Scramble SZ97?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
1 armour and 2 artilleries moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Russia to Bryansk
16 infantry moved from Vologda to Archangel
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
2 artilleries, 1 infantry and 1 mech_infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
1 armour and 2 artilleries moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Russia to Bryansk
16 infantry moved from Vologda to Archangel
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
2 artilleries, 1 infantry and 1 mech_infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Smolensk, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 2 artilleries
Germans defend with 3 infantry
Russians roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits
2 artilleries owned by the Russians lost in Slovakia Hungary
1 armour owned by the Russians retreated to Romania
Germans win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 artilleries
Battle in Archangel
Russians attack with 16 infantry
Germans defend with 2 infantry
Russians roll dice for 16 infantry in Archangel, round 2 : 2/16 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Archangel
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour and 4 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
@suprise:
Sorry for the long delay, my 2nd job has kept me busy and on Fri. I had to put down my dog.
Keep an open eye on the event section it will happen again
Cheers
Kris
All the best to you Chris,
Dominic.
Hey S.A, do you still want to play this game?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Buryatia to Yakut S.S.R.
2 fighters moved from Buryatia to Yakut S.S.R.
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Buryatia to Yakut S.S.R.
2 fighters moved from Buryatia to Yakut S.S.R.
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 armour and 3 mech_infantrys moved from Kweichow to Sikang
1 tactical_bomber moved from Shensi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Yakut S.S.R. to Buryatia
1 infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
4 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.960
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.850
Median : 2.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Yes I’m still in, been busy the part time job has me for 21 hrs again this week which is Mon, Tues, Wend, and Fri I hope I can get some moves in on Thurs, sometimes its not enough time to catch up on everything. The Toronto in 19 has been move to Ottawa in 19 at the Diefenbunker or something like that. . . I will be there
Cheers
Kris
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers and 5 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
3 bombers moved from Romania to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers and 5 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
3 bombers moved from Romania to Eastern Poland
Combat - Americans
Battle in Eastern Poland
Americans attack with 3 bombers
Germans defend with 1 armour and 1 infantry
Americans roll dice for 3 bombers in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 2/2 hits
2 bombers owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Americans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central America to Mexico
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 fighter moved from New Guinea to Queensland
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 1 Sea Zone to 11 Sea Zone
1 artillery moved from Alaska to British Columbia
4 bombers moved from Western United States to United Kingdom
Place Units - Americans
5 submarines placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
4 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Romania to Belarus
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Romania to Belarus
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Belarus
British attack with 3 fighters
Germans defend with 1 artillery
British roll dice for 3 fighters in Belarus, round 2 : 3/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 4 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
British win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
2 mech_infantrys moved from Caucasus to Volgograd
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Western Ukraine to Russia
2 fighters moved from Belarus to Archangel
1 fighter moved from Belarus to Russia
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 infantry placed in United Kingdom
1 armour and 2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Yugoslavia to Albania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 1 fighter; Russians defend with 1 armour
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 fighter in Romania, round 2 : 1/2 hits
1 fighter owned by the French, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Southern Italy
1 fighter moved from Romania to Northern Italy
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Sorry for the slow posts. . . I just didnt have the time with 4 days of E-Mails and a few phone calls and mowing the lawn. This weeks the same but I have 2 evenings off, so I should get a move in.
Its going to be 20 for Ottawa and so far I have 2 teams of 2 and I’m working on another group who plays, bill it as a once in a life time opportunity, I want to see this event take off, Larry Harris will be there, but you didnt hear that from me
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
@suprise:
Sorry for the slow posts. . . I just didnt have the time with 4 days of E-Mails and a few phone calls and mowing the lawn. This weeks the same but I have 2 evenings off, so I should get a move in.
Its going to be 20 for Ottawa and so far I have 2 teams of 2 and I’m working on another group who plays, bill it as a once in a life time opportunity, I want to see this event take off, Larry Harris will be there, but you didnt hear that from me
Kris
I posted on the grasshopper post that I will be there and I am looking forward to it! Since I live in Ottawa it is going to be more simple to attend :-) Did you choose Ottawa because of the bunker?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 3 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
2 infantry moved from Algeria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 3 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
2 infantry moved from Algeria to Tunisia
Combat - Germans
Battle in Greece
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Greece, round 2 : 2/3 hits
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greece
Germans win, taking Greece from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tunisia
Germans attack with 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Tunisia
1 infantry owned by the Germans retreated to Algeria
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Albania
3 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Novgorod to Poland
1 armour moved from Germany to Poland
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in Germany
1 armour and 3 infantry placed in Western Germany
1 armour, 2 artilleries and 1 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Garg saw my idea and liked it and i think data hawk made a suggestion concerning the bunker and Garg had been there before and well he dove into it head first and has made leaps and bounds as far as getting the show off the ground. The more player the lower the price will be.
Time to try to start recruiting. If my 2nd job slows down i can start on PMing people
Kris