Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Jehol to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Jehol to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Jehol
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Kiangsu
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Caroline Islands to Japan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Egypt
Americans win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to Korea
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Jehol to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Jehol
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Kiangsu
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 1 armour
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
Place Units - British
1 fighter placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 armour and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South Africa
1 artillery placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,5,4,1,6,2,6
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Romania to Eastern Poland
1 bomber and 1 fighter moved from Greece to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Romania to Eastern Poland
1 bomber and 1 fighter moved from Greece to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 3 : 1/6 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Eastern Poland, round 4 : 3/5 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Germany
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
I assume France has nothing to use?
That’s right :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter moved from Romania to Egypt
2 tactical_bombers moved from Romania to Egypt
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
2 bombers moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Libya to Tobruk
Italians take Tobruk from French
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Western Germany to Egypt
1 fighter moved from Romania to Egypt
2 tactical_bombers moved from Romania to Egypt
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
2 bombers moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Libya to Tobruk
Italians take Tobruk from French
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/9 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 1/9 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Germany
5 armour moved from Novgorod to Vyborg
3 mech_infantrys moved from Poland to Novgorod
3 armour moved from Poland to Novgorod
1 aaGun moved from Romania to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Poland to Germany
1 fighter moved from Archangel to Germany
1 tactical_bomber moved from Archangel to Germany
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
Place Units - Germans
3 infantry placed in Greece
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter, 6 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Looking ahead to Japan’s turn…I’m going to take a shot of my 2 subs at your 3 subs and 1 transport at SZ 26 (Hawaii).
Submerge or fight?
If fighting and the dice starts to go my way, submerge if only 1 US sub left or fight till the end. My goal in the battle is to sink the US transport at SZ26.
Also, I feel like I’m being baited to go after India again. You came forward into position for an attack. Hmm…
Well I would like you to keep my sub in the battle, at least I have a small chance of defending my tranny! I really thought you subs were going in Philippine to bolster your fleet!
If you want to take a shot at India, you are more than welcome! I was a bit reluctant moving my troops in Burma, but they will be in good position to either retreat or pressure yunnan- shan state!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 4 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Bryansk to Russia
Place Units - Russians
7 artilleries placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Ok, technically not going for India this turn.
I’m going to attack the UK troops at Burma and the UK troops at Yunnan using every ground and most of my air available. Sending a few more fighters to Japan for defense.
So, technically this turn, then the next one to get India. I think I’ll have a good chance of capturing and then holding it. We’ll see.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 4 SuicideAttackTokens; 32 PUs;
Japanese buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter, 3 infantry and 3 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from French Indo China to Burma
2 tactical_bombers moved from Kwangtung to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 battleships moved from 35 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone