4d6<=2: 3, 1, 1, 4; Hits: 2
17L Bal - Mill Creek(Axis) vs Talleyrand(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from France to Holland Belgium
2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Germans
Battle in Holland Belgium
Germans attack with 6 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 6 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from France to Holland Belgium
1 fighter moved from Finland to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 artillery moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Baltic States to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Kansu to Shensi
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
10 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Kansu to TsinghaiPlace Units - Russians
10 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 submarine moved from 62 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Shantung to AnhwePlace Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to Kweichow
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Java
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Java from Japanese, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 infantry and 3 mech_infantrys moved from 123 Sea Zone to Iceland
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Yunnan to Szechwan
1 bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
5 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea ZoneCombat - British
British creates battle in territory 80 Sea Zone
Battle in Szechwan
British attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
British win, taking 80 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in India
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Denmark from Germans, taking India from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
1 bomber and 1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 armour and 2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
6 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,4,5,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
3 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 armour moved from Northern Italy to Romania
1 armour moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to France
2 artilleries and 3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
3 artilleries and 3 infantry moved from Southern France to FrancePlace Units - Italians
1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
5 artilleries and 5 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Holland Belgium to Denmark
3 fighters and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from AmericansCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Denmark
Germans attack with 5 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 5 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Denmark to Novgorod
1 tactical_bomber moved from Denmark to Novgorod
1 fighter moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Denmark
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
9 armour and 3 mech_infantrys moved from Belarus to Vyborg
2 aaGuns, 10 artilleries and 28 infantry moved from Belarus to Novgorod
1 aaGun, 2 artilleries and 7 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Holland Belgium to Western Germany
3 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 transports placed in 115 Sea Zone
8 infantry placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Shensi to Hopei
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Tambov to Bryansk
10 artilleries moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
5 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
4 artilleries moved from Bryansk to Smolensk
4 fighters moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
3 aaGuns moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Volgograd
1 infantry placed in Russia
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Russia
Russians undo move 4.
2 mech_infantrys placed in Ukraine
Russians undo move 3.
1 mech_infantry placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Java
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 bombers moved from French Indo China to Kweichow
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win with 2 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
3 infantry moved from Shantung to Anhwe
1 infantry moved from Sakha to Buryatia
1 infantry moved from French Indo China to Shan State
1 artillery moved from Shan State to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
2 destroyers, 4 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from Iceland to 123 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
3 infantry, 3 mech_infantrys and 3 transports moved from 123 Sea Zone to 117 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 117 Sea Zone to 106 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 107 Sea Zone to 106 Sea Zone
4 infantry and 3 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 7 infantry moved from Yunnan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Malaya
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Alexandria to Libya
British take Libya from ItaliansCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Malaya to Kweichow
3 aaGuns moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 artillery and 1 infantry moved from West India to India
1 mech_infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Persia to West India
6 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Norway to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 marine placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from 94 Sea Zone to Algeria
1 armour and 1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern France to Algeria
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Romania to Bessarabia
2 armour and 1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 1 infantry; Americans defend with 2 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 bomber moved from Algeria to Southern Italy
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Southern France to France
2 artilleries and 2 infantry moved from France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from Tobruk to LibyaPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
11 artilleries and 30 infantry moved from Novgorod to Archangel
7 armour and 3 mech_infantrys moved from Vyborg to Archangel
1 infantry moved from Finland to Norway
Germans take Norway from Americans
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to BelarusCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Archangel
Germans attack with 7 armour, 11 artilleries, 30 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 armour, 11 artilleries, 30 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 armour moved from Vyborg to Baltic States
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Denmark to Western Germany
2 artilleries moved from Denmark to Western Germany
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Baltic States
1 bomber moved from Ukraine to Eastern Poland
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 artilleries placed in Novgorod
1 bomber and 5 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
2 armour and 2 mech_infantrys moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to Turkey
4 fighters and 1 tactical_bomber moved from Rostov to Turkey
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Turkey
Russians attack with 2 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians win, taking Turkey from Neutral_True with 2 armour, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Turkey to Volgograd
3 aaGuns moved from Rostov to Bryansk
3 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 aaGun and 8 infantry moved from Samara to Russia
2 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
4 artilleries moved from Smolensk to Bryansk
5 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 5 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 73 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from 38 Sea Zone to Burma
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 75 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 submarines and 2 transports
Americans defend with 2 submarines and 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 10PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 artillery moved from Korea to Amur
1 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Yunnan to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs