan 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 artilleries moved from Evenki National Okrug to Russia 2 infantry moved from Evenki National Okrug to Russia 2 armour moved from West Russia to Russia 3 infantry moved from Russia to West Russia 2 infantry moved from Russia to West Russia 2 bombers moved from Caucasus to India Combat - Russians Strategic bombing raid in India Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Afghanistan Russians attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Russians attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 bombers moved from India to Caucasus 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 3 infantry placed in Caucasus 9 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Russians : 0.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 artilleries moved from Western Europe to Germany 2 artilleries and 1 infantry moved from Spain to Gibraltar 2 bombers moved from Germany to Gibraltar 2 bombers moved from Germany to Gibraltar 3 artilleries moved from Germany to Eastern Europe 2 submarines moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Germany to Eastern Europe 2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 2 fighters moved from Western Europe to Karelia S.S.R. Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 4 bombers and 1 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar retreated to Gibraltar Neutral win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Neutral: 3 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry Neutral defend with 2 infantry Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Karelia S.S.R. Germans loses 0 PUs for violating Karelia S.S.R.s neutrality. Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to Germany 4 bombers moved from Gibraltar to Germany 1 aaGun moved from Southern Europe to Germany 1 aaGun moved from Germany to Eastern Europe Place Units - Germans 2 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -2.33 Neutral : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Libya to Algeria British take Algeria from Germans 3 infantry moved from Kenya to Mozambique 2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique 3 fighters moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 4 fighters moved from 3 Sea Zone to Eire 4 infantry moved from United Kingdom to Eire 2 artilleries moved from United Kingdom to Eire 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe Combat - British Battle in 6 Sea Zone British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports Germans defend with 3 submarines British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 6 Sea Zone British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Mozambique British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Eire British attack with 2 artilleries, 4 fighters and 4 infantry Neutral defend with 5 infantry British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Western Europe Non Combat Move - British 4 fighters moved from Eire to 6 Sea Zone 2 armour moved from Libya to Anglo Egypt 3 infantry moved from Italian East Africa to Anglo Egypt 3 infantry moved from Belgian Congo to Anglo Egypt 1 artillery moved from Belgian Congo to Anglo Egypt 1 bomber moved from Mozambique to Italian East Africa 3 fighters moved from Mozambique to Italian East Africa Place Units - British 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 59 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.50 Neutral : 1.67 British : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from New Guinea to 47 Sea Zone 2 artilleries moved from New Guinea to 47 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to China 1 bomber moved from Japan to China 1 submarine moved from 57 Sea Zone to 53 Sea Zone 1 submarine moved from 57 Sea Zone to 53 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Australia 2 artilleries moved from 46 Sea Zone to Australia 4 fighters moved from 46 Sea Zone to Australia Combat - Japanese Strategic bombing raid in China AA fire in China : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory Bombing raid in China causes 6 damage total. Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Australia Japanese attack with 2 artilleries, 4 fighters and 1 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Japanese 1 bomber moved from China to Japan 1 bomber moved from Manchuria to Japan 4 fighters moved from Australia to 46 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier placed in 61 Sea Zone 2 fighters placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral : -1.67 AA fire in China : : 0.67 Chinese : -0.33 Japanese : -0.83