@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
ATM 1v1
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier and 2 cruisers; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Central United States to Eastern United States 2 infantry moved from Western United States to Central United States 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Western United States to United Kingdom 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from 52 Sea Zone to Wake Island 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier and 2 cruisers placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Hupeh to Fukien 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Ningxia 1 infantry moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Fukien 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 factory and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo-China Thailand to India 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to India 1 fighter moved from 35 Sea Zone to India Combat - Japanese Battle in India Japanese attack with 1 armour, 1 bomber, 2 fighters and 5 infantry British defend with 1 aaGun, 1 fighter and 4 infantry AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 5 infantry in India, round 2 : 3/8 hits, 2.50 expected hits British roll dice for 1 fighter and 4 infantry in India, round 2 : 4/5 hits, 2.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in India, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 1 fighter and 4 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Manchuria 1 fighter moved from Burma to Manchuria 1 fighter moved from Burma to Manchuria 1 infantry moved from Kiangsu to Manchuria 1 bomber moved from India to Burma 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from India to 36 Sea Zone 1 fighter moved from Burma to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 bomber and 1 infantry placed in Japan 2 armour placed in Burma Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 1.33 AA fire in India : : 0.50 Japanese : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 5 infantry moved from Russia to Caucasus 2 armour moved from Russia to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 1 bomber moved from Belorussia to Caucasus 1 infantry moved from Soviet Far East to Buryatia S.S.R. Place Units - Russians 4 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 52 PUs; Germans buy 2 armour, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from France to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 1 infantry moved from East Poland to Belorussia 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Germany to Archangel 1 fighter moved from Germany to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 5 infantry in Archangel, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Germany 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Poland to East Poland 1 armour moved from Poland to Ukraine 1 armour moved from Poland to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 fighter moved from Morocco Algeria to Ukraine 1 infantry moved from Libya to Morocco Algeria Place Units - Germans 2 armour, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : -0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Norway 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 23 Sea Zone to 22 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Norway British attack with 1 armour, 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Norway, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Norway to 3 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 3 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Egypt 1 infantry moved from 15 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 armour moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 fighter moved from Morocco Algeria to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 3 armour, 1 fighter and 5 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 1 fighter and 5 infantry in Egypt, round 2 : 4/9 hits, 2.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 22 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Morocco Algeria 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Place Units - Italians 3 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -1.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 3 bombers moved from United Kingdom to Morocco Algeria 2 cruisers moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from Eastern United States to 12 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 46 Sea Zone to Solomon Islands 2 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery, 3 bombers and 2 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Italians defend with 1 fighter Americans roll dice for 2 cruisers in Morocco Algeria, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco Algeria, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Morocco Algeria, round 2 : 5/8 hits, 3.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 2 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 4 infantry 2 bombers owned by the Americans retreated Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Solomon Islands to 46 Sea Zone 2 bombers moved from Morocco Algeria to United Kingdom Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 3 infantry moved from Fukien to Kiangsu 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : 2.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 armour, 1 factory and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 armour moved from 34 Sea Zone to Persia 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Burma to Kwangtung 1 armour moved from Burma to Kwangtung 1 bomber moved from Burma to Kwangtung 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in Persia, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Japan Place Units - Japanese 1 factory placed in India 2 transports placed in 37 Sea Zone 3 armour placed in Manchuria 1 armour placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.67 Japanese : 1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 infantry moved from Eastern Ukraine to Russia 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Persia Russians attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Persia Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Persia, round 3 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians : 0.67 Japanese : -1.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 50 PUs; Germans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 3 Sea Zone 1 fighter moved from 5 Sea Zone to 3 Sea Zone 1 fighter moved from 5 Sea Zone to 3 Sea Zone 1 cruiser moved from 5 Sea Zone to 3 Sea Zone 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 carrier moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 fighter moved from Germany to 3 Sea Zone 1 fighter moved from Germany to 3 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from 6 Sea Zone to 3 Sea Zone 1 bomber moved from Germany to 3 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Finland Combat - Germans Battle in 3 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 2 submarines British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 3 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits British roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 transports in 3 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 3 Sea Zone retreated to 3 Sea Zone British win with 1 battleship, 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is -34 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Casualties for British: 2 carriers, 1 destroyer and 1 submarine 3 fighters owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 bomber moved from 3 Sea Zone to Germany 1 bomber moved from 3 Sea Zone to Germany 1 fighter moved from 3 Sea Zone to Karelia S.S.R. 1 fighter moved from 3 Sea Zone to Karelia S.S.R. 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 fighter moved from Ukraine to Germany 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from France to Germany 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 2 fighters placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.50 British : 3.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 2 carriers; Remaining resources: 5 PUs; Combat Move - British 1 battleship, 2 cruisers and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 armour moved from Norway to Finland 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland British attack with 1 armour, 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 2 infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from Finland to United Kingdom Place Units - British 2 carriers placed in 2 Sea Zone Turn Complete - British British collect 31 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Morocco Algeria to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 3 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 3 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 5/7 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anglo-Egypt Sudan Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to Germany 1 infantry moved from Bulgaria Romania to Balkans 1 fighter moved from Anglo-Egypt Sudan to Egypt Place Units - Italians 1 cruiser and 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 3.17 British : -1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from Eastern United States to 10 Sea Zone 1 carrier, 2 fighters, 4 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 4 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from United Kingdom to Germany 2 infantry moved from Solomon Islands to 46 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to New Guinea 2 infantry moved from 48 Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 48 Sea Zone 2 bombers moved from Germany to United Kingdom Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour and 3 infantry placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33 AA fire in Germany : : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 cruiser moved from 37 Sea Zone to 48 Sea Zone 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 48 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 3 bombers, 1 carrier, 1 cruiser and 3 fighters in 48 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 48 Sea Zone Japanese win with 3 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Battle in Kiangsu Japanese attack with 3 armour and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 transport moved from 37 Sea Zone to 50 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 34 Sea Zone to 37 Sea Zone Place Units - Japanese 2 armour placed in Burma 1 armour and 2 infantry placed in Manchuria 2 infantry placed in India 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : 0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Archangel 1 armour moved from Caucasus to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Persia to Caucasus Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 fighter moved from Ukraine to Caucasus Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 44 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 bomber moved from Germany to Archangel Combat - Germans Battle in Belorussia Germans attack with 7 armour, 2 artilleries and 10 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 7 armour, 2 artilleries and 10 infantry in Belorussia, round 2 : 4/19 hits, 6.17 expected hits Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 7 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Finland Germans attack with 2 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 infantry in Finland, round 2 : 4/7 hits, 3.33 expected hits British roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 armour and 2 infantry Battle in Archangel Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Germany 1 bomber moved from Finland to Germany 1 armour moved from Germany to Baltic States 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Karelia S.S.R. to Belorussia Place Units - Germans 1 carrier and 3 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -1.17 Russians : 0.83
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 4 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 2 fighters moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Finland British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Finland, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Finland British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 armour and 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Finland to United Kingdom 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 2 fighters moved from Finland to 4 Sea Zone 1 transport moved from 22 Sea Zone to 12 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 2 Sea Zone 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 2.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British Combat - Italians Non Combat Move - Italians 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Balkans to Italy 1 fighter moved from Egypt to Italy 1 armour moved from Germany to Italy 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 3 armour moved from Eastern United States to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Germans 2 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans 2 bombers moved from 14 Sea Zone to Morocco Algeria Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 3 armour and 3 infantry placed in Eastern United States Combat Move - Chinese 3 infantry moved from Fukien to Kiangsu 4 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 armour and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Kiangsu to Fukien Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 Chinese : -0.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 5 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 bomber moved from East Indies to Fukien 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 1 bomber moved from East Indies to Persia 1 bomber moved from East Indies to Persia 1 infantry moved from India to Persia 1 infantry moved from India to Persia 1 fighter moved from 48 Sea Zone to Australia 1 fighter moved from 48 Sea Zone to Australia Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 3 infantry AA fire in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 5 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 6 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Fukien Japanese attack with 4 armour and 1 bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 4 armour and 1 bomber in Fukien, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Fukien Japanese roll dice for 4 armour and 1 bomber in Fukien, round 3 : 0/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 3 armour and 1 bomber in Fukien, round 4 : 0/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Fukien, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 2 armour and 1 bomber in Fukien, round 5 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 armour Battle in Persia Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 38 Sea Zone 1 fighter moved from Australia to 38 Sea Zone 1 bomber moved from Fukien to Burma 1 bomber moved from Persia to India 1 bomber moved from Persia to India 1 battleship moved from 15 Sea Zone to 34 Sea Zone 1 battleship moved from 15 Sea Zone to 34 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 2 armour placed in Burma 3 infantry placed in India 4 infantry placed in East Indies 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -1.67 AA fire in Australia : : 0.67 Chinese : -1.33 Japanese : -10.17