@Ragnell804 gg, I concede
G40 Ichabod (X) vs Sovietishcat (A) 0 Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
14 infantry moved from Manchuria to Jehol
2 aaGuns moved from Manchuria to Jehol
1 infantry moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 18 PUs;
Japanese buy 1 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Shantung to Anhwe
1 bomber moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
2 battleships, 3 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 artilleries moved from French Indo China to Siam
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
3 tactical_bombers moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Kazakhstan to Caucasus
2 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Kazakhstan to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 18 PUs;
Japanese buy 1 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Shantung to Anhwe
1 bomber moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
2 battleships, 3 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 artilleries moved from French Indo China to Siam
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
3 tactical_bombers moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Kazakhstan to Caucasus
2 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Kazakhstan to VolgogradCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Siam
Japanese attack with 2 artilleries, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Siam, round 2 : 2/6 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Siam to French Indo China
3 fighters moved from Siam to French Indo China
1 bomber moved from Anhwe to Japan
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangsi to ShantungPlace Units - Japanese
3 infantry placed in French Indo China
1 armour and 1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Chinese : 1.83
Japanese : -3.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
9 bombers moved from Iraq to Rostov
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
9 bombers moved from Iraq to Rostov
1 fighter moved from Yunnan to KwangsiCombat - Americans
Battle in Rostov
Americans attack with 9 bombers
Italians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 9 bombers in Rostov, round 2 : 8/9 hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Rostov
Americans win with 8 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Kwangsi
Americans attack with 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
7 bombers moved from French Central Africa to Egypt
7 bombers moved from Eastern United States to French Equatorial Africa
8 bombers moved from Rostov to IraqPlace Units - Americans
1 transport placed in 101 Sea Zone
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
6 artilleries and 9 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Shan State to Siam
2 fighters moved from Yunnan to Siam
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 mech_infantry moved from Persia to Turkmenistan
1 fighter moved from India to Turkmenistan
1 mech_infantry moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
9 bombers moved from Iraq to Rostov
1 fighter moved from Yunnan to KwangsiCombat - Americans
Battle in Rostov
Americans attack with 9 bombers
Italians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 9 bombers in Rostov, round 2 : 8/9 hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Rostov
Americans win with 8 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Kwangsi
Americans attack with 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
7 bombers moved from French Central Africa to Egypt
7 bombers moved from Eastern United States to French Equatorial Africa
8 bombers moved from Rostov to IraqPlace Units - Americans
1 transport placed in 101 Sea Zone
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
6 artilleries and 9 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Shan State to Siam
2 fighters moved from Yunnan to Siam
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 mech_infantry moved from Persia to Turkmenistan
1 fighter moved from India to Turkmenistan
1 mech_infantry moved from Egypt to Tobruk
3 fighters moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Siam
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Siam, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Siam
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkmenistan
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
retreated to Turkmenistan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
2 mech_infantrys moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
2 fighters moved from Siam to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Turkmenistan to Northwest Persia
2 fighters moved from Iraq to Egypt
2 fighters moved from United Kingdom to French West AfricaPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Timguska to Yenisey
Italians take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Romania to Rostov
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 carriers, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Timguska to Yenisey
Italians take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Romania to Rostov
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 carriers, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Cyprus
Battle in Alexandria
Battle in Yakut S.S.R.
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Yakut S.S.R.
Italians win, taking Cyprus from British, taking Alexandria from British, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to RostovPlace Units - Italians
3 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
3 armour placed in RostovTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : -0.33
Russians : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to 99 Sea Zone
2 bombers moved from Queensland to French Indo China -
Intercept bombing FIC?
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If it’s 5 fighters vs 2 bombers, then yes, Intercept all 5 please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to 99 Sea Zone
2 bombers moved from Queensland to French Indo ChinaCombat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 2 units heading to French Indo China
Japanese launches 5 interceptors out of French Indo China
Attackers Fire, : 0/2 hits
Defenders Fire, : 3/5 hits
2 bombers owned by the ANZAC lost in French Indo China
Air Battle is over, the attackers have all died
Battle in 99 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber moved from 99 Sea Zone to SyriaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to 99 Sea Zone
2 bombers moved from Queensland to French Indo ChinaCombat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 2 units heading to French Indo China
Japanese launches 5 interceptors out of French Indo China
Attackers Fire, : 0/2 hits
Defenders Fire, : 3/5 hits
2 bombers owned by the ANZAC lost in French Indo China
Air Battle is over, the attackers have all died
Battle in 99 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber moved from 99 Sea Zone to SyriaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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If it’s 5 fighters vs 2 bombers, then yes, Intercept all 5 please.
Thought I could pull out a rabbit from the hat… lesson learned!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
15 mech_infantrys moved from Caucasus to Northwest Persia
19 armour moved from Caucasus to Northwest Persia
15 artilleries moved from Caucasus to Northwest Persia
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 3 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Germany to Southern Italy
1 bomber moved from Germany to Russia
7 tactical_bombers moved from Volgograd to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia