Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsJeppe vs Raimo final show down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 armour moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
7 artilleries moved from Eastern Poland to Belarus
3 armour moved from Western Ukraine to Belarus
3 bombers moved from Western Germany to Belarus
2 bombers moved from Germany to Belarus
2 fighters moved from Romania to Belarus
4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 3/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 10 artilleries, 5 bombers and 2 fighters
Russians defend with 2 aaGuns, 1 armour, 10 artilleries and 13 infantry
AA fire in Belarus : 1/6 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 10 artilleries, 5 bombers and 1 fighter in Belarus, round 2 : 12/25 hits
Russians roll dice for 2 aaGuns, 1 armour, 10 artilleries and 13 infantry in Belarus, round 2 : 5/24 hits
10 infantry owned by the Russians, 5 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 5 artilleries, 5 bombers and 1 fighter in Belarus, round 3 : 12/20 hits
Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Belarus, round 3 : 5/14 hits
3 infantry owned by the Russians, 9 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 5 bombers and 1 fighter in Belarus, round 4 : 7/15 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 10 artilleries and 1 fighter
Casualties for Russians: 2 aaGuns, 1 armour, 10 artilleries and 13 infantryNon Combat Move - Germans
5 bombers moved from Belarus to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Egypt to Romania
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Belarus to Eastern Poland
2 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 fighters placed in Western Germany
1 infantry placed in Western Germany
1 bomber and 3 infantry placed in Germany
Germans undo move 2.
2 fighters placed in Germany
Germans undo move 4.
1 fighter placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Du har godt nok terningerne med dig i dette spil, men skal vel bare spille mere sikkert
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Volgograd to Belarus
4 artilleries and 1 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Tsinghai to Kansu
6 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Archangel to Belarus
1 infantry moved from Rostov to Tambov
10 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/13 hits
Germans roll dice for 8 armour in Belarus, round 2 : 3/8 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/10 hits
Germans roll dice for 2 armour in Belarus, round 3 : 0/2 hits
2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Belarus to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from India to Eastern Persia
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour and 4 infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
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scramble?
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nej
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from India to Eastern Persia
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour and 4 infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 63 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 63 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser and 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 transports in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 transports in 54 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 transports in 54 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser and 2 submarines
Casualties for Japanese: 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/8 hits
Chinese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 4/8 hits
Chinese roll dice for 1 armour and 1 fighter in Jehol, round 3 : 0/2 hits
1 armour owned by the Americans and 1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Celebes
Japanese attack with 1 armour
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Queensland
Japanese attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
AA fire in Queensland : 1/3 hits
1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Queensland, round 2 : 3/7 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 3 : 3/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win with 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 2 fighters and 4 infantry
1 tactical_bomber owned by the Japanese retreatedNon Combat Move - Japanese
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Burma to West India
1 aaGun, 1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Szechwan to Kweichow
2 bombers moved from Jehol to Shantung
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,6,6,6,2
Japanese collect 58 PUs (4 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from United Kingdom to Denmark
1 bomber, 4 fighters and 1 tactical_bomber moved from Korea to 7 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Western United States to 2 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 2/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Denmark, round 4 : 3/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 4 : 0/3 hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 fighter moved from Denmark to Norway
1 tactical_bomber moved from Denmark to NorwayPlace Units - Americans
1 carrier and 1 destroyer placed in 2 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 112 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 tactical_bomber moved from Scotland to Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 109 Sea Zone to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 113 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
British attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber, 1 factory_major, 1 fighter and 6 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 5/8 hits
Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Germany, round 2 : 0/8 hits
1 bomber owned by the Germans and 4 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Germany, round 3 : 5/8 hits
Germans roll dice for 1 fighter and 2 infantry in Germany, round 3 : 1/3 hits
2 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 57PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber, 1 fighter and 6 infantry
Casualties for British: 1 infantry
Battle in 76 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 76 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - British
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from 76 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory
2 artilleries and 3 infantry moved from Ethiopia to Kenya
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Germany to 113 Sea Zone
1 bomber moved from Germany to Norway
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
1 fighter moved from Germany to NorwayPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 90 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Trans-Jordan to 76 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Bryansk
1 infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Germany
Italians attack with 2 armour and 1 fighter
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 armour and 1 fighter in Germany, round 2 : 1/3 hits
British roll dice for 1 armour in Germany, round 2 : 0/1 hits
1 armour owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Libya to Egypt
1 fighter moved from 76 Sea Zone to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Germany to Western Germany
1 battleship moved from 98 Sea Zone to 77 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 2 destroyers
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 armour and 1 infantry placed in New South Wales
1 mech_infantry placed in Queensland
ANZAC undo move 1.
ANZAC undo move 2.
ANZAC undo move 1.
1 armour and 1 infantry placed in Queensland
1 mech_infantry placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 armour placed in New South Wales
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,2,2,2,6
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Ethiopia to KenyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Romania to Smolensk
3 bombers moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Romania to Smolensk
1 tactical_bomber moved from Romania to Belarus
3 submarines moved from 98 Sea Zone to 72 Sea Zone
2 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to BelarusCombat - Germans
Battle in 72 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 2 submarines in 72 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British lost in 72 Sea Zone
British roll dice for 1 battleship, 1 carrier and 3 transports in 72 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 submarines
Casualties for British: 1 cruiser
Battle in Denmark
Germans attack with 1 fighter and 4 infantry
Americans defend with 2 artilleries and 1 mech_infantry
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 3 : 2/5 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour, 3 artilleries and 2 mech_infantrys
Germans roll dice for 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 6/10 hits
Russians roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 2/7 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 5 bombers and 1 tactical_bomber in Belarus, round 3 : 6/8 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 armour, 3 artilleries and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour and 3 fighters
Russians defend with 1 fighter and 1 infantry
Germans roll dice for 2 armour and 3 fighters in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 1 infantry
2 fighters owned by the British forced to land in KenyaNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Bryansk
3 fighters moved from Smolensk to Bryansk
5 bombers moved from Belarus to Eastern Poland
3 aaGuns, 3 artilleries and 17 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
2 aaGuns moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
1 armour moved from Novgorod to BryanskTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Belarus
8 infantry moved from Kansu to Tsinghai
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Battle in Tsinghai
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
11 infantry moved from Tambov to Russia
5 infantry moved from Vologda to RussiaPlace Units - Russians
2 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Hopei to Shensi
2 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 mech_infantrys moved from Jehol to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
1 bomber moved from Shantung to ShensiCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Shensi, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
3 infantry moved from Yunnan to Szechwan
1 aaGun moved from Hopei to Suiyuyan
3 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
2 fighters and 1 tactical_bomber moved from India to Kiangsu
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea ZonePlace Units - Japanese
2 carriers and 4 transports placed in 6 Sea Zone
2 artilleries and 2 fighters placed in Japan
Japanese undo move 2.
1 artillery and 2 fighters placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 tactical_bomber moved from Manchuria to Korea
4 fighters moved from Manchuria to Korea
2 fighters moved from 2 Sea Zone to Korea
1 carrier, 1 destroyer and 3 transports moved from 2 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to NorwayPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Norway
3 fighters placed in Korea
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,6,1,2,6,1,6,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Kenya to 77 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Norway to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to DenmarkCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 77 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship in 77 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 tactical_bomber in 77 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in 77 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Denmark
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
British attack with 1 bomber
Germans defend with 5 bombers
British roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Germans roll dice for 5 bombers in Eastern Poland, round 2 : 1/5 hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Eastern Poland
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 92 Sea Zone to Malta
1 fighter moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea ZonePlace Units - British
3 transports placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 submarines placed in 71 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Germany to Baltic States
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Western Germany to Eastern PolandPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs