Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Olilam vs GrozBul 1942.2
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Let’s go!
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Test summary from TripleA, engine version: 1.9, time: 00:25:30
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 artillery and 4 infantry moved from Russia to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 3/12 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 4/11 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Archangel
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 submarine moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from Ukraine S.S.R. to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Baltic States to Belorussia
3 infantry moved from Germany to Baltic States
2 armour moved from Germany to Belorussia
1 fighter moved from Germany to Baltic States
1 artillery moved from Southern Europe to Bulgaria Romania
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Baltic States to BelorussiaCombat - Germans
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans retreated to 6 Sea ZoneNon Combat Move - Germans
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Bulgaria Romania to BelorussiaPlace Units - Germans
1 artillery and 9 infantry placed in Germany
1 fighter placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 battleship and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 14 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to France
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from Egypt to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 15 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans, 1 destroyer owned by the British and 1 transport owned by the Germans lost in 15 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 destroyer
Battle in France
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 aaGun, 2 armour and 1 infantry
AA fire in France : 1/1 hits
1 bomber owned by the British lost in France
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 armour and 1 infantry in France, round 2 : 1/3 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 armour and 1 infantry
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
2 fighters moved from 15 Sea Zone to 17 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 8 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 infantry placed in IndiaTurn Complete - British
British collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Yunnan
1 artillery moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to YunnanCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 2 fighters and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits
Americans roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 bomber moved from 53 Sea Zone to Wake Island
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kwangtung
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
2 fighters moved from 37 Sea Zone to 50 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 37 Sea Zone to 48 Sea Zone
1 destroyer moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Yunnan to KwangtungPlace Units - Japanese
3 submarines and 1 transport placed in 60 Sea Zone
1 aaGun placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
2 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from Szechwan to 61 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea ZoneCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 53 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 53 Sea Zone
Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 infantry moved from Central United States to Eastern United States
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to Central United States
1 battleship, 1 destroyer and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from 61 Sea Zone to Szechwan
2 infantry moved from Anhwei to Szechwan
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 7 Sea Zone to 8 Sea Zone
3 infantry moved from Caucasus to Ukraine S.S.R.
3 artilleries moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 2 armour, 1 fighter and 1 infantry
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 3 infantry moved from Russia to West Russia
2 armour moved from Caucasus to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Evenki National Okrug to ArchangelPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 cruiser, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
2 armour moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 artillery and 2 infantry moved from Germany to France
1 armour moved from Italy to France
1 fighter moved from Italy to FranceCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour, 3 artilleries and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 3/6 hits
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 0/4 hits
Russians roll dice for 1 armour and 2 artilleries in Ukraine S.S.R., round 3 : 1/3 hits
1 armour owned by the Germans lost in Ukraine S.S.R.
1 armour owned by the Germans retreated to Belorussia
Russians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 infantry in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in France
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in France
Germans roll dice for 1 armour, 1 artillery and 1 fighter in France, round 3 : 1/3 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Ukraine S.S.R. to Belorussia
1 bomber moved from Ukraine S.S.R. to Belorussia
4 infantry moved from Germany to Poland
1 artillery moved from Bulgaria Romania to Poland
3 infantry moved from Germany to France
1 fighter moved from France to BelorussiaPlace Units - Germans
7 infantry placed in Germany
1 cruiser and 1 transport placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea ZoneCombat - British
Battle in Norway
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 fighter and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 0/5 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 3 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 15 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 cruiser and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 15 Sea Zone
British roll dice for 1 carrier, 2 fighters and 1 transport in 15 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 cruiser and 1 fighterNon Combat Move - British
2 infantry moved from 22 Sea Zone to Brazil
1 fighter moved from Norway to United KingdomPlace Units - British
1 fighter placed in United Kingdom
2 artilleries and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 5 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Szechwan
2 infantry moved from Kwangtung to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Szechwan, round 2 : 3/7 hits
Americans roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 1 fighter in Szechwan, round 3 : 2/4 hits
Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
3 submarines moved from 60 Sea Zone to 52 Sea Zone
1 cruiser moved from 53 Sea Zone to 52 Sea Zone
1 battleship and 1 carrier moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kwangtung
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Japanese
2 transports placed in 60 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 armour moved from Morocco to Algeria
1 bomber moved from Gibraltar to Germany
1 artillery moved from Eastern United States to Eastern Canada
3 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Central United States to Eastern Canada
1 cruiser, 1 destroyer and 2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 13 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Eastern Canada
1 artillery moved from 10 Sea Zone to Eastern Canada
1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 aaGun moved from Eastern United States to Eastern Canada
1 bomber moved from Germany to United KingdomPlace Units - Americans
4 artilleries, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 3 artilleries, 2 fighters and 10 infantry moved from West Russia to Belorussia
1 armour and 2 artilleries moved from Ukraine S.S.R. to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 4 armour, 5 artilleries, 2 fighters and 10 infantry
Germans defend with 3 armour, 1 artillery, 1 bomber, 4 fighters and 7 infantry
Russians roll dice for 4 armour, 5 artilleries, 2 fighters and 10 infantry in Belorussia, round 2 : 6/21 hits
Germans roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 7 infantry in Belorussia, round 2 : 9/16 hits
9 infantry owned by the Russians, 1 bomber owned by the Germans and 5 infantry owned by the Germans lost in Belorussia
Russians roll dice for 4 armour, 5 artilleries, 2 fighters and 1 infantry in Belorussia, round 3 : 9/12 hits
Germans roll dice for 3 armour, 1 artillery, 4 fighters and 2 infantry in Belorussia, round 3 : 4/10 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians, 3 fighters owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Belorussia
Russians roll dice for 4 armour, 2 artilleries and 2 fighters in Belorussia, round 4 : 4/8 hits
Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 3 armour, 1 artillery, 1 bomber, 4 fighters and 7 infantry
Casualties for Russians: 4 artilleries and 10 infantryNon Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Belorussia to Russia
1 aaGun moved from West Russia to Belorussia
1 aaGun, 2 artilleries and 2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 37 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from France to Germany
3 infantry moved from France to Germany
1 armour moved from France to Poland
7 infantry moved from Germany to Poland -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 37 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from France to Germany
3 infantry moved from France to Germany
1 armour moved from France to Poland
7 infantry moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
2 armour and 8 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Italy
2 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 4 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 armour moved from 8 Sea Zone to France
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 3 Sea Zone to 8 Sea Zone
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to France
1 fighter moved from 15 Sea Zone to Libya
1 carrier and 1 transport moved from 15 Sea Zone to 13 Sea Zone
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to MoroccoCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 3 : 3/4 hits
Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Libya to 13 Sea Zone
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 fighter moved from United Kingdom to West Russia
1 fighter moved from United Kingdom to West RussiaPlace Units - British
1 transport placed in 8 Sea Zone
4 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 52 Sea Zone to 56 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
1 battleship, 1 carrier, 4 infantry and 2 transports moved from 60 Sea Zone to 57 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 50 Sea Zone to 57 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Kwangtung to Szechwan
1 infantry moved from Kiangsu to Kwangtung
1 fighter moved from Manchuria to Szechwan
3 infantry moved from Manchuria to Kiangsu
1 infantry moved from Malaya to French Indo-China ThailandNon Combat Move - Japanese
Place Units - Japanese
1 armour, 1 artillery and 5 infantry placed in Japan
Japanese undo move 1.
1 armour, 1 artillery and 5 infantry placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern Canada to 10 Sea Zone
6 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
2 fighters moved from Gibraltar to France
1 armour moved from Algeria to Egypt
1 infantry moved from Algeria to Libya
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Alaska to Western Canada
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 battleship, 1 destroyer and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to Eastern CanadaCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
2 fighters and 8 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour moved from Belorussia to Baltic States
Russians take Baltic States from Germans
4 armour moved from Baltic States to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
Russians take Bulgaria Romania from GermansCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 4 armour, 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 4 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 4 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belorussia to Karelia S.S.R.
1 artillery and 4 infantry moved from Caucasus to West Russia
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine S.S.R. to West Russia
5 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 28 PUs;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 1 artillery and 9 infantry moved from Poland to Germany
1 fighter moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 24 PUs; end with 26 PUs