Good luck!
Jim vs Makalakalane
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May be a few days before I post. Need to finish a league game, and I have am working form home.
Just can’t seem to close the deal on beating the Russians.
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@jim010 no problem. Can’t beat the Russians? Surely you mean in the league game, right? :D In our game they are on a fierce retreat haha
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I bet it all on beating them by turn 5 and then powering through with my 28 tanks into India. I don’t know why, but I didn’t expect you to run and join up with the British. I haven’t played competitively online since the first editon G40, so my tactics are woefully behind the times.
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@jim010 you always bet on a bunch of tanks from Germany to do that? Perosnally I havenøt won 1 single game as the axis yet :D I’m not new to Axis, but I’m fairly new to the Global version. At the moment I think it’s weird that the Allies get that bid form the beginning, cos I think they are easier to get a victory with. But I’m probably wrong, since the whole community insists on a bid for the Allies and that league games often end on a 20-25 IPC bid on the Allies…
I think I just suck at being Axis, still :p But I’m copying your 28 tank-strategy in another game, hoping that it’s enough so that I can focus some more IPC on holding western europe, which I ALWAYS lose when I’m axis. -
It gets the maximum amount of power to Moscow in the shortest amount of time, and the Russians can’t deal with it. But I’m rusty with the Japanese and Italians. And your Middle East defense is paying off now. If I can’t kill those Russians and free up those Germans units to do something else, I’m not sure how to proceed. You’ve effectively made me ‘stuck’ in Russia. Maybe I should have come in from the south to prevent you from joining up with the British.
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@jim010 maybe, yea. I don’t know. So far I’ve found the neutral crush-tactics with the allies to be the most effective. The US can spend the first 2-3 turns focusing on Japan to cripple their efforts and very quickly be ready to take Spain. And there is very little risk of Axis going for the Neutrals as it makes Europe almost impossible to hold + all the extra IPC’s that is handed to the allies for free.
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I do like the Spain gambit, and thought I could counter it with the Italian navy with 7 subs, but haven’t been able to get that to work this game.
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It worked great in another game, but playing whack-a-mole in the Med has disrupted that.
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@jim010 yea, actually I did think that those subs would cause trouble. But I also thought that as long as I just make sure to have 3-4 destroyers near Spain and 3-4 near the US, I’d be fine. But I don’t know. So far I haven’t played any games where the Axis have dominated the Atlantic ocean. Unless I haven’t spent money there with the US, of course, which is not viable at all, unless Germany suck or have horrendous dice like all the time haha
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I think next time I may try to do a full buy of german subs in addition to the Italian ones. Maybe that along with keeping the German planes close by. But I needed those planes for my final attack on Moscow … which never happened.
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@jim010 oh taht’s right… I’ve experienced a bunch of times that the Germans have 6-10 Bombers. That counters the allied fleet in the Atlantic pretty well. For a while. And it’s expensive. At some point the allied forces have too many carriers and planes for that to be effective.
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@jim010 you wanna do a rematch?
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I’ve got alot of work I’m finishing. I have 2 others that I have waiting for me to make moves. I would like a rematch, but I have to wait.
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@jim010 no problems, just say the word when you’re ready
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 30 PUs; Combat Move - Germans 2 artilleries moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble in 110 or 111?
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@jim010 no scramble.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 30 PUs; Combat Move - Germans 2 artilleries moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/13 hits, 3.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 1 fighter and 6 infantry in Yugoslavia, round 3 : 2/10 hits, 3.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 1 fighter and 5 infantry in Yugoslavia, round 4 : 1/9 hits, 2.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys in France, round 2 : 4/16 hits, 5.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys in France, round 3 : 5/12 hits, 4.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 1/8 hits, 3.33 expected hits 1 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in France, round 4 : 5/11 hits, 4.17 expected hits French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits, 1.67 expected hits 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 110 Sea Zone Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Poland to Germany 2 artilleries moved from Greater Southern Germany to Germany 1 fighter moved from Yugoslavia to Southern Italy Turn Complete - Germans Germans collect 41 PUs; end with 90 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -6.67 British : 0.83 French : -5.33 AA fire in France : : 0.83 Neutral_Allies : 1.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Caucasus to Rostov 2 aaGuns moved from Novgorod to Belarus 1 fighter moved from Novgorod to Russia 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 5 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia Place Units - Russians 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :