• TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Syria
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 1 cruiser, 1 submarine and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser, 1 submarine and 1 transport
                Casualties for Italians: 1 submarine
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 2 fighters and 2 transports
                British defend with 1 carrier and 2 fighters
                    Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 carrier and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    British roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Italians: 1 cruiser and 1 fighter
                Casualties for British: 1 carrier and 2 fighters
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Syria
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Bulgaria
            1 armour moved from Albania to Bulgaria
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 1,17
    French : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Malaya
            2 fighters moved from New Zealand to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Malaya
            2 fighters moved from New Zealand to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,67
    French : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma OBS, jeg måtte lige redigere en fransk destroyer, så husk at spille det seneste manual gamesave.


  • @Enigma Jeg kom til at trykke “done”, så du skal spille den, der hedder Germans round 2.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 bombers, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Western Germany to Greece
            2 bombers moved from Western Germany to United Kingdom
            4 tactical_bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma yep. Vil du intercepte i London?



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 bombers, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Western Germany to Greece
            2 bombers moved from Western Germany to United Kingdom
            4 tactical_bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 10 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/5 hits, 0,83 expected hits
                    AA fire in United Kingdom : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 1,6,4,1,2 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 7, airfield = 6
            Battle in Greece
                Germans attack with 2 fighters and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 2 fighters and 5 infantry in Greece, round 2 : 0/7 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 fighters and 4 infantry in Greece, round 3 : 1/6 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 fighters and 3 infantry in Greece, round 4 : 3/5 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Greece to Southern Italy
            1 bomber moved from United Kingdom to Western Germany
            4 tactical_bombers moved from United Kingdom to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 122 Sea Zone to 119 Sea Zone
            5 armour moved from France to Germany
            1 armour moved from France to Germany
            3 infantry moved from Yugoslavia to Romania
            2 artilleries moved from Yugoslavia to Romania
            3 armour moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 artilleries moved from France to Normandy Bordeaux
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            3 infantry placed in Normandy Bordeaux
            3 artilleries placed in Poland
            3 artilleries placed in Romania
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Neutral_Allies : -1,67
    AA fire in United Kingdom : : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            7 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 armour moved from Bryansk to Belarus
            2 mech_infantrys moved from Bryansk to Belarus
            2 mech_infantrys moved from Russia to Bryansk
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            7 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Jehol to Suiyuyan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            4 infantry moved from Manchuria to Korea
            1 fighter moved from Kiangsu to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 fighter and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/17 hits, 9,00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Kiangsu
            2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 artilleries moved from 36 Sea Zone to Kwangsi
            3 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Korea to Manchuria
    
        Place Units - Japanese
            4 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Kiangsu
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Russians : -0,33
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
            Americans undo move 4.
            Americans undo move 4.
            Americans undo move 3.
            2 bombers placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
            Americans undo move 4.
            Americans undo move 4.
            Americans undo move 3.
            2 bombers placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 29 PUs; 
            British buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            1 tactical_bomber moved from India to Iraq
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 99 Sea Zone
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            4 fighters moved from United Kingdom to 104 Sea Zone
    
        Combat - British
            Battle in 106 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 104 Sea Zone
                British attack with 4 fighters
                Germans defend with 1 cruiser
                    British roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 104 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser
            Battle in Iraq
                British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 2 destroyers and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 2 transports
                    British roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
    
        Non Combat Move - British
            1 bomber moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from Iraq to Persia
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Alexandria
            3 fighters moved from 104 Sea Zone to United Kingdom
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            3 aaGuns and 8 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 armour moved from India to Yunnan
            2 fighters moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from French West Africa to French Central Africa
    
        Place Units - British
            1 factory_minor placed in Persia
            1 infantry placed in Union of South Africa
            2 transports placed in 106 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from French Central Africa: 1 fighter
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,4,4,3,6,5,5
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 3,00
    Italians : -0,17
    Chinese : 0,33
    Neutral_Axis : 0,00
    Japanese : -0,33
    

    Savegame


  • @Enigma nå, min plan var originalt at sørge for at bygge en flåde op med Tyskland, men det er umuligt, hvis jeg også vil ta Rusland. Planen var. at de allierede netop ik havde en kæmpe flåde, men kan se, at det - igen - vil ende med en kæmpe flåde og 12 transportere vest på og at jeg ikke når at ta moskva inden vest europa falder. Jeg kan simpelthen ikke finde ud af at være tyskland. Jeg er aldrig stærk nok til at ta Moskva - ik engang når jeg totalt negligerer vesteuropa. Hvis jeg på nogen måde forsøger at være forsigtigt vest på, så er Rusland stærkere end jeg er i tur 3 eller 4 i østeuropa.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            2 artilleries and 2 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            2 armour moved from Bulgaria to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Italians lost in 96 Sea Zone
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Italians lost in 96 Sea Zone
                French win, taking Gibraltar from British with 1 cruiser remaining. Battle score for attacker is -14
                Casualties for Italians: 1 bomber and 1 fighter
                Casualties for French: 1 destroyer
            Battle in Egypt
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : -0,33
    French : 0,67
    

    Savegame


  • @Makalakalane Nu er vi jo kun i runde 2. Intet er da afgjort - overhovedet…! Tyskland får oftest en hær, som russerne ikke kan angribe og med luftwaffe presses Rusland tilbage. Du kan ikke undgå, at vestmagterne får en flåde. Men Tysklands fordel er jo, at den flåde i virkeligheden ikke kan bruges til andet end at beskytte transportere. Kæmp på land, når luftwaffe ikke længere kan true flåden… Landenheder, landenheder, landenheder… I min verden er bombning af London en mulighed, når man vil lave sealion. Ellers bygger UK bare udenom indtil det bliver nødvendigt at reparere og så er de stærke nok.


  • @Enigma ja, men jeg kunne jo ikke bruge mine fly til andet i den runde. Jeg har forsøgt både at bygge 40 landenheder i løbet af de første 3-4 runder, forsøgt at bygge 10 tanks i runde 2, 8-9 tanks i runde 3 osv derudaf og stadig ikke være stærk nok til at ta Moskva inden vesteuropa er faldet.


  • @Makalakalane Hvad så, at alliancen går i land i Vesteuropa…? De smides bare ud igen. Og det sker først for alvor i runde 4-5, når US er med. Mht. til Rusland, ja, der skal mange landenheder til og de skal bygges tidligt, mens der er ro på vestfronten.

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