• TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Malaya to Yunnan
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma hvis jeg ik ka få dem ud igen, så taber jeg jo. Og jeg plejer netop at komme til kort, når de er gået i land en 2-3-4 gange. Enten fordi de er for mange eller fordi de tager Norge (og til den tid er jeg stadig 5 runder fra at ta Moskva fordi Ruslands hær vokser med næsten samme hast som Tysklands, når jeg er i kontrol i hvert fald


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Malaya to Yunnan
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 cruiser
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from French West Africa to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane Det kan altså godt lade sig gøre at tage Rusland og vinde med aksen. Man skal selvfølgelig ikke være uheldig og tabe nogle 70% og 95% slag i Rusland, som jeg har gjort mod Raimo.
    Spillet balancerer heldigvis, så når og hvis Rusland falder er der (ofte) stort pres på Tyskland i vest. Men fordi vestmagterne står i Normandiet behøver det ikke være game over for Tyskland. Ja, Norge kan være svær at holde og derfor er det en god idé ikke at smide sin tyske flåde væk. En transporter kan være guld værd.


  • @Enigma min transporter ryger så nu… Anyways… Jeg har lige måtte starte min tur om, da jeg havde misklikket 2-3 bombers ind på Kreta, istedet for at angribe den engelske destroyer…


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 6 artilleries; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 bombers moved from Western Germany to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 3 bombers and 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 3 bombers and 2 fighters in 99 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 bombers moved from 99 Sea Zone to Western Germany
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 fighters moved from Holland Belgium to Gibraltar
            3 aaGuns, 6 artilleries and 13 infantry moved from Poland to Eastern Poland
            3 armour moved from Slovakia Hungary to Eastern Poland
            5 artilleries and 5 infantry moved from Romania to Eastern Poland
            6 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from 99 Sea Zone to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Poland
            3 artilleries placed in Romania
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,33
    

    Savegame


  • @Enigma ja, jeg ved godt det godt kan lade sig gøre. Det sker jo jævnligt mod mig :p Men jeg kan ikke få det til at ske. Jeg kan ikke begribe hvorfor. Men det kommer vel


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            17 infantry moved from Buryatia to Amur
            2 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour and 2 mech_infantrys moved from Belarus to Karelia
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            1 artillery moved from Belarus to Baltic States
            2 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Karelia
                Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 4/9 hits, 3,33 expected hits
                    Germans roll dice for 9 infantry in Karelia, round 2 : 3/9 hits, 3,00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 3 : 3/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                 retreated to Karelia
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 7 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 fighter and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Germans lost in 113 Sea Zone
                1 submarine owned by the Russians Submerged
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Amur
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Amur, round 2 : 4/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians winGermans win with no units remaining, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Amur
            2 fighters and 1 tactical_bomber moved from Karelia to Belarus
            1 tactical_bomber moved from Belarus to Bryansk
            2 fighters moved from Belarus to Bryansk
            3 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            2 aaGuns, 2 artilleries and 13 infantry moved from Belarus to Bryansk
            2 armour moved from Bryansk to Smolensk
            5 mech_infantrys moved from Bryansk to Smolensk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 armour, 1 fighter and 5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 1,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 1 artillery; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery and 2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 5 infantry moved from Kweichow to Shensi
            1 fighter moved from Kwangsi to Kwangtung
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Kiangsu to Kiangsi
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Kwangsi to India
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kiangsi
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsi
            1 tactical_bomber moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in Borneo
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Kiangsi
                Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 2 : 3/7 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Jehol to Manchuria
            4 infantry moved from Korea to Manchuria
            2 armour moved from Kiangsu to Jehol
            2 fighters moved from Kiangsi to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to 20 Sea Zone
            2 fighters moved from Kwangtung to Kwangsi
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 bombers moved from India to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 armour placed in Shantung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 45 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : -0,50
    Chinese : -0,67
    UK_Pacific : -0,33
    AA fire in India : : -0,33
    Japanese : 1,83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 armour moved from Tobruk to Egypt
            1 fighter and 2 infantry moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Cyprus to Egypt
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 bomber moved from Cyprus to Trans-Jordan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 mech_infantry moved from Yunnan to Siam
            1 armour moved from Yunnan to Siam
            2 fighters moved from Yunnan to Siam
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Siam
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Gibraltar
                British attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 fighters; Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
                    2 fighters owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 20
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 2 fighters
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/5 hits, 2,00 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for British: 2 infantry
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 fighters moved from 109 Sea Zone to United Kingdom
            2 infantry moved from Brazil to 86 Sea Zone
            1 tactical_bomber moved from Egypt to Alexandria
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 bomber moved from Trans-Jordan to Eastern Persia
            1 fighter moved from Belgian Congo to Alexandria
            1 infantry moved from Union of South Africa to Rhodesia
            2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Siam to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 destroyer placed in 106 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,3,4
            British collect 31 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,4,4,1
            UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 2,50
    Italians : 1,67
    Chinese : -1,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Tunisia to Libya
                  Italians take Libya from British
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 armour moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 cruiser
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            4 infantry moved from France to Southern France
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    French : 0,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from French Equatorial Africa to French West Africa
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 86 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Poland to Baltic States
            3 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Baltic States
            5 armour moved from Germany to Baltic States
            2 infantry moved from Karelia to Novgorod
            3 bombers moved from Western Germany to Novgorod
            3 artilleries moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Baltic States
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Battle in Novgorod
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 4/5 hits, 2,33 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 6/10 hits, 4,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Belarus
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to Western Ukraine
            3 aaGuns, 9 armour, 8 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            3 artilleries moved from Romania to Bessarabia
            5 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            3 infantry moved from Normandy Bordeaux to France
            3 artilleries moved from Normandy Bordeaux to France
            2 submarines moved from 119 Sea Zone to 125 Sea Zone
            3 bombers moved from Novgorod to Western Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Romania
            1 armour and 2 mech_infantrys placed in Poland
            4 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,00
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 mech_infantrys moved from Smolensk to Novgorod
            3 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Russia to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 artilleries and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2,83 expected hits
                    Germans roll dice for 3 artilleries and 2 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits, 2,67 expected hits
                    Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 artilleries and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Vologda
            1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Belarus to Russia
            4 aaGuns, 2 artilleries and 21 infantry moved from Bryansk to Russia
            2 armour moved from Smolensk to Samara
            3 mech_infantrys moved from Smolensk to Samara
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            2 aaGuns and 15 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys
            EDIT: Adding units owned by Russians to Vologda: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -1,83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            6 infantry moved from Manchuria to 19 Sea Zone
            4 infantry moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 37 Sea Zone to 38 Sea Zone
            2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            6 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to Philippines
            2 fighters moved from 20 Sea Zone to Philippines
            2 bombers moved from Kwangsi to India
            1 tactical_bomber moved from 20 Sea Zone to Philippines
            2 fighters moved from Kwangsi to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 tactical_bomber moved from 20 Sea Zone to Hunan
            2 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            2 tactical_bombers moved from Kwangsi to Hunan
            4 fighters moved from Kwangsi to Hunan
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kansu
            2 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Shantung to Hopei
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma vil du intercepte i indien?


  • @Makalakalane Nej tak.

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