Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    

    Savegame


  • @Sovietishcat

    I legit saw no other option but to attack Paris and fully expected to be surrendering about now when it failed and the U.S./U.K. occupied W. Germany for good

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_minor; Remaining resources: 2 PUs; 
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from 80 Sea Zone to West India
            3 bombers moved from Egypt to Caucasus
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 aaGun and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Americans : 1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,3,2,1,4,3,5,5,5
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from West India to Caucasus
            1 fighter moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Volgograd
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 2 carriers
            EDIT: Removing units owned by British from Caucasus: 1 bomber
            EDIT: Adding units owned by British to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger I did some edit at the end of uk but you were too fast to do Italian, so I did them after French.


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_upgrade, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Olgiy
                  Germans take Olgiy from Russians
            1 armour moved from Olgiy to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Baltic States to Bryansk
            1 mech_infantry moved from Tambov to Samara
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter moved from Western Germany to 97 Sea Zone
            1 armour moved from Tambov to Bryansk
            1 armour moved from Tambov to Rostov
            1 mech_infantry moved from Tambov to Bryansk
            1 armour moved from Russia to Bryansk
            1 fighter moved from Western Germany to 95 Sea Zone
            1 tactical_bomber moved from Tambov to Samara
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in 97 Sea Zone
                Germans attack with 1 fighter
                British defend with 4 submarines; Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans and 4 submarines owned by the British Submerged
                    Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 97 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Germans attack with 1 armour
                British defend with 1 infantry
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Rostov
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Samara
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Samara to Russia
            2 artilleries and 6 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Karelia
            7 infantry moved from Finland to Norway
            1 artillery and 2 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from 97 Sea Zone to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter moved from 95 Sea Zone to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 armour and 3 mech_infantrys moved from France to Greater Southern Germany
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            2 submarines moved from 114 Sea Zone to 113 Sea Zone
            4 artilleries moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Russia
            1 mech_infantry moved from Tambov to Russia
    
        Place Units - Germans
            3 infantry placed in Russia
            10 mech_infantrys placed in Western Germany
            Units in Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,2,5,4,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.50
    

    Savegame


  • @Sovietishcat

    Where did the two UK carriers go in the Indian Ocean?

  • '19

    @weddingsinger sz 81, forgot to edit them, can you please edit them at the end of japan?


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shantung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 mech_infantry moved from French Indo China to Burma
            2 mech_infantrys moved from French Indo China to Burma
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            3 bombers moved from Malaya to India
            1 armour moved from Kweichow to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 armour moved from Hunan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 armour moved from Hopei to Suiyuyan
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangsi to Burma
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
            1 fighter moved from Malaya to 55 Sea Zone
            2 fighters moved from French Indo China to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Suiyuyan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Burma
                Japanese attack with 4 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 3 mech_infantrys in Burma, round 4 : 0/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 mech_infantrys in Burma, round 5 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 6 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 mech_infantry in Burma, round 7 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 7 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                UK_Pacific win with 1 armour remaining. Battle score for attacker is -16
                Casualties for Japanese: 4 mech_infantrys
            Battle in India
                Japanese attack with 1 armour and 3 bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour and 3 bombers in India, round 2 : 3/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to 42 Sea Zone
            7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 battleship and 3 carriers moved from 41 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            3 bombers moved from India to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Malaya
            Japanese undo move 1.
            1 armour, 1 fighter and 1 tactical_bomber placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shantung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 mech_infantry moved from French Indo China to Burma
            2 mech_infantrys moved from French Indo China to Burma
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            3 bombers moved from Malaya to India
            1 armour moved from Kweichow to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 armour moved from Hunan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 armour moved from Hopei to Suiyuyan
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangsi to Burma
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
            1 fighter moved from Malaya to 55 Sea Zone
            2 fighters moved from French Indo China to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Suiyuyan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Burma
                Japanese attack with 4 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 3 mech_infantrys in Burma, round 4 : 0/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 mech_infantrys in Burma, round 5 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 6 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 mech_infantry in Burma, round 7 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 7 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                UK_Pacific win with 1 armour remaining. Battle score for attacker is -16
                Casualties for Japanese: 4 mech_infantrys
            Battle in India
                Japanese attack with 1 armour and 3 bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour and 3 bombers in India, round 2 : 3/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to 42 Sea Zone
            7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 battleship and 3 carriers moved from 41 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            3 bombers moved from India to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Malaya
            Japanese undo move 1.
            1 armour, 1 fighter and 1 tactical_bomber placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 81 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            3 bombers moved from Caucasus to Sikang
            1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            3 bombers moved from Caucasus to Sikang
            1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Sikang
                Americans attack with 3 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 3 bombers in Sikang, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            2 bombers moved from Sikang to Volgograd
            4 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer and 6 fighters moved from 26 Sea Zone to 54 Sea Zone
            5 destroyers and 6 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            4 fighters moved from Gibraltar to Greece
            2 bombers moved from Gibraltar to Greece
            1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 factory_minor placed in Greece
            5 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,50
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -2,17
    

    Savegame

  • '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Italians
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
                  British take Tambov from Germans
            2 bombers moved from Caucasus to Bryansk
            1 bomber moved from West India to Bryansk
            1 armour and 1 mech_infantry moved from West India to India
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
    

    Savegame

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