@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L G40 Ichabod (X) vs. weddingsinger (A) w/ 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 46 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Germans launches 5 interceptors out of Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 6,6,3,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans converts factory_major into different units
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Germany to Norway
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from 16 Sea Zone to Midway
2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 46 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Germans launches 5 interceptors out of Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 6,6,3,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans converts factory_major into different units
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Germany to Norway
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from 16 Sea Zone to Midway
2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from Norway to DenmarkCombat - British
Battle in Denmark
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Denmark, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Denmark to 110 Sea Zone
2 fighters moved from Denmark to Norway
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea ZonePlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Russia
1 armour moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Yugoslavia to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Russia
1 armour moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Yugoslavia to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Western GermanyCombat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Western Germany
Italians attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Western Germany, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Germany
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Russia to NovgorodPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Italians : 0.00
Americans : 0.67 -
My Mom is visiting all the way from California…I probably can only do 1 turn at most per day this week. Maybe less.
On another note…the non-stop bombings of Germany definitely put the hurt on…made me constrict/retreat and lose a lot of ground.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Norway to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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My Mom is visiting all the way from California…I probably can only do 1 turn at most per day this week. Maybe less.
On another note…the non-stop bombings of Germany definitely put the hurt on…made me constrict/retreat and lose a lot of ground.
The guys I play in real life would tell you there are few things I like better than bombing factories.
Hope you have a good visit. I’ve had a hell of a day myself. Got engaged and had to put the dog down (those two things are not related, but happened within 12 hours of each other).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 tactical_bombers; Remaining resources: 11 PUs;Combat Move - Germans
2 armour moved from Rostov to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Smolensk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Denmark
1 mech_infantry moved from Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 tactical_bombers; Remaining resources: 11 PUs;Combat Move - Germans
2 armour moved from Rostov to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Smolensk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Denmark
1 mech_infantry moved from Poland to Western UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
2 aaGuns, 18 artilleries and 12 infantry moved from Belarus to Bryansk
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Germany to Novgorod
2 fighters moved from Germany to Novgorod
1 aaGun and 2 infantry moved from Vyborg to Novgorod
4 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from 112 Sea Zone to Germany
2 mech_infantrys moved from Yugoslavia to BessarabiaPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 49 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 1.50
British : 1.33
Americans : 0.33
Russians : 2.67 -
My Mom is visiting all the way from California…I probably can only do 1 turn at most per day this week. Maybe less.
On another note…the non-stop bombings of Germany definitely put the hurt on…made me constrict/retreat and lose a lot of ground.
The guys I play in real life would tell you there are few things I like better than bombing factories.
Hope you have a good visit. I’ve had a hell of a day myself. Got engaged and had to put the dog down (those two things are not related, but happened within 12 hours of each other).
Congrats on the engagement!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
6 armour, 16 artilleries, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 6 armour, 17 artilleries, 21 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 7 armour, 18 artilleries, 1 bomber, 4 fighters, 13 infantry, 6 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour and 6 mech_infantrys
Russians roll dice for 6 armour, 17 artilleries, 21 infantry and 1 mech_infantry in Bryansk, round 2 : 17/45 hits
Germans roll dice for 2 aaGuns, 8 armour, 18 artilleries, 1 bomber, 4 fighters, 13 infantry, 12 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 21/60 hits
21 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 13 infantry owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 17 artilleries and 1 mech_infantry in Bryansk, round 3 : 9/24 hits
Germans roll dice for 8 armour, 18 artilleries, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 19/45 hits
1 mech_infantry owned by the Russians, 5 mech_infantrys owned by the Italians, 1 armour owned by the Russians, 17 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 5 armour in Bryansk, round 4 : 3/5 hits
Germans roll dice for 8 armour, 18 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/36 hits
5 armour owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win with 8 armour, 17 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -58
Casualties for Germans: 2 aaGuns, 1 artillery, 1 bomber, 13 infantry and 6 mech_infantrys
Casualties for Italians: 6 mech_infantrys
Casualties for Russians: 6 armour, 17 artilleries, 21 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Jehol to Anhwe
4 infantry moved from Jehol to Manchuria
10 infantry moved from Jehol to AnhwePlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
For future reference, I usually don’t ever battle calc bombers as being a defense hit point. It’s too much of a waste of an expensive unit that I don’t really buy many of. Maybe if I’m allies sending US bombers to Moscow or India. How this battle played out, I would not have used the German bomber as a hit point.
Also, before dice thrown, the attackers’ expected TUV was -71 (if the bomber is a hit); but if the bomber is not part of the calculation, it was -82.
Since you buy more bombers than me, you might want to consider this as a philosophy yourself; never use bombers as a hit point when battle calculating defense. They are too precious to lose rolling 1s for 1 round.
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Good point.
Usually I don’t think about that since a battle I know I can’t win is rare. In this case I simply wanted to do as much damage as I could and figured all my units attacked on par as defense (since I had so much artillery) and your attack on Moscow would absolutely crush me, this would cost you more units totally, even though it would free them up a round early.
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If you’d like to swap out casualties, go ahead since OOL is very much a thing in these games.
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If you’d like to swap out casualties, go ahead since OOL is very much a thing in these games.
I appreciate that! If you look at the expected Battle Calc results of the battle vs the outcome, you’ll see that your Soldiers/Artillery got in a pretty good outcome. The bomber could have never been a casualty and Germany could have easily ended up with more units on the board.
If you agree for me to swap out a bomber for an artillery, I would appreciate that.
I’ll wait for your reply before conducing Japan’s turn.
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Good point.Â
Usually I don’t think about that since a battle I know I can’t win is rare. In this case I simply wanted to do as much damage as I could and figured all my units attacked on par as defense
I understand. In the critical first roll, Russia could have got 2-3 more hits while if Germany got like 4-6 less hits…could have flipped the odds.
As far as the bomber thing goes, in one of my first league games, Russia was counter attacking me like you just did. The opponent asked for OOL. I said best defense OOL…he rolled 1 round, got good dice, killed my 5 German bombers and then retreated back to Moscow (where he added 3 more UK fighters). Losing those 5 bombers kept me from being able to attack with good odds Moscow and the US stack in Finland (which was my main focus at that time). I felt silly for losing 60 IPCs in precious bombers when I had no need to do so.
Like mentioned in the post above, I’ll wait for your response about trading an artillery for my bomber back.
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Yes, of course swap it out.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery and 4 infantry moved from Suiyuyan to Chahar
1 bomber moved from Kweichow to Chahar
1 bomber moved from Kweichow to Chahar
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from India to 80 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi -
We’re both getting error messages and can’t upload files manually, so doing by email.





