19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 15, airfield = 2
            Battle in Scotland
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win, taking Scotland from British with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            5 infantry moved from Bulgaria to Romania
            2 armour moved from Yugoslavia to Western Germany
            5 armour moved from France to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 armour moved from Poland to Western Germany
            2 artilleries moved from France to Western Germany
            4 mech_infantrys moved from France to Yugoslavia
            2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Western Germany
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 submarines moved from 106 Sea Zone to 118 Sea Zone
            1 infantry moved from Finland to Norway
            7 infantry moved from Poland to Germany
            1 infantry moved from Poland to Germany
    
        Place Units - Germans
            10 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • There was two battles i didn’t think you would scramble for as they were low odds.

    Sz 110 and London Air Raid. All AA guns missed, and damage is damage… but if you want to roll naval or air battles, you are more than welcome :) especially since you now benefit from the tactical knowledge of the rolls.

    Apologies for pushing it through but I was short on time and needed to get my turn out before logging off for the night! Hope thats fine.

  • '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
            2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
            1 artillery and 1 infantry moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Belarus
            5 infantry moved from Novgorod to Karelia
            3 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Rostov to Ukraine
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            3 armour placed in Novgorod
            1 artillery and 2 mech_infantrys placed in Ukraine
            2 artilleries placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I made a mistake, I was testing out some different looks for Japan and thought I was in LOCAL mode only. I rolled the Yunnan battle, then realized my error!. Please ignore. China got one hit, but was minced in one round.

    Out of respect i will guarantee the 1 chinese hit when I reroll the battle! and if you get more, than so be it! It’s not a pitch/pivotal battle or anything, japan just needed to be properly coordinated

  • '19

    @Toucan-son-of-sam That’s fine :relaxed:


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            4 fighters moved from Kwangsi to 38 Sea Zone
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 36 Sea Zone to 38 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            2 bombers, 4 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to Anhwe
            1 artillery moved from Anhwe to Hunan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Yunnan
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 8 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/21 hits, 10.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            8 tactical_bombers moved from Yunnan to Kwangsi
            5 fighters moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 aaGun, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
            1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 3.00
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone
            1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            4 bombers moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Western United States to 101 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            3 bombers placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 bomber moved from Malta to Kenya
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone
            1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            4 bombers moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Western United States to 101 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            3 bombers placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 8x factory_major; Remaining resources: 21 PUs; 
            British buy 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 bomber moved from Malta to Kenya
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Scotland
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Scotland, round 5 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 1 bomber and 1 infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kenya to Tanganyika Territory
            2 fighters moved from Scotland to United Kingdom
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            2 armour and 1 mech_infantry moved from Tobruk to Egypt
            3 artilleries moved from Tobruk to Alexandria
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 43 Sea Zone to 37 Sea Zone
    
        Place Units - British
            3 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.00
    Italians : 1.33
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            3 fighters moved from Java to India
            1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Algeria to Morocco
    

    Savegame

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            3 fighters moved from Java to India
            1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Algeria to Morocco
    
        Combat - French
            Battle in French Equatorial Africa
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in French Equatorial Africa
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -0.33
    ANZAC : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 118 Sea Zone to 109 Sea Zone
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Norway to 113 Sea Zone
            9 armour moved from Western Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            5 infantry moved from Germany to 113 Sea Zone
            9 armour, 8 infantry and 9 transports moved from 113 Sea Zone to 109 Sea Zone
            9 armour and 8 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 109 Sea Zone
            1 fighter moved from 111 Sea Zone to Eire
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Slovakia Hungary
            3 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Eire
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 9 armour, 2 bombers, 9 infantry and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 9 armour, 2 bombers and 9 infantry in United Kingdom, round 2 : 9/20 hits, 7.33 expected hits
                    British roll dice for 5 aaGuns, 1 artillery, 3 fighters and 9 infantry in United Kingdom, round 2 : 4/13 hits, 5.33 expected hits
                    5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 bombers and 5 infantry in United Kingdom, round 3 : 7/16 hits, 6.67 expected hits
                    British roll dice for 1 artillery, 3 fighters and 5 infantry in United Kingdom, round 3 : 4/9 hits, 4.00 expected hits
                    4 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 bombers and 1 infantry in United Kingdom, round 4 : 5/12 hits, 6.00 expected hits
                    British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                Germans captures 24PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 8 armour and 2 bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 1 armour, 9 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 7 infantry
                Casualties for French: 1 fighter and 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 fighter moved from Eire to Scotland
            4 infantry moved from Romania to Slovakia Hungary
            3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Slovakia Hungary
            4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 artillery moved from Western Germany to Germany
            3 aaGuns moved from Western Germany to Germany
            4 infantry moved from Finland to Norway
            2 bombers moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
    
        Place Units - Germans
            7 armour, 1 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Germans collect 47 PUs (2 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.00
    AA fire in United Kingdom : : 0.50
    

    Savegame


  • Assumed you wouldn’t scramble off UK. Up to you if you want to Roll. But I’m sure you’ll be busy conquering with RUSSIA! Yikes…

  • '19

    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Korea
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Eastern Poland to Poland
            1 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
    

    Savegame

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