Guess yjay would be ok.
16L -Pete (Axis, +2 PU) vs. Pherman (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery and 1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Egypt
British attack with 1 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Persia
2 transports placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,6,5,4,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,1,2
British collect 23 PUs (7 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,4,2,3,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery and 1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Egypt
British attack with 1 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Persia
2 transports placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,6,5,4,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,1,2
British collect 23 PUs (7 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,4,2,3,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 bomber moved from Libya to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Poland to Eastern Poland
6 mech_infantrys moved from Slovakia Hungary to Poland
6 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Bessarabia
1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Italian Somaliland to EthiopiaPlace Units - Italians
1 fighter placed in Southern Italy
6 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 9 infantry and 1 marine moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
2 bombers and 1 fighter moved from Syria to Egypt
1 fighter moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 cruiser moved from 95 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
Germans win, taking Egypt from British with 1 armour, 1 artillery, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 fighters and 1 infantry
Casualties for British: 1 armour and 7 mech_infantrys
Battle in Novgorod
Germans attack with 1 armour, 8 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 3 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 carrier and 4 transports moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
3 submarines moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 119 Sea Zone to 124 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters and 4 tactical_bombers moved from Egypt to Greece
3 infantry moved from Western Germany to GermanyPlace Units - Germans
10 armour placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Italians win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 7 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Vologda
4 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
3 infantry moved from Volgograd to RostovPlace Units - Russians
5 artilleries and 1 infantry placed in Russia
Russians undo move 1.
5 artilleries and 5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Italians win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 7 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Vologda
4 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
3 infantry moved from Volgograd to RostovPlace Units - Russians
5 artilleries and 1 infantry placed in Russia
Russians undo move 1.
5 artilleries and 5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 bomber moved from Philippines to 22 Sea Zone
2 tactical_bombers moved from Philippines to 21 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 infantry moved from Yunnan to Burma
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Kweichow to Shensi
4 fighters and 1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 21 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 7 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery and 2 infantry moved from Manchuria to Amur
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Jehol
1 fighter moved from Philippines to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
2 tactical_bombers moved from 21 Sea Zone to French Indo China
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to French Indo China
1 armour and 1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hopei to Chahar
1 artillery moved from Hopei to Kweichow
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 22 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from Shensi to Szechwan
3 fighters moved from Philippines to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 factory_minor placed in Malaya
1 airfield placed in Szechwan
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 infantry moved from Central America to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 35 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 4 infantry placed in Central United States
1 destroyer and 4 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
6 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Belgian Congo to KenyaCombat - British
Battle in Kenya
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
1 mech_infantry owned by the British retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 airfield placed in Gibraltar
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,2,2,4,2,4
British collect 24 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
4 infantry and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
1 fighter moved from Ukraine to Bessarabia
1 bomber and 1 fighter moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Germans
Battle in Belgian Congo
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
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Hey I did my combat but I’m falling asleep as I type. I’ll have to post ncm tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Germans
Battle in Belgian Congo
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
Germans take French Madagascar from Neutral_Axis
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 aaGun, 4 armour, 6 artilleries, 34 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Bessarabia to Belarus
7 infantry and 1 mech_infantry moved from Novgorod to Belarus
4 submarines moved from 124 Sea Zone to 125 Sea Zone
3 infantry moved from Germany to Western Germany
10 armour moved from Germany to Western Germany
1 aaGun, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Greece to Belarus
4 tactical_bombers moved from Greece to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
1 armour, 2 fighters and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
I’m having a tough time opening the save. Can you repost maybe?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 1 mech_infantry
EDIT: Changing ownership of Western Ukraine from Italians to Russians
EDIT: Changing ownership of Ukraine from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Russians to Buryatia: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
2 fighters and 2 tactical_bombers moved from Persia to Russia
8 infantry moved from Vologda to Russia
5 artilleries moved from Russia to Bryansk
5 infantry moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to RostovNon Combat Move - Russians
2 aaGuns moved from Vologda to Russia
2 infantry moved from Russia to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Adding units owned by Russians to Bryansk: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs