How about an elite unit (marine, commando, SS, guard, etc.) the same ability for every country?
Elite unit: Att: 2 Def: 2 Move: 1 cost: 4, give +1 att. to one artillery or one tank, on the second round of an assault (amphibious or terrestrial). Think of it like the time to get used to the environnement and the geography of the terrain, or being able to reach and pass the shore to fight inland.
For example, if a marine unit paired with an artillery survived his first round of landing assault; on the second round, it attacks at 2, but artillery attacks at 3, instead of 2.
It is the same if it was teamed up with a tank. On first round, the tank attacks at 3, and on the second round it attacks at 4.
In summary, it works like artillery but gives better punch on costlier unit.
What do you think?
Should we raised the cost to 5? Because their will be no more inf (cost 3)+art (cost 4)?
It seems that I borrowed some of these ideas from Pjor in Two units threads:
Now to the point, new units and models.
First; Veteran infantry. A:2 D:2 M:1 cost: 5.
This unit is supposed to represent elite soldiers of each power. They are better trained, equipped and have a higher morale then the normal infantry. For example the SS Stormtroopers, British Commando or U.S Rangers. Special rules for the Veteran infantry is that if teamed up with a arty the attack value will rise to 3.
P.S. Sorry for my approximate english (not my native tongue)…