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    ClintA

    @ClintA

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    Best posts made by ClintA

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hi I’m ClintA, journalist, airsofter and most lately Axis and Allies fan in Northern Ireland. Have the Global 40 set-up and now trying to recruit opponents on the Emerald Isle.

      Just in process of creating my custom table, few bits and bobs to finish… as you can tell I’m no carpenter but Siredblood’s videos did provide plenty of inspiration.

      FD42E44F-FA0E-42B3-A2C7-AD038797F63C.jpeg

      posted in Welcome
      C
      ClintA

    Latest posts made by ClintA

    • RE: ClintA (Axis) and Erinmores (Allies)

      Apologies for the delay coming back, country put in lockdown last night and wife has nabbed my laptop, I’ll get back in game as soon as I can

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Happy to try again, I have a lot to learn and appreciate the steer. Have to confess I have no clue about bid etc but if you keep dropping hints I’ll try to make it competitive for you

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Japanese round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 infantry moved from 43 Sea Zone to Borneo
              1 tactical_bomber moved from 43 Sea Zone to Borneo
      
          Combat - Japanese
              Battle in Borneo
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Americans defend with 2 infantry; ANZAC defend with 1 fighter
                      Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
                      UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
                  Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
                  Casualties for ANZAC: 1 fighter
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Borneo to 43 Sea Zone
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 armour moved from 20 Sea Zone to Kwangtung
              1 armour moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
      
          Place Units - Japanese
              1 factory_minor placed in Kwangtung
              4 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.33
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 infantry moved from 43 Sea Zone to Borneo
              1 tactical_bomber moved from 43 Sea Zone to Borneo
      
          Combat - Japanese
              Battle in Borneo
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Americans defend with 2 infantry; ANZAC defend with 1 fighter
                      Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
                      UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
                  Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
                  Casualties for ANZAC: 1 fighter
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Borneo to 43 Sea Zone
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 armour moved from 20 Sea Zone to Kwangtung
              1 armour moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
      
          Place Units - Japanese
              1 factory_minor placed in Kwangtung
              4 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.33
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      @erinmores snow might encourage ‘social distancing’, scary times at moment

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      @erinmores Not too worried, yet, although we are moving towards a full lockdown, closing the bars is a big step :) How are things where you are?

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Germans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Holland Belgium to 112 Sea Zone
              1 battleship moved from 113 Sea Zone to 112 Sea Zone
              1 cruiser moved from 113 Sea Zone to 112 Sea Zone
              1 bomber moved from Holland Belgium to 112 Sea Zone
              1 armour moved from Yugoslavia to Southern Italy
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 112 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              1 bomber moved from 112 Sea Zone to Western Germany
              1 fighter moved from 112 Sea Zone to Holland Belgium
              1 fighter moved from 112 Sea Zone to Holland Belgium
      
          Place Units - Germans
              6 armour placed in Germany
              2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Holland Belgium to 112 Sea Zone
              1 battleship moved from 113 Sea Zone to 112 Sea Zone
              1 cruiser moved from 113 Sea Zone to 112 Sea Zone
              1 bomber moved from Holland Belgium to 112 Sea Zone
              1 armour moved from Yugoslavia to Southern Italy
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 112 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              1 bomber moved from 112 Sea Zone to Western Germany
              1 fighter moved from 112 Sea Zone to Holland Belgium
              1 fighter moved from 112 Sea Zone to Holland Belgium
      
          Place Units - Germans
              6 armour placed in Germany
              2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Sorry for the delay coming back, hectic couple of days at work (even though working from home now). Move made, for what its worth :) Hope you are well, I’m coming down with the cold, I hope. Have a cough so not going out in public much :)

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Italians round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry moved from 97 Sea Zone to Greece
              1 infantry moved from 97 Sea Zone to Greece
              1 armour moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
              1 artillery and 1 fighter moved from Tunisia to Algeria
              1 fighter moved from Southern Italy to Greece
              1 armour moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 mech_infantry moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 1 armour, 1 fighter and 6 infantry
                  Neutral_Allies defend with 3 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 1/8 hits, 2.00 expected hits
                      Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 3 infantry
              Battle in Egypt
                  Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                  British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                      British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                  Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 cruiser moved from 92 Sea Zone to 95 Sea Zone
              1 destroyer moved from 92 Sea Zone to 95 Sea Zone
              1 fighter moved from Greece to Southern Italy
              1 fighter moved from Algeria to Tunisia
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 armour placed in Northern Italy
              1 armour placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      British : 0.33
      Neutral_Allies : 0.00
      

      Savegame

      posted in Play Boardgames
      C
      ClintA