18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)


  • no to both

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Politics - British

    Combat Hit Differential Summary :

    triplea_42705_Bri8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Americans
                1 unit repaired.
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Libya to Tobruk
                1 tactical_bomber moved from 92 Sea Zone to Tobruk
                1 battleship, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Queensland to Midway
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 32 Sea Zone to 25 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.17 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits, 2.83 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tobruk
                    1 armour owned by the Americans retreated to Libya
                    Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 3 infantry
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers, 2 destroyers and 3 submarines
                    Japanese defend with 2 destroyers and 3 submarines
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Americans roll dice for 4 bombers and 2 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 bombers and 2 destroyers in 6 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 4 bombers and 2 destroyers remaining. Battle score for attacker is 16
                    Casualties for Americans: 3 submarines
                    Casualties for Japanese: 2 destroyers and 3 submarines

    Non Combat Move - Americans
                4 bombers moved from 6 Sea Zone to Midway
                1 bomber moved from Western United States to Midway
                1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 3 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Tunisia
                2 infantry moved from Algeria to Tunisia
                1 tactical_bomber moved from Tobruk to Libya
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 fighters and 2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Politics - British

    Combat Move - British
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
                1 fighter moved from Egypt to Tobruk
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                2 artilleries moved from Northwest Persia to Persia
                1 mech_infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from West India to Eastern Persia
                2 armour moved from West India to Eastern Persia
                1 fighter moved from Persia to French Madagascar
                1 fighter moved from Egypt to Union of South Africa
                7 fighters and 3 tactical_bombers moved from West India to Eastern Persia

    Purchase Units - British
                British repair damage of 14x factory_major; Remaining resources: 34 PUs;
                British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Tobruk
                    British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits, 2.50 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.83 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                        British roll dice for 2 armour, 1 artillery, 1 fighter and 1 mech_infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the British lost in Tobruk
                        British roll dice for 2 armour, 1 artillery and 1 fighter in Tobruk, round 4 : 2/4 hits, 1.83 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0.83 expected hits
                        1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                5 infantry moved from Egypt to Trans-Jordan
                7 fighters and 3 tactical_bombers moved from Eastern Persia to Persia
                4 fighters moved from Russia to Persia
                1 bomber moved from Shensi to Persia
                1 fighter moved from Tobruk to Egypt
                1 battleship, 1 cruiser, 4 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                4 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tambov: 3 fighters
                EDIT: Adding units owned by Americans to Persia: 3 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 2 armour and 3 mech_infantrys
                EDIT: Adding units owned by British to Persia: 2 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    Italians : 1.67
        British : -1.50
        Americans : -1.17
        Chinese : 0.00
        Japanese : 0.50

    triplea_42705_UK_8.tsvg

  • '17

    Did Japan get a perfect turn this round?

    Your game skills are definitely at a level much higher than mine. I don’t see a path to victory for the allies at all. Axis have everything locked tight.


  • Japan had an excellent go of it for sure…

    did you want to call it and switch sides for a rematch?

  • '17

    I didn’t surrender.

  • '17

    Bump.

    I didn’t call this game.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                      Italians take Sikang from Chinese
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 0/6 hits, 2.17 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 3/6 hits, 2.17 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Sikang: 1 armour
                EDIT: Changing ownership of Sikang from Italians to Chinese
                EDIT: Changing ownership of Tsinghai from Chinese to Italians
                EDIT: Adding units owned by Italians to Tsinghai: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Ukraine
                5 infantry moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Ukraine
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,1,5,4
                Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -1.33
        Russians : 0.00

    triplea_42705_Ita8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Solomon Islands

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42705_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Research Technology - Germans

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Volgograd
                2 armour moved from Caucasus to Volgograd
                2 bombers moved from Holland Belgium to United Kingdom
                10 fighters moved from Holland Belgium to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Caucasus to Sikang
                      Germans take Sikang from Chinese

    Purchase Units - Germans
                Germans buy 3 fighters, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 13 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tambov from Russians to Germans
                EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
                EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
                EDIT: Turning off Edit Mode
                8 mech_infantrys moved from Eastern Poland to Ukraine
                5 fighters moved from Western Germany to Ukraine
                3 mech_infantrys moved from Caucasus to Tsinghai
                8 armour and 11 mech_infantrys moved from Caucasus to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                5 tactical_bombers moved from Western Germany to Ukraine
                2 bombers and 10 fighters moved from United Kingdom to Holland Belgium
                3 mech_infantrys moved from Novgorod to Karelia
                4 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                1 mech_infantry moved from Germany to Eastern Poland
                5 infantry moved from France to Western Germany
                5 infantry moved from France to Holland Belgium

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                3 fighters placed in Western Germany
                3 infantry placed in France
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,1,6,4,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -0.33
        AA fire in United Kingdom : : 0.50

    triplea_42705_Ger9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 mech_infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 tactical_bomber moved from Tambov to Russia
                10 armour and 2 mech_infantrys moved from Archangel to Russia
                4 aaGuns, 1 armour, 30 artilleries and 45 infantry moved from Bryansk to Russia
                1 aaGun and 3 infantry moved from Shensi to Kansu

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -1.00

    triplea_42705_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Kweichow
                2 mech_infantrys moved from French Indo China to Kweichow
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 bomber moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 fighter moved from Kiangsu to 6 Sea Zone

    Purchase Units - Japanese
                Japanese buy 5 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 4 fighters and 3 submarines
                    Americans defend with 2 destroyers
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 destroyers
                Battle in Kweichow
                    Japanese attack with 2 bombers, 1 infantry and 3 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 3/6 hits, 2.00 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kweichow to Kiangsu
                2 bombers moved from Kiangsu to Japan
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                4 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from Sakha to Japan
                3 fighters and 2 tactical_bombers moved from Anhwe to Japan
                1 mech_infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Hopei
                1 submarine moved from 75 Sea Zone to 71 Sea Zone
                2 destroyers, 1 infantry and 1 transport moved from 75 Sea Zone to 57 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
                3 fighters moved from French Indo China to Philippines
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shan State to Kweichow

    Place Units - Japanese
                5 fighters and 5 infantry placed in Japan
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Americans : 1.33
        Chinese : -1.33
        Japanese : 1.00

    triplea_42705_Jap9.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Americans
                6 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from Libya to Algeria
                1 artillery moved from Tunisia to Algeria
                2 infantry moved from Tunisia to Algeria
                1 tactical_bomber moved from Libya to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 fighters moved from Persia to Eastern Persia
                1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                2 infantry moved from Western United States to 10 Sea Zone

    triplea_42705_Ame9.tsvg

  • '17

    SZ 6, Scramble?

    Kamikazes?

    US sent 6 Bombers, 1 destroyer, 1 sub vs. Japanese 1 destroyer, 1 sub


  • don’t use anything in sz6, thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Americans
                6 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from Libya to Algeria
                1 artillery moved from Tunisia to Algeria
                2 infantry moved from Tunisia to Algeria
                1 tactical_bomber moved from Libya to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 fighters moved from Persia to Eastern Persia
                1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                2 infantry moved from Western United States to 10 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Siberia
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 bombers and 1 destroyer in 6 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Siberia from Japanese, taking 6 Sea Zone from Japanese with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                6 bombers moved from 6 Sea Zone to Hawaiian Islands
                1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 artillery, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 8 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                2 mech_infantrys moved from Northwest Persia to Persia
                5 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Tobruk to Egypt
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Persia to Egypt
                1 tactical_bomber moved from Persia to Egypt
                11 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
                2 armour moved from Persia to Eastern Persia
                5 mech_infantrys moved from Persia to Eastern Persia

    Purchase Units - British
                British buy 3 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                1 fighter moved from French Madagascar to 71 Sea Zone
                1 fighter moved from Union of South Africa to 71 Sea Zone

    Place Units - British
                1 carrier and 2 destroyers placed in 71 Sea Zone
                3 artilleries placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
                British collect 34 PUs (1 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Americans : -0.67
        Chinese : -0.67
        Japanese : -1.17

    triplea_42705_UK_9.tsvg

  • '17

    Against league players, is it common for all 3 Axis countries to attack China simultaneously? First time I’ve seen this.

  • '17

    We can still manually post to the forum. So you can still do your turn.



  • haha I don’t really know, haven’t seen it much myself either

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