The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
Combat - British
Battle in Hopei
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
British : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
4 infantry moved from Algeria to Morocco
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 93 PUs;
Germans buy 2 bombers, 1 destroyer, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
5 submarines moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 battleship moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
11 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Romania
2 armour moved from Slovakia Hungary to Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 5 submarines
Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 cruiser and 5 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Romania
Germans attack with 1 armour, 1 artillery and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 11 infantry in Romania, round 2 : 5/13 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery, 10 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 10 infantry and 3 mech_infantrys in Poland, round 2 : 3/16 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Romania
6 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
6 armour, 5 artilleries, 2 infantry and 11 transports moved from 110 Sea Zone to 112 Sea Zone
6 armour, 5 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 bombers moved from 91 Sea Zone to Morocco
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
1 submarine placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
8 infantry placed in Western Germany
2 infantry placed in Yugoslavia
2 bombers and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Eastern Poland to Slovakia Hungary
4 armour moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
Combat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Slovakia Hungary
Russians attack with 4 armour, 1 fighter and 1 infantry
Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry
AA fire in Slovakia Hungary : 0/1 hits, 0,17 expected hits
Russians roll dice for 4 armour, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Russians, 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 4 armour and 1 fighter in Slovakia Hungary, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 3 : 0/3 hits, 1,33 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 4 armour and 1 fighter in Slovakia Hungary, round 4 : 4/5 hits, 2,50 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Finland to Karelia
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Baltic States to Belarus
3 infantry moved from Russia to Smolensk
2 fighters moved from Vyborg to Belarus
1 infantry moved from Vyborg to Karelia
1 fighter moved from Slovakia Hungary to Belarus
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
3 infantry moved from Kansu to Suiyuyan
8 infantry moved from Korea to Manchuria
2 aaGuns moved from Korea to Manchuria
3 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
4 armour placed in Russia
1 fighter placed in Russia
5 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0,17
Germans : -1,50
Russians : 2,67
Neutral_Axis : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kiangsi to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsi to Manchuria
1 armour moved from Jehol to Manchuria
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 5 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 carrier moved from 54 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Amur
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Amur, round 2 : 2/2 hits
Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Amur
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 2/2 hits
Russians roll dice for 1 fighter in Korea, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 2/6 hits
2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/16 hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 3 : 6/13 hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Japanese: 2 fighters and 5 infantry
Battle in Hopei
Japanese attack with 1 artillery and 5 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
2 bombers moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Manchuria to Jehol
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 fighters placed in Japan
3 infantry placed in New South Wales
3 infantry placed in Kiangsu
2 infantry placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4
Japanese collect 48 PUs (6 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 artillery moved from 54 Sea Zone to Queensland
Combat - Americans
Battle in Queensland
Battle in 104 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 battleship, 1 cruiser and 5 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 fighter in 104 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 4 submarines in 104 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 104 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 1 fighter in 104 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Germans win, taking Queensland from Japanese with 1 battleship remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Germans: 1 cruiser and 2 submarines
Non Combat Move - Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2,00
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
8 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
3 mech_infantrys moved from Tobruk to Egypt
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
Place Units - UK_Pacific
1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Combat Hit Differential Summary :
British : 1,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
4 infantry moved from Morocco to Algeria
1 fighter moved from Greece to Libya
1 bomber moved from Greece to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Libya
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 2 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Poland to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
6 armour moved from Norway to Finland
Germans take Finland from Russians
6 armour moved from Finland to Karelia
5 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from Morocco to Southern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Germany to Ukraine
1 mech_infantry moved from Poland to Slovakia Hungary
1 battleship and 3 submarines moved from 104 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Slovakia Hungary
3 bombers moved from Morocco to Western Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 6 armour, 3 artilleries and 3 infantry
Russians defend with 7 infantry
Germans roll dice for 6 armour, 3 artilleries and 3 infantry in Karelia, round 2 : 3/12 hits
Russians roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 6 armour, 3 artilleries and 2 infantry in Karelia, round 3 : 2/11 hits
Russians roll dice for 4 infantry in Karelia, round 3 : 0/4 hits
2 infantry owned by the Russians lost in Karelia
Germans roll dice for 6 armour, 3 artilleries and 2 infantry in Karelia, round 4 : 5/11 hits
Russians roll dice for 2 infantry in Karelia, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 bomber, 8 infantry and 1 mech_infantry
Russians defend with 3 armour
Germans roll dice for 2 armour, 1 bomber, 8 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/12 hits
Russians roll dice for 3 armour in Slovakia Hungary, round 2 : 3/3 hits
3 armour owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to Norway: 3 artilleries
EDIT: Removing units owned by Germans from United Kingdom: 3 artilleries
EDIT: Turning off Edit Mode
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Ukraine to Romania
2 aaGuns moved from Poland to Baltic States
1 infantry moved from Greece to Bulgaria
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
Place Units - Germans
1 carrier placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 9 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Belarus to 127 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 armour and 2 mech_infantrys moved from Iraq to Syria
1 tactical_bomber moved from Caucasus to Syria
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 6 transports
6 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
Russians win, taking Syria from Neutral_Axis with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 8 artilleries and 20 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Bessarabia
1 fighter moved from Caucasus to Bessarabia
1 armour, 2 artilleries and 1 infantry moved from Belarus to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
4 armour and 1 infantry moved from Russia to Smolensk
3 infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Syria to Iraq
4 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 8 artilleries and 1 fighter placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,50
Neutral_Axis : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 2 cruisers moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Kwangtung
2 tactical_bombers moved from 19 Sea Zone to Kwangtung
2 artilleries and 2 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 5/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Jehol to Philippines
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 aaGun moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Chahar to Shantung
1 fighter moved from Chahar to Shantung
2 bombers moved from Chahar to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour and 3 infantry moved from Queensland to New South Wales
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Morocco
Battle in New South Wales
Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/9 hits, 3,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in New South Wales, round 2 : 4/9 hits, 3,67 expected hits
5 infantry owned by the Japanese and 4 infantry owned by the Americans lost in New South Wales
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in New South Wales, round 3 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New South Wales
Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in New South Wales, round 4 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Americans win, taking 22 Sea Zone from Japanese, taking Morocco from Italians, taking New South Wales from Japanese, taking Queensland from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
Place Units - Americans
4 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
Americans undo move 1.
4 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
5 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to 75 Sea Zone
Combat - British
Battle in 75 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 infantry and 1 transport
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 75 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Non Combat Move - British
1 tactical_bomber moved from 75 Sea Zone to Tanganyika Territory
1 mech_infantry moved from Egypt to Kenya
1 armour moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
3 artilleries and 3 infantry moved from Tobruk to Alexandria
1 artillery and 8 infantry moved from Kweichow to Anhwe
1 armour moved from Yunnan to Anhwe
1 infantry moved from Eastern Persia to West India
1 artillery, 5 infantry and 2 mech_infantrys moved from India to Burma
2 aaGuns and 2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
Germans take Belarus from Russians
6 armour moved from Karelia to Belarus
3 artilleries and 1 infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Belarus
8 infantry moved from Baltic States to Belarus
1 fighter moved from Libya to 99 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Romania to Novgorod
10 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 infantry moved from Bulgaria to Greece
3 aaGuns and 9 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Greece
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Germans
1 artillery and 1 infantry placed in Yugoslavia
1 transport placed in 97 Sea Zone
1 submarine placed in 105 Sea Zone
Germans undo move 3.
1 submarine placed in 109 Sea Zone
3 armour placed in Novgorod
2 infantry placed in United Kingdom
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 aaGuns
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs;
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 9 artilleries, 4 fighters and 20 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Tambov
1 armour moved from Russia to Western Ukraine
8 artilleries moved from Russia to Smolensk
2 fighters moved from Archangel to Smolensk
4 fighters moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Iraq to Ukraine
1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
3 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 1.
2 armour placed in Russia
1 mech_infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,1,4
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 armour
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 2 armour
EDIT: Adding units owned by Russians to Ukraine: 2 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Adding units owned by Russians to Smolensk: 3 infantry
EDIT: Adding units owned by Russians to Russia: 5 armour, 10 artilleries, 6 fighters and 8 infantry
EDIT: Removing units owned by Russians from Smolensk: 5 armour, 10 artilleries, 6 fighters and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,83