@mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…
ClintA (Axis) and Erinmores (Allies)
-
Goofed on the handover but learning :) Thanks for the advice, took you up on it. Appreciate the teaching/advice
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 cruiser moved from 93 Sea Zone to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@ClintA no worries. Top of the round, Germany is up…
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries, 1 fighter and 8 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans Germans creates battle in territory 109 Sea Zone
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 infantry moved from Slovakia Hungary to Yugoslavia 1 armour, 2 artilleries, 1 fighter and 7 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter and 8 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/12 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Holland Belgium 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Western Germany 1 fighter moved from Yugoslavia to Greater Southern Germany Place Units - Germans 3 armour placed in Germany 2 fighters and 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 submarine and 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 Neutral_Allies : -0.33
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 infantry moved from Slovakia Hungary to Yugoslavia 1 armour, 2 artilleries, 1 fighter and 7 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter and 8 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/12 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Holland Belgium 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Western Germany 1 fighter moved from Yugoslavia to Greater Southern Germany Place Units - Germans 3 armour placed in Germany 2 fighters and 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 submarine and 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 Neutral_Allies : -0.33
-
Sorry goofed on first attempt, I’ll get the hang of it eventually :)
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:50:56 PM
Savegame -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 8 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 2 aaGuns moved from Bryansk to Western Ukraine 1 armour moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 tactical_bomber moved from Western Ukraine to Caucasus 1 fighter moved from Russia to Belarus 2 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Ukraine 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 6 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 4 infantry moved from Manchuria to Jehol 1 artillery, 1 fighter and 3 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in Philippines Japanese attack with 1 armour and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/14 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung Place Units - Japanese 2 armour and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 Japanese : 1.67
-
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 6 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 4 infantry moved from Manchuria to Jehol 1 artillery, 1 fighter and 3 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in Philippines Japanese attack with 1 armour and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/14 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung Place Units - Japanese 2 armour and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 Japanese : 1.67
-
@ClintA Hi Clint, you purchased 12 ipc in tanks, 8 ipc in artillery and have zero transports. You could have purchase a factory for 12 (Kiangsu) or for 20 total - 2 transports (14), one tank (6) to be in position to resupply four troops to mainland next round. What you bought is 3 turns from action - Rnd 2: buy; Rnd 3 (either buy 2 or) move 2 existing transports, Rnd 4 move and Land, Rnd 5 engage…unless China brings the war to you…
-
@ClintA also, definitely take French Indo – if you think you can hold it. Great place to build a factory for Japan.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.33
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 artillery and 2 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Hunan 1 artillery and 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hunan, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 4/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 4.33 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 artillery and 2 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Hunan 1 artillery and 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hunan, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 4/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Kenya Combat - British British creates battle in territory 109 Sea Zone Battle in Kenya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking 109 Sea Zone from Germans, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 artillery moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns, 1 fighter, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 3 infantry moved from Malaya to Shan State 1 bomber moved from United Kingdom to French Equatorial Africa 1 battleship moved from 109 Sea Zone to 112 Sea Zone 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to French West Africa 1 fighter moved from Malta to Egypt 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 artillery moved from Ontario to Quebec 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 99 Sea Zone to 81 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 0.50 Italians : -0.33 Americans : -0.33 Chinese : 4.33 Japanese : 0.33
-
Thanks for the advice… steep learning curve :)
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 destroyer French defend with 1 cruiser Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 fighter moved from 94 Sea Zone to Tunisia 1 bomber moved from 94 Sea Zone to Tunisia 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33 French : -0.83
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 destroyer French defend with 1 cruiser Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 fighter moved from 94 Sea Zone to Tunisia 1 bomber moved from 94 Sea Zone to Tunisia 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33 French : -0.83