Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Non Combat Move - Americans 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to India 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Tobruk 1 fighter moved from United Kingdom to 91 Sea Zone
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Non Combat Move - Americans 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to India 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from 80 Sea Zone to India 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Tobruk 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in India British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 6 armour in India, round 2 : 3/6 hits, 3.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 armour and 2 fighters in India, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits 1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India retreated to India Japanese win with 3 armour remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Japanese: 3 armour Non Combat Move - British 1 fighter moved from India to West India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 1 armour and 3 infantry moved from Iraq to 80 Sea Zone 1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 fighter moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt British undo move 1. 1 armour and 2 fighters placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.50 Japanese : 0.00
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Baltic States
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy 2 artilleries moved from France to Southern France 2 infantry moved from Greece to Albania 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry placed in Southern France 1 infantry placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -0.67
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to West India
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to West India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - French
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 armour moved from Poland to Novgorod 3 infantry moved from Ukraine to Rostov 2 fighters moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov 1 tactical_bomber moved from Romania to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 armour moved from Poland to Novgorod 3 infantry moved from Ukraine to Rostov 2 fighters moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov 1 tactical_bomber moved from Romania to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Novgorod Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Rostov to Romania 1 tactical_bomber moved from Novgorod to Eastern Poland 3 armour, 1 artillery and 17 infantry moved from Poland to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 3 armour moved from Romania to Eastern Poland 3 aaGuns, 21 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 3 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 armour placed in Romania 3 infantry placed in Ukraine 1 infantry placed in Normandy Bordeaux 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Baltic States 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Volgograd to Rostov 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 7 infantry moved from Vologda to Archangel
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Baltic States 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Volgograd to Rostov 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery and 7 infantry moved from Vologda to Archangel Combat - Russians Battle in Novgorod Russians attack with 4 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/8 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter and 2 infantry Casualties for Italians: 2 armour Battle in Ukraine Russians attack with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys in Ukraine, round 2 : 21/59 hits, 14.83 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : 1.50 Russians : 5.67
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 3 artilleries and 3 infantry moved from 79 Sea Zone to West India 3 armour moved from India to West India 1 bomber moved from Malaya to West India 2 fighters moved from 37 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 3 artilleries and 3 infantry moved from 79 Sea Zone to West India 3 armour moved from India to West India 1 bomber moved from Malaya to West India 2 fighters moved from 37 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 6/10 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Japanese 2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 4 : 5/8 hits, 3.67 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone Japanese roll dice for 1 battleship in 80 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 80 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -64 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber Battle in West India Japanese attack with 3 armour, 3 artilleries, 1 bomber and 3 infantry British defend with 2 artilleries, 1 fighter and 3 infantry; ANZAC defend with 1 fighter Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 3/10 hits, 4.17 expected hits UK_Pacific roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 4/7 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in West India Japanese roll dice for 3 armour, 2 artilleries and 1 bomber in West India, round 3 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 artilleries and 2 fighters in West India, round 3 : 2/4 hits, 2.00 expected hits 2 artilleries owned by the Japanese and 2 artilleries owned by the British lost in West India Japanese roll dice for 3 armour and 1 bomber in West India, round 4 : 4/4 hits, 2.17 expected hits UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC, 2 armour owned by the Japanese and 1 fighter owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry Casualties for British: 2 artilleries, 1 fighter and 3 infantry Casualties for ANZAC: 1 fighter Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from West India to India 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 2 fighters moved from Japan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 37 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 3 submarines placed in 19 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1.00 ANZAC : -0.33 UK_Pacific : 1.67 Japanese : -5.00
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 tactical_bombers moved from Eastern United States to 110 Sea Zone 5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 tactical_bombers moved from Eastern United States to 110 Sea Zone 5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java Combat - Americans Battle in 35 Sea Zone Americans attack with 2 bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from 35 Sea Zone to Guam 1 bomber moved from 35 Sea Zone to Guam 1 fighter moved from Wake Island to Guam 1 tactical_bomber moved from Wake Island to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Persia to 80 Sea Zone 1 armour moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Eastern Persia 1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Trans-Jordan to Eastern Persia 1 fighter moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria 1 artillery moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from 110 Sea Zone to Scotland 1 fighter moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 infantry moved from Union of South Africa to Rhodesia 1 carrier moved from 80 Sea Zone to 81 Sea Zone 2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 armour and 2 infantry moved from 39 Sea Zone to India