G20 BM3 OwlGod (axis( vs sovietishcat (allies)


  • Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move

  • '19

    @OwlGod You cannot let you plane sink in the water, you have to bring your carrier.

  • '19

    @OwlGod I don’t want to create conflict so I will ask Adam and see what he says.

  • '19

    @OwlGod Ok you are right, geez that hurts, next time I will know :blush:


  • ok its a sucky rule but its legit

  • '19

    @OwlGod If you send 4 or more bombers on Russia, I will not intercept.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
            EDIT: Turning off Edit Mode
            Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 33 Sea Zone to 35 Sea Zone
            8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
            Battle in Philippines
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Midway
                    Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway
                Japanese win with no units remaining. Battle score for attacker is -15
                Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
            7 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Normandy Bordeaux
            1 destroyer and 9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 fighter moved from Iraq to Kazakhstan
            2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
            2 fighters moved from Russia to Kazakhstan
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Eastern Persia
            1 fighter moved from Kazakhstan to Tsinghai
            2 infantry moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Iraq
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -0,33
    Americans : -2,17
    Chinese : -0,50
    Japanese : 3,17
    

    Savegame

  • '19

    @OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):

    I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.

    No problems.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery, 2 fighters and 1 mech_infantry
                British defend with 1 infantry; Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Bryansk
            3 infantry moved from Northern Italy to France
            13 infantry moved from Denmark to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,4,2,3,4,5,3
            Italians collect 8 PUs (7 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
            EDIT: Turning off Edit Mode
            Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 33 Sea Zone to 35 Sea Zone
            8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
            Battle in Philippines
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Midway
                    Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway
                Japanese win with no units remaining. Battle score for attacker is -15
                Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
            7 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Normandy Bordeaux
            1 destroyer and 9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 fighter moved from Iraq to Kazakhstan
            2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
            2 fighters moved from Russia to Kazakhstan
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Eastern Persia
            1 fighter moved from Kazakhstan to Tsinghai
            2 infantry moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Iraq
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 artillery, 1 cruiser, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 64 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Americans to Central America: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -0,33
    Americans : -2,17
    Chinese : -0,50
    Japanese : 3,17
    

    Savegame


  • you can make your edits then do anzac/france

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            ANZAC collect 17 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            ANZAC collect 17 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,50
    

    Savegame

  • '19

    @OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):

    you can make your edits then do anzac/france

    @OwlGod done! Please use last file posted.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 bomber moved from Bryansk to Bulgaria
            1 armour and 1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Yugoslavia to Bulgaria
            3 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 fighter moved from Western Germany to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Holland Belgium
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in Albania
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
                Germans win, taking Albania from Americans with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Bulgaria
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                    Germans roll dice for 1 bomber in Bulgaria, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Bulgaria
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Russians win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Bryansk
            3 tactical_bombers moved from Western Germany to Bryansk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            4 fighters moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Southern France to Western Germany
            4 mech_infantrys moved from Germany to France
            1 marine moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 bomber moved from Bulgaria to Bryansk
            4 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Belarus
    
        Place Units - Germans
            1 artillery and 2 fighters placed in Western Germany
            3 infantry placed in France
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,2,6,1,2,3,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    British : -0.33
    Americans : -0.67
    Russians : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; 
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Eastern Persia
            1 fighter moved from Samara to Eastern Persia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 bombers moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Novgorod to Novosibirsk
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                Bombing raid in Russia rolls: 8,8,3,3,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    

    Savegame


  • submerge sub in z25?

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