@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
4 fighters moved from India to Anglo Sudan Egypt
1 bomber moved from India to Anglo Sudan Egypt
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
Combat - British
Battle in Anglo Sudan Egypt
British attack with 1 bomber, 4 fighters and 1 infantry
Japanese defend with 4 infantry
British roll dice for 1 bomber, 4 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 4 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Japanese lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Non Combat Move - British
4 fighters moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from Anglo Sudan Egypt to India
2 infantry moved from Persia to India
1 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Place Units - British
1 submarine and 1 transport placed in Mozambique Sea Zone
2 fighters and 1 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships and 2 transports moved from Red Sea Zone to French Indo China Sea Zone
1 infantry moved from Manchuria to China
1 armour and 1 infantry moved from Manchuria to Yakut S.S.R.
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
3 fighters moved from French Indo China to Sinkiang
2 infantry moved from French Indo China to Sinkiang
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Japanese roll dice for 3 fighters and 1 infantry in Sinkiang, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
3 fighters moved from Sinkiang to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.33
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
9 infantry moved from West Europe to South Europe
Combat - Americans
Battle in South Europe
Americans attack with 9 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Americans roll dice for 9 infantry in South Europe, round 2 : 2/9 hits, 1.50 expected hits
Germans roll dice for 2 armour in South Europe, round 2 : 1/2 hits, 0.67 expected hits
2 armour owned by the Germans and 1 infantry owned by the Americans lost in South Europe
Americans win, taking South Europe from Germans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Americans
6 transports moved from North Sea Zone to East Canada Sea Zone
2 armour and 8 infantry moved from West Canada to East Canada Sea Zone
2 armour, 8 infantry and 6 transports moved from East Canada Sea Zone to North Sea Zone
2 armour and 8 infantry moved from North Sea Zone to Finland Norway
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in West US Sea Zone
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 1 fighter and 26 infantry moved from East Europe to Germany
7 armour moved from Karelia S.S.R. to Germany
1 fighter moved from Russia to Yakut S.S.R.
2 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Germany
Russians attack with 12 armour, 1 fighter and 26 infantry
Germans defend with 1 aaGun, 1 factory and 21 infantry
AA fire in Germany : 0/1 hits, 0.17 expected hits
Russians roll dice for 12 armour, 1 fighter and 26 infantry in Germany, round 2 : 11/39 hits, 10.83 expected hits
Germans roll dice for 21 infantry in Germany, round 2 : 6/21 hits, 7.00 expected hits
6 infantry owned by the Russians and 11 infantry owned by the Germans lost in Germany
Russians roll dice for 12 armour, 1 fighter and 20 infantry in Germany, round 3 : 12/33 hits, 9.83 expected hits
Germans roll dice for 10 infantry in Germany, round 3 : 6/10 hits, 3.33 expected hits
6 infantry owned by the Russians and 10 infantry owned by the Germans lost in Germany
Russians captures 18PUs while taking Germans capital
Russians win, taking Germany from Germans with 12 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 27
Casualties for Russians: 12 infantry
Casualties for Germans: 21 infantry
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Karelia S.S.R. to Russia
1 fighter moved from Germany to Russia
Place Units - Russians
4 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 2.67
Japanese : 0.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to South Brazil Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 battleship and 2 infantry; Remaining resources: 6 PUs;
Combat Move - British
3 armour, 1 bomber, 2 fighters and 14 infantry moved from India to French Indo China
4 fighters moved from Syria Jordan to French Indo China
Combat - British
Battle in French Indo China
British attack with 3 armour, 1 bomber, 6 fighters and 14 infantry
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 10 infantry
AA fire in French Indo China : 2/7 hits, 1.17 expected hits
2 fighters owned by the British lost in French Indo China
British roll dice for 3 armour, 1 bomber, 4 fighters and 14 infantry in French Indo China, round 2 : 3/22 hits, 6.50 expected hits
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 10 infantry in French Indo China, round 2 : 7/15 hits, 5.83 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 7 infantry owned by the British lost in French Indo China
British roll dice for 3 armour, 1 bomber, 4 fighters and 7 infantry in French Indo China, round 3 : 3/15 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 3 fighters and 8 infantry in French Indo China, round 3 : 6/12 hits, 5.00 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China
1 infantry owned by the British and 3 armour owned by the British retreated to India
Japanese win with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is -33
Casualties for British: 2 fighters and 13 infantry
Casualties for Japanese: 1 bomber and 5 infantry
Non Combat Move - British
1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 bomber moved from French Indo China to India
4 fighters moved from French Indo China to India
1 battleship and 1 transport moved from North Sea Zone to West Mediteranean Sea Zone
Place Units - British
1 battleship placed in Mozambique Sea Zone
2 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -5.83
Japanese : 2.17
AA fire in French Indo China : : 0.83
…well. THAT was interesting. I selected your bomber as a casualty early in that battle because there was over a 99% chance of success and I figured I was giving you the best defense. But wow that didn’t work out. In the future, all naval battles and in any land battle, we’ll need to check with each other and verify “order of loss” i.e. ask the other guy which pieces he wants to lose first and in which order…
good shooting…
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Kwangtung to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 infantry moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to French Indo China
3 fighters moved from French Indo China to Indian Ocean Sea Zone
1 transport moved from French Indo China Sea Zone to North Australia Sea Zone
2 battleships and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
Combat - Japanese
Battle in Indian Ocean Sea Zone
Japanese attack with 3 fighters
British defend with 1 transport
Japanese roll dice for 3 fighters in Indian Ocean Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in Indian Ocean Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Indian Ocean Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.17
Russians : 0.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 fighters and 2 transports; Remaining resources: 4 PUs;
Non Combat Move - Americans
1 transport moved from West US Sea Zone to Midway Sea Zone
1 infantry moved from Midway to Midway Sea Zone
1 infantry and 1 transport moved from Midway Sea Zone to West US Sea Zone
1 infantry moved from West US Sea Zone to West Canada
8 infantry moved from West US to West Canada
2 armour moved from West US to West Canada
6 transports moved from North Sea Zone to West Mediteranean Sea Zone
2 armour moved from Finland Norway to Russia
8 infantry moved from Finland Norway to Karelia S.S.R.
1 aaGun moved from South Europe to East Europe
1 aaGun moved from West Europe to South Europe
Place Units - Americans
2 fighters placed in West US
2 transports placed in West US Sea Zone
Turn Complete - Americans
Americans collect 44 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun moved from Novosibirsk to Evenki National Okrug
4 armour moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
12 armour moved from Germany to Karelia S.S.R.
14 infantry moved from Germany to East Europe
1 submarine moved from North Sea Zone to West Mediteranean Sea Zone
Place Units - Russians
7 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from South Brazil Sea Zone to South Argentina Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from India to North Australia Sea Zone
4 fighters moved from India to Sinkiang
1 infantry moved from India to Sinkiang
Combat - British
Battle in North Australia Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in North Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in North Australia Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Sinkiang
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from Sinkiang to India
1 battleship, 1 carrier, 3 submarines and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from West Europe to West Mediteranean Sea Zone
1 battleship, 2 infantry and 1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
1 bomber moved from North Australia Sea Zone to India
Place Units - British
1 fighter and 2 infantry placed in India
2 infantry placed in South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.33
@Echo281 order of loss if you attack the british ships off India: subs first. then transport, carrier and finally, battleship
order of loss if you attack India: british infantry/tanks then bomber, then fighters
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 35 on tech rolls
Japanese roll 4,6,4,4,6,1,4 and gets 2 hits
Japanese discover Long Range Aircraft and Heavy Bomber
Activate Technology - Japanese
Japanese activating Long Range Aircraft and Heavy Bomber
Combat Move - Japanese
3 infantry moved from Kwangtung to French Indo China
1 armour moved from Yakut S.S.R. to Kwangtung
6 infantry moved from Manchuria to Kwangtung
1 infantry moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to French Indo China
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
Non Combat Move - Japanese
1 infantry moved from French Indo China to Sinkiang
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Agreed. I always use the “common sense” order of casualties, not the computer’s “attack/defense” method.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from West Canada to West US Sea Zone
1 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from West Canada to West US Sea Zone
1 battleship, 1 carrier, 2 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
2 infantry moved from Solomon Islands Sea Zone to Solomon Islands
2 fighters moved from West US to Solomon Islands Sea Zone
Combat - Americans
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
8 infantry moved from South Europe to Central Mediteranean Sea Zone
8 infantry and 4 transports moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
8 infantry moved from East Mediteranean Sea Zone to Syria Jordan
1 transport moved from West Mediteranean Sea Zone to Black Sea Zone
1 aaGun moved from East Europe to Black Sea Zone
1 aaGun moved from Black Sea Zone to Caucasus
1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
8 infantry moved from Karelia S.S.R. to Russia
2 armour moved from Russia to Evenki National Okrug
Place Units - Americans
1 carrier and 2 transports placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Evenki National Okrug to Sinkiang
4 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
6 armour moved from Russia to Yakut S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 10 armour and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 10 armour and 2 infantry in Yakut S.S.R., round 2 : 4/12 hits, 5.33 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 10 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Evenki National Okrug
6 infantry moved from Russia to Evenki National Okrug
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Russia to Evenki National Okrug
14 infantry moved from East Europe to Karelia S.S.R.
1 submarine moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
12 armour moved from Karelia S.S.R. to Evenki National Okrug
Place Units - Russians
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from South Argentina Sea Zone to South Pacific Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from India to Sinkiang
1 bomber moved from Sinkiang to China
1 bomber moved from China to Kwangtung
1 infantry moved from India to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Kwangtung to India
1 bomber moved from United Kingdom to India
1 aaGun moved from Finland Norway to Karelia S.S.R.
2 infantry moved from Syria Jordan to East Mediteranean Sea Zone
2 infantry and 1 transport moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
1 battleship moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
2 infantry moved from South Africa to Mozambique Sea Zone
2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
1 fighter moved from India to Indian Ocean Sea Zone
Place Units - British
3 infantry placed in India
1 transport placed in Mozambique Sea Zone
1 infantry placed in South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 fighter moved from French Indo China to Wake Island Sea Zone
1 fighter moved from French Indo China to East Indies Sea Zone
1 armour moved from Manchuria to Sinkiang
Combat - Japanese
Battle in Wake Island Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in Wake Island Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in East Indies Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in East Indies Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Indies Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Sinkiang
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Sinkiang
Americans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Wake Island Sea Zone to Japan
1 fighter moved from East Indies Sea Zone to French Indo China
1 armour and 6 infantry moved from Kwangtung to French Indo China
1 infantry moved from Manchuria to China
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : -0.17
Americans : 0.17
Japanese : 0.00