I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Italians to ANZAC
EDIT: Adding units owned by ANZAC to Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 6 armour and 1 factory_minor
1 armour owned by the Germans retreated to Tambov
British win with 6 armour remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Rostov from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
6 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Archangel to Karelia
3 infantry moved from Western Germany to Denmark
11 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
7 infantry placed in Germany
Germans undo move 3.
1 artillery placed in Western Germany
1 infantry placed in Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Western Germany
Germans undo move 6.
1 artillery placed in Germany
1 artillery and 1 infantry placed in France
Germans undo move 7.
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Germans collect 4 PUs from War Bonds; end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 4 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Kazakhstan to Volgograd
1 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
1 armour, 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 armour moved from Eastern Persia to Persia
3 armour moved from Eastern Persia to Persia
2 armour moved from West India to Persia
2 bombers moved from India to Volgograd
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to Sumatra
1 fighter moved from India to Sumatra
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 6 armour
British defend with 1 infantry
Japanese win, taking Persia from British with 5 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in Volgograd
Japanese attack with 1 armour, 2 bombers and 6 mech_infantrys
British defend with 6 armour and 1 factory_minor
Japanese win, taking Volgograd from British with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for British: 6 armour
Casualties for Japanese: 3 mech_infantrys
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Iraq
Japanese attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour, 2 artilleries, 1 factory_minor and 1 infantry
Japanese win, taking Iraq from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 armour, 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Guam
Japanese attack with 1 mech_infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Guam from Americans with 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 cruiser moved from 25 Sea Zone to 9 Sea Zone
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 fighter moved from Sumatra to 41 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
2 bombers moved from Volgograd to Tambov
1 artillery moved from Central Mongolia to Suiyuyan
2 mech_infantrys moved from Central Mongolia to Kansu
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Urals to Kazakhstan
1 fighter moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
5 transports placed in 6 Sea Zone
4 artilleries and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 armour placed in India
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 88 PUs; end with 93 PUs total
Japanese collect 1 PU from War Bonds; end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 5 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 artillery, 6 fighters and 2 infantry moved from Norway to Finland
1 bomber moved from Eastern United States to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser
Japanese win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in Finland
Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 10 mech_infantrys
retreated to Finland
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Celebes from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iraq
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 factory_minor
Americans win, taking Iraq from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 12 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 12 Sea Zone to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
5 artilleries moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 110 Sea Zone to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 carriers moved from 54 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Western United States
9 fighters and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Norway to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Norway
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,3,5,1,1,6,5,3,5,3,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,3,2,6,6,2
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 2 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
Combat - British
Battle in Persia
British attack with 4 armour, 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 5 armour
British roll dice for 4 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Persia, round 2 : 5/9 hits
Japanese roll dice for 5 armour in Persia, round 2 : 1/5 hits
5 armour owned by the Japanese and 1 artillery owned by the British lost in Persia
British win, taking Persia from Japanese with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 artillery
Casualties for Japanese: 5 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Persia to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
2 armour and 1 artillery placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,5,4,2,4,4,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 artilleries and 7 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Italians collect 1 PU from War Bonds; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to Northern Territory
1 tactical_bomber moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 artilleries moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Gibraltar to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 2 armour, 8 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Caucasus from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
2 armour and 3 mech_infantrys moved from Finland to Karelia
8 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 aaGun moved from Denmark to Western Germany
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
1 aaGun placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
1 aaGun placed in Western Germany
8 infantry placed in Germany
Germans undo move 4.
Germans undo move 5.
7 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Germans undo move 3.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
4 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Germans collect 1 PU from War Bonds; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser, 3 destroyers, 7 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 30 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 26 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 26 Sea Zone from Americans, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 bombers moved from Tambov to India
1 mech_infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 mech_infantrys moved from Kansu to Kazakhstan
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in India
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 20 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Japanese undo move 9.
Japanese undo move 7.
1 artillery and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Japanese collect 2 PUs from War Bonds; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 10 Sea Zone to 13 Sea Zone
5 submarines moved from 13 Sea Zone to 26 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
6 transports moved from 91 Sea Zone to 92 Sea Zone
5 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 10 Sea Zone to 13 Sea Zone
5 submarines moved from 13 Sea Zone to 26 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
6 transports moved from 91 Sea Zone to 92 Sea Zone
5 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 95 Sea Zone
6 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 91 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 10 Sea Zone to 13 Sea Zone
5 submarines moved from 13 Sea Zone to 26 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
6 transports moved from 91 Sea Zone to 92 Sea Zone
5 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 95 Sea Zone
6 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 fighters and 1 submarine remaining. Battle score for attacker is -32
Casualties for Americans: 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 2 submarines and 2 tactical_bombers
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 4 fighters
Japanese defend with 1 carrier, 1 cruiser and 1 fighter
retreated to 42 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 11
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Southern Italy
Americans attack with 10 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 19 infantry
Italians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -36
Casualties for Italians: 2 aaGuns and 15 infantry
Casualties for Americans: 10 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Norway to 95 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers and 2 fighters
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
3 armour placed in Norway
4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,5,2,6,4,4,6,5
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Iraq: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Persia to Eastern Persia
3 armour, 2 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
2 artilleries moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
Combat - British
Battle in Eastern Persia
British attack with 7 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 3 armour, 1 fighter and 3 mech_infantrys
British win, taking Eastern Persia from Japanese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 4 armour
Casualties for Japanese: 3 armour, 1 fighter and 3 mech_infantrys
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - British
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Norway to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
2 armour and 1 artillery placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Albania
6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Italians collect 6 PUs from War Bonds; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs