18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Yunnan to Eastern Persia
                1 fighter moved from Yunnan to Eastern Persia

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 2 infantry and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry
        Eastern Persia : 2 fighters

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 28 / 34
        Japanese : 63 / 73
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 23 / 0
        UK_Pacific : 7 / 7
        Italians : 20 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                8 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 bombers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
                        Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Ukraine, round 2 :  4/12 hits
                        Russians roll dice for 1 armour, 1 artillery and 6 infantry in Ukraine, round 2 :  2/8 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 8 armour and 2 mech_infantrys in Ukraine, round 3 :  4/10 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 3 :  3/4 hits
                        2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery and 6 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 battleship, 1 cruiser and 1 marine moved from 113 Sea Zone to 109 Sea Zone
                1 marine moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 9 infantry moved from Germany to 114 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 9 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Archangel
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                5 transports moved from 113 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery and 9 infantry placed in Germany
                1 submarine placed in 109 Sea Zone
                2 bombers placed in Scotland

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41839_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Archangel

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        AA fire in Archangel : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery and 3 infantry
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 aaGun, 2 artilleries and 1 infantry
                        AA fire in Belarus : 1/1 hits, 0.17 expected hits
                        1 fighter owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 3/5 hits, 1.17 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        1 aaGun owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 fighter
                    Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 infantry moved from Bryansk to Rostov
                20 infantry moved from Russia to Bryansk
                10 artilleries moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 1.17
        AA fire in Archangel : : -0.17
        AA fire in Belarus : : 0.83

    Territory Summary for Russians :

    Belarus : 1 artillery and 4 infantry
        Bryansk : 10 artilleries and 20 infantry
        Rostov : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
        Volgograd : 1 artillery and 1 factory_minor
        Smolensk : 2 aaGuns, 5 artilleries and 26 infantry

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 25 / 30
        Japanese : 63 / 73
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 23 / 0
        UK_Pacific : 7 / 7
        Italians : 20 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41839_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 42 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from French Indo China to Shan State
                2 marines moved from Philippines to 35 Sea Zone
                2 marines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Paulau Island to Caroline Islands
                3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 tactical_bombers moved from French Indo China to Kwangsi
                1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 3 artilleries, 2 bombers, 3 infantry and 2 marines
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 3 infantry and 2 marines in Caroline Islands, round 2 :  3/10 hits
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 :  3/6 hits
                        3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 3 artilleries, 2 bombers and 2 marines in Caroline Islands, round 3 :  5/7 hits
                        Americans roll dice for 1 fighter in Caroline Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 bombers and 2 marines remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  5/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangsi to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Anhwe to Japan
                1 tactical_bomber moved from Kwangsi to Sikang
                1 artillery moved from Sikang to Tsinghai
                1 tactical_bomber moved from Shensi to Chahar
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 bomber moved from 22 Sea Zone to Marianas
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to Paulau Island

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 aaGun, 1 artillery and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41839_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to Venezuela
                3 fighters and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry moved from Central United States to Eastern United States
                1 battleship, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 carrier, 2 submarines and 2 transports
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians win, taking Gibraltar from Italians, taking Morocco from Italians with 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Venezuela
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.50 expected hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Spain, round 2 : 0/10 hits, 2.00 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Spain, round 3 : 1/7 hits, 1.50 expected hits
                        Neutral_True roll dice for 5 infantry in Spain, round 3 : 3/5 hits, 1.67 expected hits
                        2 infantry owned by the Americans, 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 3 mech_infantrys in Spain, round 4 : 1/4 hits, 1.00 expected hits
                        Neutral_True roll dice for 4 infantry in Spain, round 4 : 2/4 hits, 1.33 expected hits
                        1 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 1 mech_infantry in Spain, round 5 : 0/2 hits, 0.67 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 5 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour in Spain, round 6 : 1/1 hits, 0.50 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 6 : 1/3 hits, 1.00 expected hits
                        1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -25
                    Casualties for Americans: 1 armour, 5 infantry and 4 mech_infantrys
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - Americans
                3 fighters moved from Venezuela to 101 Sea Zone
                1 tactical_bomber moved from Venezuela to 101 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Sikang
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Combat Move - British
                5 infantry moved from India to Burma
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -1.67
        Americans : -3.00
        Neutral_True : 3.33
        Chinese : 0.33
        Japanese : -1.33

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Yunnan : 2 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry
        Chahar : 2 infantry
        Burma : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
        10 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 1 marine
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 cruiser and 6 transports

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 30
        Japanese : 67 / 78
        Americans : 55 / 74
        Chinese : 4 / 2
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_41839_UK_7.tsvg


  • It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion……  i will fight to the death! hehe


  • @SixUnder:

    It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion……  i will fight to the death! hehe

    U sure dont give up  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 artillery, 1 infantry and 1 marine moved from Malta to 96 Sea Zone
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 marine moved from Cyprus to 99 Sea Zone
                1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Egypt
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
                1 armour moved from Western Ukraine to Rostov

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 3 infantry and 2 marines
                    British defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 2 cruisers in Egypt, round 2 :  2/2 hits
                        Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 2 marines in Egypt, round 2 :  3/9 hits
                        British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 2 :  1/7 hits
                        2 infantry owned by the ANZAC, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 marines in Egypt, round 3 :  2/8 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 3 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from French West Africa to French Central Africa
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 artilleries, 2 bombers and 2 infantry placed in Northern Italy
                Italians undo move 1.
                2 bombers placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 5 infantry
                EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41839_Ita7.tsvg


  • sory for all those (ncm) edits


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from Eastern Persia to Russia
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Iwo Jima
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 harbour and 1 marine
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Java
                    ANZAC win, taking Iwo Jima from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.33

    Territory Summary for ANZAC and French :

    Iwo Jima : 1 flag, 2 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 armour, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        17 Sea Zone : 1 transport
        Russia : 2 fighters

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 30
        Japanese : 62 / 78
        Americans : 55 / 74
        Chinese : 4 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_41839_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 marine moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 7 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Morocco
                1 fighter moved from Scotland to Morocco
                1 bomber moved from Scotland to Morocco
                1 tactical_bomber moved from Algeria to Gibraltar
                2 tactical_bombers moved from Algeria to Morocco
                1 bomber moved from Scotland to Gibraltar
                1 armour moved from Ukraine to Rostov

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport
                    Americans defend with 1 cruiser and 6 transports
                        Germans roll dice for 9 submarines in 91 Sea Zone, round 2 :  4/9 hits
                        1 cruiser owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport remaining. Battle score for attacker is 54
                    Casualties for Americans: 1 cruiser and 6 transports
                Battle in Gibraltar
                    Germans attack with 1 bomber, 1 marine and 1 tactical_bomber
                    Americans defend with 1 harbour and 1 marine
                        Germans roll dice for 1 bomber, 1 marine and 1 tactical_bomber in Gibraltar, round 2 :  3/3 hits
                        Americans roll dice for 1 marine in Gibraltar, round 2 :  0/1 hits
                        1 marine owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Morocco
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 3 :  2/5 hits
                        Americans roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Germans win, taking Morocco from Americans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Rostov
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 8 infantry moved from Germany to 114 Sea Zone
                1 artillery, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 8 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 21 artilleries and 23 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Western Ukraine to Eastern Poland
                6 armour moved from Ukraine to Eastern Poland
                3 transports moved from 109 Sea Zone to 113 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Algeria
                1 bomber moved from Morocco to Algeria
                1 fighter and 2 tactical_bombers moved from Morocco to Algeria
                1 tactical_bomber moved from Gibraltar to Algeria

    Place Units - Germans
                1 factory_major placed in Romania
                1 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                1 infantry placed in Ukraine
                6 artilleries and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41839_Ger8.tsvg


  • I think that the Allies can not take back in this one anymore.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                4 artilleries moved from Smolensk to Archangel
                5 infantry moved from Smolensk to Archangel
                3 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 artillery moved from Volgograd to Rostov
                2 artilleries moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                4 artilleries and 17 infantry moved from Bryansk to Western Ukraine
                17 infantry moved from Smolensk to Archangel
                3 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Ukraine

    Purchase Units - Russians
                Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Archangel
                    Russians attack with 6 artilleries and 29 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 artilleries and 29 infantry in Archangel, round 2 : 7/35 hits, 7.83 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Rostov to Russia
                2 aaGuns moved from Smolensk to Russia

    Place Units - Russians
                6 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -3.00

    Territory Summary for Russians :

    Belarus : 1 infantry
        Rostov : 2 artilleries and 1 infantry
        Archangel : 6 artilleries and 29 infantry
        Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
        Tambov : 4 artilleries
        Ukraine : 1 artillery and 1 factory_minor
        Western Ukraine : 4 artilleries and 18 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor
        Samara : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 25 / 27
        Japanese : 62 / 78
        Americans : 54 / 74
        Chinese : 4 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_41839_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 fighter moved from Japan to 17 Sea Zone
                1 bomber moved from Paulau Island to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                2 artilleries moved from 42 Sea Zone to Java
                2 marines moved from Caroline Islands to 33 Sea Zone
                1 marine and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                2 battleships, 1 cruiser, 4 destroyers, 1 marine and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Shensi to Szechwan
                3 mech_infantrys moved from Manchuria to Chahar
                1 tactical_bomber moved from Hopei to Chahar
                1 tactical_bomber moved from Sikang to Chahar
                1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
                2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                1 infantry moved from Shan State to Yunnan

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Solomon Islands
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries in Java, round 4 :  0/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 4 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Java, round 5 :  0/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 5 :  1/2 hits
                        1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 6 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Solomon Islands from ANZAC with 1 armour remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Kweichow
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 3 infantry and 4 mech_infantrys in Yunnan, round 2 :  2/10 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 4 destroyers and 4 submarines
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 3 :  1/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 :  3/7 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 4 :  2/7 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 :  1/5 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 5 :  5/6 hits
                        Americans roll dice for 1 battleship and 2 fighters in 26 Sea Zone, round 5 :  2/3 hits
                        2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                    Casualties for Japanese: 3 destroyers and 4 submarines
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 artillery moved from Sakha to Buryatia
                1 armour moved from Siberia to Buryatia
                1 mech_infantry moved from Anhwe to Shensi
                1 tactical_bomber moved from Szechwan to Tsinghai
                1 fighter moved from Szechwan to Sikang
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kweichow to French Indo China
                1 tactical_bomber moved from Szechwan to French Indo China
                1 aaGun moved from French Indo China to Shan State
                1 artillery moved from Malaya to Shan State
                1 tactical_bomber moved from Chahar to Kweichow
                1 tactical_bomber moved from Chahar to Anhwe
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from 42 Sea Zone to French Indo China
                1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kweichow to Anhwe

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_41839_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Venezuela to Colombia
                      Americans take Colombia from Neutral_True
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 123 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East

    Non Combat Move - Americans
                3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                2 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                5 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from Burma to Yunnan
                2 mech_infantrys moved from Burma to Yunnan

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 2 infantry and 4 mech_infantrys
                        British roll dice for 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits, 2.83 expected hits
                        Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 2.33 expected hits
                        Japanese roll dice for 3 artilleries and 4 mech_infantrys in Yunnan, round 3 : 3/7 hits, 2.33 expected hits
                        1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for British: 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -2.17
        Chinese : -1.00
        Japanese : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 1 infantry
        3 Sea Zone : 1 submarine and 1 transport
        4 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield, 3 artilleries and 5 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Rhodesia : 1 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        123 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Colombia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 22 / 27
        Japanese : 70 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_41839_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 unit repaired.
                1 artillery moved from French Central Africa to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Anglo Egyptian Sudan from British
                      Italians take Ethiopia from British
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan

    Purchase Units - Italians
                Italians buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 marine moved from Egypt to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 marine moved from Egypt to 98 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun moved from Algeria to 94 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
                      Italians take Spain from Neutral_True
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                      Italians take Portugal from Neutral_True
                1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Turkey
                1 bomber moved from 81 Sea Zone to Greece
                1 infantry moved from Gold Coast to French West Africa
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_41839_Ita8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 armour and 1 artillery moved from New South Wales to Queensland

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Combat Hit Differential Summary :

    triplea_41839_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Germans
                2 destroyers and 9 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Ukraine

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 2 destroyers and 9 submarines
                    Americans defend with 2 destroyers, 4 submarines and 2 transports
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 2 destroyers in 101 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 submarines in 101 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 :  0/2 hits
                        4 submarines owned by the Americans, 2 destroyers owned by the Germans and 2 destroyers owned by the Americans lost in 101 Sea Zone
                        2 transports owned by the Americans lost in 101 Sea Zone
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 3 :  3/9 hits
                    Germans win, taking 101 Sea Zone from Neutral with 9 submarines remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 destroyers, 4 submarines and 2 transports
                Battle in Ukraine
                    Germans attack with 2 armour
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 armour in Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                6 artilleries moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                7 infantry moved from Sweden to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 113 Sea Zone to 109 Sea Zone
                1 artillery and 7 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 marine moved from 109 Sea Zone to United Kingdom
                2 bombers, 1 fighter and 3 tactical_bombers moved from Algeria to 109 Sea Zone
                2 bombers and 2 fighters moved from 109 Sea Zone to United Kingdom
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries moved from Germany to 114 Sea Zone
                5 artilleries and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries moved from 115 Sea Zone to Novgorod
                5 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                4 artilleries and 4 infantry moved from Baltic States to Novgorod
                2 artilleries and 2 infantry moved from Baltic States to Novgorod
                9 artilleries and 10 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 carrier and 2 destroyers placed in 109 Sea Zone
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41839_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Rostov to Ukraine
                2 artilleries and 2 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Vologda to Urals

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Urals
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                1 fighter moved from Kazakhstan to Bryansk
                3 artilleries moved from Tambov to Volgograd
                1 artillery moved from Tambov to Bryansk
                4 artilleries moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                4 artilleries and 25 infantry moved from Archangel to Smolensk
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : -0.50
        Japanese : 0.67

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Belarus : 2 artilleries and 1 infantry
        Bryansk : 1 aaGun, 5 artilleries, 1 fighter and 5 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 2 artilleries and 1 factory_minor
        Western Ukraine : 4 artilleries, 18 infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 3 artilleries, 1 factory_minor and 3 infantry
        Smolensk : 1 aaGun, 4 artilleries and 25 infantry

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 24 / 24
        Japanese : 68 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 15 / 0
        UK_Pacific : 6 / 6
        Italians : 36 / 54
        ANZAC : 15 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_41839_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Shensi to Kazakhstan
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 marine moved from Solomon Islands to 49 Sea Zone
                1 marine and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 marine moved from 47 Sea Zone to New Britain
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
                1 marine moved from 63 Sea Zone to New Zealand
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 fighter moved from Sikang to Kazakhstan
                2 tactical_bombers moved from French Indo China to Burma
                1 bomber moved from French Indo China to Kazakhstan

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 15 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Zealand
                Battle in New Britain
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour and 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 armour in Java, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 :  1/3 hits
                        ANZAC roll dice for 1 armour in Java, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                    Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Novosibirsk
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Russians win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 armour moved from Buryatia to Yenisey
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Marianas to Japan
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                2 battleships and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi
                1 fighter moved from Kazakhstan to Shensi
                2 tactical_bombers moved from Burma to Kweichow
                1 bomber moved from Kazakhstan to Shensi
                1 artillery moved from Yunnan to Shan State

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_41839_Jap9.tsvg

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