@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from 53 Sea Zone to Solomon Islands
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to Hawaiian Islands
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans winAmericans win with 1 cruiser remaining, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to West Russia
3 armour, 2 artilleries and 2 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
Place Units - Russians
4 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Finland to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Poland
6 infantry moved from Belorussia to Poland
1 infantry moved from Poland to Belorussia
6 armour moved from Belorussia to Poland
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Poland
4 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Poland
2 fighters moved from Northwestern Europe to United Kingdom
2 fighters moved from France to United Kingdom
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egyptian Sudan from British
Germans take French Equatorial Africa from British
1 bomber moved from Libya to Trans-Jordan
2 fighters moved from Belorussia to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 factory
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 3 : 0/3 hits, 1.17 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 4 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Germans
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from Trans-Jordan to Germany
2 fighters moved from Karelia S.S.R. to Poland
Place Units - Germans
1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone
1 infantry placed in Italy
Germans undo move 2.
1 infantry placed in Germany
Activate Technology - Germans
Germans activating War Bonds
Turn Complete - Germans
Germans collect 53 PUs; end with 82 PUs
Germans collect 4 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.67
Germans rolls : : 1.00
Russians : -0.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 4/11 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Russia to West Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Libya to Egypt
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Belorussia to Poland
1 infantry moved from Poland to Ukraine S.S.R.
1 armour and 1 fighter moved from Ukraine S.S.R. to Poland
1 armour moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
3 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 armour and 2 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Italy to Poland
1 armour moved from France to Poland
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in 14 Sea Zone
Germans roll dice for 1 fighter in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/4 hits, 1.83 expected hits
1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Algeria
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 14 Sea Zone to France
1 fighter moved from Poland to France
1 armour moved from Northwestern Europe to France
Place Units - Germans
1 carrier placed in 5 Sea Zone
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -0.67
Americans : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
Combat - British
Battle in 17 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 battleship and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 carrier owned by the British lost in 17 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 carrier and 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Battle in 7 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Algeria
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 bomber moved from Algeria to Egypt
2 fighters moved from 7 Sea Zone to United Kingdom
Place Units - British
1 submarine placed in 7 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Japan to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Manchuria
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Anhwei, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 1/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Non Combat Move - Japanese
2 fighters moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
1 bomber moved from Szechwan to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
2 bombers placed in Japan
Activate Technology - Japanese
Japanese activating Super subs
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese rolls : : 1.00
Americans : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 destroyer moved from 53 Sea Zone to 41 Sea Zone
1 submarine moved from 53 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 fighter moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 41 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 aaGun, 3 armour, 3 artilleries and 2 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery and 2 infantry moved from Russia to West Russia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Activate Technology - Russians
Russians activating Rockets Advance
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians rolls : : 1.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Baltic States to Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Libya to Egypt
2 fighters moved from France to 7 Sea Zone
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
Combat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 bomber and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the British lost in Egypt
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 bomber
Casualties for Germans: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to Poland
1 fighter moved from Ukraine S.S.R. to Poland
1 infantry moved from Poland to Bulgaria Romania
1 armour and 1 infantry moved from France to Italy
1 infantry moved from Northwestern Europe to France
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Italy
1 fighter moved from Karelia S.S.R. to France
Place Units - Germans
1 battleship and 1 submarine placed in 5 Sea Zone
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.17
Americans : 0.50
Germans rolls : : 0.00
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian East Africa
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 infantry moved from Egypt to 17 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 artilleries and 1 infantry placed in United Kingdom
1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Americans
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 bombers moved from Japan to India
3 infantry moved from Burma to India
1 armour and 1 artillery moved from Burma to India
1 bomber moved from French Indo-China Thailand to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from French Indo-China Thailand to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Caroline Islands
1 fighter moved from Manchuria to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry
British defend with 1 aaGun, 1 factory and 8 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits
British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits
British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits
5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 8 infantry
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from India to Burma
Place Units - Japanese
1 transport placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 1 artillery placed in Japan
Activate Technology - Japanese
Japanese activating Heavy Bomber
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -3.00
Japanese rolls : : 1.00
AA fire in India : : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in India does 4 damage to factory owned by Japanese
Rockets in West Russia roll: 4
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
7 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from West Russia to Caucasus
2 armour moved from West Russia to Caucasus
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
Place Units - Russians
4 infantry placed in Caucasus
1 aaGun and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians rolls : : 0.00
Russians : 2.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Italy to France
2 fighters moved from France to 14 Sea Zone
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Italy to Poland
1 armour moved from France to Poland
1 fighter moved from Poland to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
1 transport owned by the British lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 8 Sea Zone
1 fighter moved from 14 Sea Zone to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
1 battleship and 1 carrier placed in 5 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Germans rolls : : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to Morocco
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 armour moved from Eastern Canada to Alaska
Non Combat Move - British
Place Units - British
1 artillery, 1 bomber and 3 infantry placed in United Kingdom
1 submarine placed in 7 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens;
Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
2 bombers moved from Burma to Russia
1 bomber moved from Kwangtung to Russia
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
4 fighters moved from 53 Sea Zone to Hawaiian Islands
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
2 submarines moved from 60 Sea Zone to 64 Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory
Bombing raid in Russia causes 16 damage total.
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 53 Sea Zone
3 bombers moved from Russia to Szechwan
Place Units - Japanese
1 aaGun and 2 armour placed in India
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Japanese rolls : : 0.00
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Western United States to 11 Sea Zone
1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to Western United States
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from 10 Sea Zone to 11 Sea Zone
Non Combat Move - Americans
1 fighter moved from 11 Sea Zone to 13 Sea Zone
Place Units - Americans
1 battleship and 1 carrier placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Paratroopers
Purchase Units - Russians
Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory owned by Germans
Rockets in West Russia roll: 6
Rocket attack in Italy does 1 damage to factory owned by Germans
Rockets in Caucasus roll: 1
Rocket attack in India does 4 damage to factory owned by Japanese
Rockets in Russia roll: 4
7 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Persia
1 fighter moved from West Russia to Persia
1 artillery moved from West Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Russia to Archangel
2 artilleries moved from West Russia to Russia
Place Units - Russians
1 fighter and 3 infantry placed in Caucasus
Activate Technology - Russians
Russians activating Paratroopers
Turn Complete - Russians
Russians collect 26 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians rolls : : 1.00
Russians : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens;
Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from France to Germany
10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia
2 armour and 2 infantry moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Belorussia to 5 Sea Zone
Place Units - Germans
1 fighter and 3 infantry placed in Germany
2 transports placed in 5 Sea Zone
Activate Technology - Germans
Germans activating Improved Artillery Support
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -3.50
Germans rolls : : 1.00
Russians : 0.33