DannyDuck716 (Axis) vs SmartyThompson (Allies) BM 3 Game 1


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            2 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Archangel
            2 artilleries and 2 infantry moved from Rostov to Caucasus
            2 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            16 infantry moved from Russia to Bryansk
            4 infantry moved from Volgograd to Tambov
            5 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.67
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 1 infantry moved from Manchuria to Korea
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            3 fighters and 3 tactical_bombers moved from Manchuria to Korea
            2 bombers moved from Japan to Korea
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 carriers moved from 36 Sea Zone to 33 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 artilleries and 5 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 artilleries and 3 infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hopei
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 4 artilleries and 3 infantry
                Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Korea to Kwangtung
            4 fighters and 4 tactical_bombers moved from Korea to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.67
    Japanese : 5.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 1 infantry moved from Manchuria to Korea
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            3 fighters and 3 tactical_bombers moved from Manchuria to Korea
            2 bombers moved from Japan to Korea
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 carriers moved from 36 Sea Zone to 33 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 artilleries and 5 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 artilleries and 3 infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hopei
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 4 artilleries and 3 infantry
                Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Korea to Kwangtung
            4 fighters and 4 tactical_bombers moved from Korea to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.67
    Japanese : 5.83
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Morocco
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            4 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 armour moved from Tanganyika Territory to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 tactical_bombers moved from Tanganyika Territory to Belgian Congo
            1 armour moved from India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 armour and 5 infantry moved from Kweichow to Szechwan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Morocco
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            4 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 armour moved from Tanganyika Territory to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 tactical_bombers moved from Tanganyika Territory to Belgian Congo
            1 armour moved from India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 armour and 5 infantry moved from Kweichow to Szechwan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            3 destroyers moved from 97 Sea Zone to 95 Sea Zone
            2 carriers moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            3 transports moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Iraq to Southern Italy
            1 fighter moved from Iraq to 95 Sea Zone
            3 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
    
        Non Combat Move - Italians
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 armour moved from Egypt to Iraq
    
        Place Units - Italians
            1 destroyer and 1 tactical_bomber placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
            Italians undo move 3.
            1 artillery and 2 infantry placed in Egypt
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            3 destroyers moved from 97 Sea Zone to 95 Sea Zone
            2 carriers moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            3 transports moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Iraq to Southern Italy
            1 fighter moved from Iraq to 95 Sea Zone
            3 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
    
        Non Combat Move - Italians
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 armour moved from Egypt to Iraq
    
        Place Units - Italians
            1 destroyer and 1 tactical_bomber placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
            Italians undo move 3.
            1 artillery and 2 infantry placed in Egypt
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 36 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Italians to 37 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
            EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Removing units owned by Italians from 37 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Italians to 58 Sea Zone: 1 cruiser
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Kweichow to Szechwan
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Kweichow to Szechwan
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Kweichow to Szechwan
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 5 fighters moved from Smolensk to Bryansk
            EDIT: 1 bomber moved from Smolensk to Russia
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 infantry moved from Novgorod to Archangel
            8 artilleries moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Eastern Poland to Belarus
            4 artilleries moved from Poland to Eastern Poland
            3 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Novgorod to Archangel
            8 armour moved from Novgorod to Archangel
            1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            2 fighters moved from Southern Italy to Holland Belgium
            2 tactical_bombers moved from Southern Italy to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            7 artilleries and 4 infantry moved from Ukraine to Bessarabia
            6 infantry moved from Poland to Eastern Poland
            2 bombers moved from Western Ukraine to Novgorod
            6 infantry moved from Western Ukraine to Eastern Poland
            4 artilleries moved from Western Ukraine to Eastern Poland
            3 infantry moved from Finland to Norway
            4 artilleries moved from Finland to Norway
            1 armour moved from Finland to Novgorod
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry in Archangel, round 2 : 13/34 hits, 11.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 8 armour, 8 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Ukraine to Eastern Poland
            2 aaGuns moved from Novgorod to Archangel
            4 fighters moved from Holland Belgium to France
            4 tactical_bombers moved from Holland Belgium to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 2 infantry placed in Germany
            2 artilleries, 1 bomber and 2 infantry placed in Western Germany
            2 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.33
    Russians : 1.33
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 artilleries moved from Caucasus to Rostov
            4 infantry moved from Tambov to Rostov
            5 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Belarus
            2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
            1 infantry moved from Vologda to Nenetsia
            3 infantry moved from Vologda to Smolensk
            2 armour and 8 infantry moved from Russia to Smolensk
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 artilleries moved from Caucasus to Rostov
            4 infantry moved from Tambov to Rostov
            5 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Belarus
            2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
            1 infantry moved from Vologda to Nenetsia
            3 infantry moved from Vologda to Smolensk
            2 armour and 8 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys in Smolensk, round 2 : 5/60 hits, 12.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
    
        Place Units - Russians
            2 armour, 3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : -9.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 2 infantry moved from Kwangsi to Hunan
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Siam to French Indo China
            5 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            4 artilleries moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
            2 bombers moved from Kwangtung to Szechwan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Midway
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 4 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 4 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
                British defend with 1 armour and 5 infantry; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/16 hits, 6.67 expected hits
                    Chinese roll dice for 1 armour, 4 fighters and 7 infantry in Szechwan, round 2 : 5/12 hits, 5.50 expected hits
                    5 infantry owned by the Japanese, 2 infantry owned by the Chinese and 4 infantry owned by the British lost in Szechwan
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5.33 expected hits
                    Chinese roll dice for 1 armour, 4 fighters and 1 infantry in Szechwan, round 3 : 2/6 hits, 3.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 fighter owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for British: 1 armour and 5 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for ANZAC: 3 fighters
            Battle in Hawaiian Islands
                Japanese attack with 4 infantry
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
            EDIT: Adding units owned by Japanese to Korea: 1 aaGun
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : -3.33
    Japanese : -1.83
    

    Savegame

Suggested Topics

  • 7
  • 22
  • 26
  • 95
  • 37
  • 61
  • 116
  • 3.5k
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.0k

Users

39.3k

Topics

1.7m

Posts