Tirano (X) Vs. Ichabod (L+17)

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 destroyer moved from 125 Sea Zone to 105 Sea Zone
                3 fighters moved from Norway to 105 Sea Zone
                3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Alexandria to Tobruk

    triplea_42125_Bri11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 bomber and 9 fighters moved from Norway to Germany
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                3 destroyers moved from 125 Sea Zone to 112 Sea Zone
                1 cruiser moved from 125 Sea Zone to 112 Sea Zone
                2 carriers moved from 125 Sea Zone to 112 Sea Zone
                1 transport moved from 125 Sea Zone to 122 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                4 armour, 3 artilleries and 6 infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Iraq to Caucasus

    Combat - Americans
                Battle in Denmark
                Battle in 16 Sea Zone
                    Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 9 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Denmark from Germans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Germany
                    Americans attack with 1 bomber and 9 fighters
                    Germans defend with 1 factory_major and 9 mech_infantrys
                        Americans roll dice for 1 bomber and 9 fighters in Germany, round 2 : 4/10 hits, 5.17 expected hits
                        Germans roll dice for 9 mech_infantrys in Germany, round 2 : 3/9 hits, 3.00 expected hits
                        3 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Germany
                        Americans roll dice for 1 bomber and 6 fighters in Germany, round 3 : 5/7 hits, 3.67 expected hits
                        Germans roll dice for 5 mech_infantrys in Germany, round 3 : 1/5 hits, 1.67 expected hits
                        1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Germany
                    Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 9 mech_infantrys
                    Casualties for Americans: 4 fighters

    Non Combat Move - Americans
                1 bomber and 5 fighters moved from Germany to Norway
                9 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery moved from Iceland to 123 Sea Zone
                9 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
                1 artillery and 9 infantry moved from 125 Sea Zone to Norway
                1 artillery moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                2 fighters and 1 tactical_bomber placed in Norway
                1 submarine placed in 10 Sea Zone
                3 mech_infantrys placed in Iraq
                1 transport placed in 101 Sea Zone
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 destroyer moved from 125 Sea Zone to 105 Sea Zone
                3 fighters moved from Norway to 105 Sea Zone
                3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Alexandria to Tobruk

    Combat - British
                Battle in Germany
                    British captures 54PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in 105 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Italians defend with 2 submarines
                        British roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Italians roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 submarines owned by the Italians lost in 105 Sea Zone
                    British win, taking Germany from Germans, taking 105 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in India
                    British attack with 3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/42 hits, 14.83 expected hits
                        Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 3 armour, 12 artilleries, 1 bomber, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                3 aaGuns moved from West India to India
                1 bomber, 4 fighters and 2 tactical_bombers moved from India to West India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from 105 Sea Zone to 112 Sea Zone

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 artillery placed in United Kingdom
                1 airfield placed in Eire
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eire: 1 airfield
                EDIT: Adding units owned by British to Iceland: 1 harbour
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 38 PUs; end with 92 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 97 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        British : -3.17
        Italians : -0.33
        Americans : -0.33
        Japanese : 0.67

    triplea_42125_UK_11.tsvg

  • '17

    I intended to buy a naval base for Iceland, but didn’t realize until I was placing units that I accidentally selected an air base. I changed it via edit.

    If you want it changed, than I will place the airbase at Gibraltar.

  • '17

    @Tirano:

    No thanks.  If the British would like to come on through though they will scramble.

    Sorry, but the naval base on Norway permitted the UK boat to travel to SZ 114; out of range of any scramble option.


  • Very well done, I did not foresee that coming.  Seeing as Japan (while in a solid position) cannot reasonably win the game on its next turn, that will be a win for you.  As for the Iraq strategy, It really seemed inconsequential to me. From my perspective I threw away my real chance on the turn that I captured Norway with those great dice.  I didnt see your reinforcements in Iceland and so didn’t prepare for a second assault with mechs.  Time that was wasted and left me permanently behind the 8 ball.  You outplayed me for sure, but I don’t think the Us in Iraq is why.  Great Game :)

  • '17

    Cool. Agree on your comments about the US in Iraq having minimal effect, in fact in this game, I think it slowed me down and tied up resources. My builds were going to enter into China to create another front since I didn’t need them to help Russia anymore. China had 9 IPCs saved for the turn that the US planted a stack. But another China front would really have been a side show and just another nail in the coffin.

    I think the US in Iraq thing would be better served if doing a Kill Japan First approach. The US still has to fly several planes and initially get into position to persuade Germany from trying to come down. So, in the beginning it might help Russia keep Germany out of Stalingrad.

    My theory is that a US in Iraq factory would help give the UK more beef to help hold the Middle East which is their most important area to defend after Cairo. The UK would be more freed up to do whatever is best to help Russia while the US mostly spends against Japan.

    As far as Japan goes in our game, Japan is about to permanently lose India. 3 Anzac fighters + 1 French infantry (viva la France) and Japan’s odds are like 10-14% chances…India will be defended; and the transports off of French Indo China would be blocked from the money islands next turn. Then the UK gets to build on India and the UK has money to buy 3 fighters on Perisa to add to the air force that will land on India.

  • '17

    It was a fun game…and there was a moment that I thought you were going to win it.


  • @Ichabod:

    It was a fun game…and there was a moment that I thought you were going to win it.

    Much agreed on all your comments.  I think having the US in the middle east is very great, but I am much more inclined to try it with a neutral crush and have them set up in Saudi Arabia.  Which from my experience only happens in the late game or where you have some how rules. It might be nice to try a Saudi IC in a game where you are doing a Spanish beachhead.  That is something that works best in a total domination type game in my opinion.

    I remember us talking about a league match and I have had a few games end (others near ending) but would prefer another casual over league to be honest.  I would be interested in some experimental strats.  If you are up for that let me know and we can just keep using this thread and start a new.

  • '17

    We could keep using this thread and switch sides. What kind of experimental game would you want to try? Sometimes I want to do stuff with the axis like play the med if the UK fails in a UK 1 attack…ect. I wouldn’t want to be restricted in that type scenario.

    Would you like to try the allies’ neutral crush thing along with Spanish beachhead? I tried a neutral crush against simon 33. His Japan became a super monster. The US couldn’t sustain both theaters. He is a great axis defense player. He gets to economic stability with europe and pacific axis…than just defends until he has overwhelming odds everywhere. And I mean everywhere. It’s incredible. Have you played him?

    Take a 17 bid?

    I still think the US in Iraq thing has merit to some degree; but only in a J1 DOW game. I probably didn’t need to spend anymore in the factory once it was apparent I didn’t need it. Think of it as insurance.


  • I will have to play him, i have yet to do so.  I recently tried two games where I focused as Germany pretty heavily in the med (both games no taranto due to great G1).  I would be happy to try some Neutral crush game-play.  The way I am wanting to try it, would you mind doing a J3 or J4?  I know for Iraq we did a J1, but iI would like to try a later Dow by Japan if that is good with you.

    As for bid, I can make 17 work (I know it is what I gave you this game) but since this a friendly would you mind going to 19?  Wanting to try a new bid placement (to me) and I don’t think 19 is unreasonably high.  I will make 17 work however if you insist.

    If a bid of 19 then: Sub in 91 Sub in 98 and Trans in 71.

    If a bid of 17 then: Sub in 91 Sub in 98 and $5 to England (Mech in Egypt if you don’t play where you can save IPC from bid)

  • '17

    A J1 DOW in our game was required otherwise we would have just been playing a normal game. There would have been no US in Iraq. You asked to see it! There really wasn’t a negative effect for the Axis as result of doing a J1. The US had to spend money on sending planes that way in the beginning.

    But if you want to do a neutral crush (which is a KGF) strategy. And you want me to wait till J3 or J4, it’s saying I need Japan neutered plus a bid so that I can see if Germany really gets destroyed. You won’t really be validating or actually testing a plan. Waiting till J3 is not optimal in 40.2 because India gets too strong.

    I’m ok with you getting a bid of 19. But why do you need Japan held back? Doesn’t that restrict the US lots of money you need for an invasion fleet? Please explain.

    Future reference. I’m ok with bid money in the bank so long as the country doesn’t buy a factory or any base turn 1.


  • Well the reason is because with a J1/2 I have found it is vital for the US to spend HEAVY in the Pacific, so much so that I would not go for a neutral crush unless it was THE ONLY landing spot.  Therefore in an early Jdow I would likely not try a neutral crush in a “real” game which is what I’m play-Testing for.  And while a late Jdow is suboptimal for Japan, it is not always so for the axis as a whole and I see more and more late jdows in G40.

    As for the bid, that seems like a weird restriction on no buying factories/airbases.  It doesn’t apply to this game so no problem, but seeing as most of time saved $$ would go to UK it is weird since it is not uncommon to see a UK1 buy of a IC in Egypt or Airbase in Gibraltar.

    Start the game with the 19 bid if you will, do an early Jdow if you wish but I will likely not try my neutral crush strategy.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 infantry moved from Romania to Yugoslavia

    triplea_42125_Ger1.tsvg

  • '17

    Scrambles, OOL?

  • '17

    @Tirano:

    Well the reason is because with a J1/2 I have found it is vital for the US to spend HEAVY in the Pacific, so much so that I would not go for a neutral crush unless it was THE ONLY landing spot.  Therefore in an early Jdow I would likely not try a neutral crush in a �real� game which is what I�m play-Testing for.  And while a late Jdow is suboptimal for Japan, it is not always so for the axis as a whole and I see more and more late jdows in G40.Â

    As for the bid, that seems like a weird restriction on no buying factories/airbases.  It doesn�t apply to this game so no problem, but seeing as most of time saved $$ would go to UK it is weird since it is not uncommon to see a UK1 buy of a IC in Egypt or Airbase in Gibraltar.Â

    Start the game with the 19 bid if you will, do an early Jdow if you wish but I will likely not try my neutral crush strategy.

    I just don’t think bid money should be used for bases. I guess buying non-base type stuff with bid money is a work around and I’m ok with that. So, like the UK could bid a fighter to Scotland which frees up 10 IPCs towards an IC or base somewhere while still add defense to London. It’s not weird too me. And besides, there was enough consensus to at least address bid money being spent on bases or factories it in the league rules to a certain degree.

    As far as the late Japan DOW goes, it let’s India stack up which makes it really difficult for Japan to get the Victory City win. Blowing through China doesn’t win the game for Japan. I don’t like to bring Japan into the war any later than turn 2. But I will setup for a J3 or J4 DOW because I get your explanation. Please try out your neutral crush gambit strategy. Also, late Japan DOWs like turn 3 are mostly a BM3 thing because of the Chinese insurgency change. I think if you did a poll for 40.2, J2 DOWs, than J1 DOWs would get the most votes. J3 or J4 would be last.


  • I agree that J3/4 is less popular than J1/J2 but it is not unviable.  As for India It just means that you are proboably going to hit them like round 6/7 rather than as early as 3 or 4.


  • Max scramble both, British fighters taken last. You forgot my sub in 91, I will edit it in on my turn.

  • '17

    @Tirano:

    Max scramble both, British fighters taken last. You forgot my sub in 91, I will edit it in on my turn.

    I’ll add it. Yes forgot. I’ll have to re-adjust my initial turn…so I’ll ask for OOL again. I wouldn’t attack a cruiser and a sub with a lone sub.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia

    triplea_42125_Ger1.tsvg

  • '17

    Scramble and OOL?

    Proper to start game with all stuff on the board.

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