Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Petebu
    3. Topics
    P
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 30
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by Petebu

    • P

      Played the first game last night

      Axis & Allies 1942 2nd Edition
      • • • Petebu
      3
      0
      Votes
      3
      Posts
      1.2k
      Views

      HobbesH

      … I can’t really tell what to do with the Allies at this point  :-D

      I just tried instead of Karelia to push directly with the Germans for a G4 Caucasus capture, as Cow suggested on another thread, and it’s a pain to stop.

      R1 fighter to Egypt is solid but at the expense of Germans taking Caucasus on G1 or spend nearly all your tanks on Ukraine. But if you have a strong German push you risk being overstretched with the Soviets because you’ll have 4 attacks to make R2 and 3 of those will be countered (Karelia, Ukraine, Belorussia) and the units destroyed.

      One possible option for UK/US is to perform the SZ37 UK attack and invade Solomon Islands with the US forces but buy everything for the Atlantic on US1. If the SZ37 attack is successful then the Allies briefly reach naval parity with Japan but that will change quickly. But this way you’ll have two fleets, both capable of having some effect.

    • P

      Russia attack west russia with everything that can reach on the first turn.

      Axis & Allies 1942 2nd Edition
      • • • Petebu
      19
      0
      Votes
      19
      Posts
      4.2k
      Views

      U

      @MistuhJay:

      @UrJohn:

      It depends on your strategy.

      –CV, AP & 3 INF

      why would you need a third CV when you start with two already?

      I don’t think you’d need a 3rd CV on J1. By the time its J1, you may be down to 1 CV. If the UK attacks your SZ 37 fleet and wins soundly, then Japan starts off on the defensive. You may want a 2nd CV.

      If you don’t buy any navy/air force on J1, then the US can take the initiative in the Pacific. You will be hard pressed to do everything the IJN needs to do: protect Philippines, Borneo, East Indies, Japan, Kwangtung and Manchuria; chase off or destroy the USN; crush India; and pick up Australia, New Zealand and/or Africa.

    • P

      First game tomorrow

      Axis & Allies 1942 2nd Edition
      • • • Petebu
      19
      0
      Votes
      19
      Posts
      2.5k
      Views

      W

      @IKE:

      WILD BILL - do you play with an optional rule that damaged BB’s take until the next turn to repair after taking 1 hit?  In the 1942 Rulebook it states “If a battleship survives a combat having taken one hit, return it upright to the game board.”

      You know we missed that. We’ve been playing it auto repairs in the beginning of your next turn (G40 hangover I guess). With the correct rule you stated above killing the UK cruiser and taking Gib makes even more sense. They would be facing a 2 hit BB (even if your BB takes a hit).

      Thanks Ike

    • P

      First time playing revised

      Axis & Allies Revised Edition
      • • • Petebu
      3
      0
      Votes
      3
      Posts
      1.3k
      Views

      M

      Well, I would recommend taking some time to browse through some of the posts in this section of the forum, because it is no longer very active but most of the advice is still prudent.  There are also a few articles about A&A revised strategy for each nation.

      In general, though, I would recommend that you immediately try to pressure Germany with all three allied players, while not forgetting about important pieces that are already on the board (such as British Fighters and Navy scattered in the Indian Ocean / Pacific area, or the American transports in the Atlantic).  Try to minimize the amount of money that you spend on expensive naval units, focusing on ground units and transports as much as possible.

      Also, depending on exactly what rule set you are using (box rules, Larry Harris Tournament Rules, house rules, etc.), you should strongly consider some strategic bombing raids on Germany with your existing bombers.

      As Russia, I usually struggle to contain Germany on the Eastern Front, so be careful and try not to expose too much armor to German counter-attacks.  If you can keep Germany from pressuring Caucasus that is good.

      As Britain, I tend to purchase some big boats on the first turn, play a little bit defensively until I am certain that a German invasion is impossible (I often try to sink their Baltic Transport ASAP to accomplish this), and then I work on pressuring Germany.  Make sure that you purchase the right amount of transports and keep your navy alive, otherwise you can end up out of time and feel like you are wasting your turns.  A turn that you are not landing troops in Africa / Europe / Russia or trying to invade Western Europe, is in my opinion, a bad turn for the UK.

      As the US, I used to hold the orthodox position that the only correct move was to transport units into Africa or Europe every turn, although I have lost to US players who are aggressive in the Pacific.  Try to look for opportunities, and don’t be afraid to be a little bit “cost- ineffective” in your battles if it means forcing Germany to engage several players at once.  I maintain that Africa is best left to the US, and if the US idles with its Atlantic transports it can mean losing the game for the Allies or at least a hard game for the UK.  Even if you are doing a “Pressure Japan First” strategy, I highly recommend landing your Washington Forces in Algeria right away, and trying to add targets in the atlantic for the strong (but finite) german air force.  Reinforcing UK’s moves is generally a good idea, too, if you can.  Remember that the UK and US get to move (in that order) between Germany’s turns, so look to strengthen the UK position every turn with this pattern.

    • P

      First time playing A&A Europe 1940

      Axis & Allies Europe 1940
      • • • Petebu
      9
      0
      Votes
      9
      Posts
      2.5k
      Views

      mastermind93M

      @Ruanek:

      @Gargantua:

      Don’t ever capture paris - you’ll see why.

      Advertise to your opponent, if you want to stress him out, all your “Possible angles” of attack…  all the territories you can take… he’ll likely try to underdefend everything, and forget what actually matters.

      Why wouldn’t you take Paris?  It’s not really that difficult, and every turn you don’t take it you’re denying yourself France’s IPCs and letting them build up more (probably not a huge amount, but it’s so easy to stop early).

      Depending on who you capture Paris with, when you do it, and when the Axis takes it back, it could be bad. For example, if Great Britain liberates France (their capital, not the other territories), Italy can ignore it. If the US doesn’t have a lot of units to reinforce it, France will collect their income of X IPCs. Then, on Germany’s turn, they can take France back, not only gaining back the income of the actual territory, but also getting all the IPCs that France is holding at that time.

    • P

      Frist game this Friday/I will be Japan

      Axis & Allies Pacific 1940
      • • • Petebu
      8
      0
      Votes
      8
      Posts
      1.9k
      Views

      special forcesS

      @mastermind93:

      If I remember correctly, you can’t build a Major IC in a foreign territory. I do agree, though, on the importance of the Caroline Islands.

      I think originally it was allowed. If not, i’ve been had ;)

    • P

      First time playing the AA50/41

      1941 Scenario
      • • • Petebu
      9
      0
      Votes
      9
      Posts
      2.9k
      Views

      S

      Does the 1941 scenario even work without the NOs? I solitaired it for a bit once and the board seemed almost empty of units after about three turns. Germany collapsed because its lost income from the rather easy NOs really makes a difference. Japan seemed rather irrelevant since it takes longer to gain momentum without the NOs, and Germany falls sooner to a KGF.
      The 1942 scenario seems better suited for a non-NO game because it´s got more starting units and the theaters are better balanced. Germany is stronger so a KGF will take longer and Asia has got more options since India won´t fall as easily, China is tougher and the US Pacific fleet is stronger.

    • 1 / 1