Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - British
            Battle in Sicily
            Battle in Sardinia
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Persia to India
            3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 marine moved from Burma to India
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 fighters placed in Egypt
            British undo move 1.
            3 fighters placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @TheShrike said in Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod:

    Oof; big mistake on my part. Max defense, BB dies last please.

    @TheShrike said in Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod:

    Oof; big mistake on my part. Max defense, BB dies last please.

    @TheShrike that little russian sub can be handy sometimes! I was surprise you did not bring back you navy in safe place near W.G, I thought it was worth it to send my sub regardless of the result.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 95 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2,6,2,5,2,4,3,2,2
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 fighters moved from Normandy Bordeaux to 104 Sea Zone
            4 bombers moved from Western Germany to 104 Sea Zone
            3 fighters and 5 tactical_bombers moved from Bryansk to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 4 bombers and 2 fighters
                Americans defend with 2 cruisers, 4 destroyers, 2 marines and 2 submarines
                2 submarines owned by the Americans Submerged
                    Germans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    Americans roll dice for 2 cruisers and 4 destroyers in 104 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    4 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 4 bombers in 104 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Americans roll dice for 2 cruisers in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    2 cruisers owned by the Americans, 2 bombers owned by the Germans and 2 marines owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 bombers and 2 fighters
                Casualties for Americans: 2 cruisers, 4 destroyers and 2 marines
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 5 tactical_bombers
                British defend with 1 mech_infantry; Russians defend with 3 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5.00 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            3 fighters and 5 tactical_bombers moved from Caucasus to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
            1 bomber and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,3,5,1,4,5,3,6,3
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : 0.67
    Russians : -1.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Vologda
            2 infantry moved from Tambov to Rostov
            4 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            2 aaGuns and 11 infantry moved from Samara to Russia
            4 fighters moved from Rostov to Russia
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 transports moved from 37 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to Philippines
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            2 battleships, 6 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
            1 fighter moved from Japan to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
            2 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Sakha to Yakut S.S.R.
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 5.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
            3 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            3 infantry moved from Kwangtung to Kiangsi
            3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
            2 fighters moved from Japan to Kiangsi
            1 fighter moved from 21 Sea Zone to Kiangsi
            3 artilleries and 3 infantry moved from Malaya to Shan State
            2 mech_infantrys moved from Korea to Jehol
    
        Place Units - Japanese
            10 mech_infantrys placed in Korea
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 1.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            3 armour and 2 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 3 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 3 mech_infantrys
                    British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 3 armour and 1 mech_infantry in Caucasus, round 4 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 fighters moved from Gibraltar to Norway
            1 tactical_bomber moved from Gibraltar to Norway
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Egypt to Persia
            3 fighters moved from Persia to Russia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to India
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
            EDIT: Adding units owned by British to Eire: 1 mech_infantry
            EDIT: Changing ownership of Eire from Neutral_Allies to British
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -1,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Northern Italy to Romania
            1 bomber moved from Southern Italy to Ukraine
            5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,6,1,5,6,1,5,5,2
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            3 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
            1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
            4 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Germany to 112 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 0/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 25 damage total.  Damaged units is as follows: factory_major = 20, airfield = 5
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Americans defend with 4 transports
                    1 transport owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Americans: 4 transports
                Casualties for British: 1 transport
            Battle in Tambov
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Germany to Eastern Poland
            4 bombers moved from United Kingdom to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 bombers and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,4,1,6,1,2,1,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Defenders Fire,  : : -1.00
    Attackers Fire,  : : -0.67
    Russians : -1.33
    AA fire in United Kingdom : : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            3 fighters moved from Russia to Tambov
            3 fighters moved from Russia to Vologda
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Russia
            3 fighters moved from Tambov to Russia
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Persia to India
            1 infantry moved from Shensi to Hopei
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
            2 infantry and 3 mech_infantrys moved from Jehol to Chahar
            3 infantry moved from Kiangsi to Anhwe
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to Hunan
            2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
            3 fighters and 1 tactical_bomber moved from Kiangsi to Chahar
            6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
            2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            3 fighters and 1 tactical_bomber moved from Chahar to Buyant-Uhaa
            10 mech_infantrys moved from Korea to Jehol
            1 aaGun moved from Jehol to Buyant-Uhaa
            3 infantry moved from Kwangtung to Kwangsi
            3 artilleries and 2 infantry moved from Shan State to French Indo China
            8 fighters and 4 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            10 mech_infantrys placed in Korea
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 2.00
    Japanese : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            3 armour and 1 mech_infantry moved from Caucasus to Rostov
            3 fighters moved from Russia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 3 armour, 3 fighters and 1 mech_infantry
                Germans defend with 3 infantry
                    British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 3 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 infantry moved from Burma to India
            1 fighter moved from Persia to India
            3 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Iraq to Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 1 infantry moved from Norway to Finland
            2 fighters and 1 tactical_bomber moved from Norway to Russia
            3 fighters moved from Rostov to Russia
            3 fighters moved from United Kingdom to Finland
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            3 fighters placed in Persia
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Ukraine to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1,4,2,3,2,5,6,5,2,5,2
            Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Combat Move - French
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to Russia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by French to Finland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Russia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Sov, a good game. I think I will concede. Barbarossa has stalled out and the Japanese have lost the initiative in the Pac. Well done!

  • '19

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