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    J
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    Topics created by Jercules

    • J

      Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)

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      • • • Jercules
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      wheatbeerW

      ANZAC 3

      Buy (19/21)
      1 inf
      1 fig
      1 sub

      CM:

      FEA
      1 inf sud

      NCM:
      1 inf car load trans sz33 >> sz45 unload dgu
      2 inf, 2 aa que >> sau
      1 inf, 1 art nsw >> sau
      1 fig sol >> car
      1 fig nsw >> car
      1 dest, 1 cru sz63 >> sz33

      Mobilize:
      1 inf, 1 fig nsw
      1 sub sz62

      Collect 15 + 10 = 25 IPC (27 IPC total)

      –----------

      France 3

      NCM:
      2 inf sco >> uk
      3 inf alg >> tun
      1 fig sco >> kar

      3.9_JvsW_03hANZAC+Fra.AAM

    • J

      Kil vs. Jerxis

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      • • • Jercules
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      kilroynothereK

      Hey J,

      I’ve been absolutely swamped and thought I would have got to the game prior. Just getting there today and really only checking in. I will get to it. Sorry for the massive delay.

    • J

      Idea for "strict neutrals" rule change

      House Rules
      • • • Jercules
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      W

      IDK, maybe you treat all true neutrals as independent nations (no blocks, or alliances w/other powers or neutrals). Mongolian tt aren’t included, they remain part of the NAP.

      Pay 5 IPCs to roll a diplo dice. You can buy as many as you want (or maybe limit it to 1-2 per turn), but each one is dedicated to only one true neutral tt per turn, and you must be able to invade. State what true neutral nation you are trying to sway/invade (must have units dedicated to the invasion, and can’t make changes after dice is rolled). Once you start the process there is no turning back, you must follow through that turn.

      Roll your diplo dice.

      Roll 1 tt becomes pro your side (don’t have to fight), and the standing army joins you (immediately becomes your color) because you negotiated them to join your cause (you get to include any tt IPCs in your income).

      Roll 2 tt becomes pro your side (don’t have to fight), but the standing army doesn’t join you (it is dissolved) because you negotiated a peaceful occupation, and they laid down their arms (you get to include any tt IPCs in your income).

      Roll 3-4 tt becomes pro your enemy. You have to fight the standing army at least one round of battle and if you retreat any surviving units immediately become the color of your enemy (enemies choice of controlling power). Whom ever controls the tt will get the IPC value in their collect income phase.

      Roll 5 and the standing army is doubled, you must again fight at least one round of battle, but then can retreat. You under estimated the resolve of the country and their will to fight. Any survivors from the standing army would immediately become the color of your enemy (enemies choice).

      Roll 6 failed attempt. You lost your investment, and it was deemed not in the best interest to continue negotiations or attempt an invasion. This was a diplomatic process, so nothing changes, and the standing army stays intact.

      As note #1 I also think that any neutral tt w/o standing army, or IPC value should be awarded 1 inf (maybe 2) so the US can’t just waltz down through say Columbia w/o resistance to get to the more valuable S American nations.  All the above would apply.

      *As note#2 you could beef up the 3 major true neutrals to include better units in the standing army.

    • J

      Idea for rule change regarding strict neutrals

      House Rules
      • • • Jercules
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      J

      It’s simple, yet a bit more sensical than what we have now: In any turn you wish to attack strict neutrals, you have the option of “buying off” any remaining ones so that they stay neutral.

      Case in point: Germany wishes to attack Sweden, but obviously doesn’t want to turn Spain or Turkey against them. To keep them as strict neutrals, Germany must pay 2 + 2 (the IPC values of each territory).

      If it wants to include Afg. and Saudi Arabia, then 2 + 2 + 2 + (say a min of 1 IPC, for those territories with no IPC values).

      These territories would also stay strictly neutral in the event of an Allied attack (although perhaps that can be debatable). Also, the IPC costs themselves: perhaps double the tt value would be better, but those are, of course, details.

      Thoughts?

    • J

      Rules Question

      Axis & Allies Global 1940
      • • • Jercules
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      JenniferJ

      If you dont like dice, you can always go Low Luck or No Luck.  However, I prefer ADS mainly because it means I get away scot free for years and years against AA Guns (i have the ultimate best record of surviving AA Guns and the absolute worst.  My worst record is 23 of 23 strategic bombers lost in a row (not all in one battle, I’da suicided if it was all in one battle!) and my current luck streak is still going with something like 50 misses in a row with AA Guns.)

    • J

      Allied Noll vs. Jerxis

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      • • • Jercules
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      NollN

      I can’t believe 19+15 @1 scored only 3hits.

      I retreat with 11 inf.

      NCMS:

      1inf 1rtl 2aa NUKR > EPL
      8inf 2aa BAL > NUKR
      3inf SUKR > BES
      3inf BRY > NUKR
      2mec 2arm ROS > NUKR
      1inf activate NPR from CAU
      3inf VOL > ROS
      4inf CAU > ROS
      3inf RUS > BRY
      1inf NOV > KAR
      2inf NOV > BAL
      1cr 114 > 115
      2inf TIM > KAN
      1inf OLG > KAN
      1inf CMO > ULA

      Russia collects 40 (tt) + 11 from NOs = 51 IPCs

      Mobilize 3inf SUKR 3inf NOV 10inf RUS

      A3_Jerc_vs._Noll_03bSOVIET.AAM

    • J

      Sub sneak attack question

      Axis & Allies Global 1940
      • • • Jercules
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      J

      Thanks for the clarification. I still want my game Noll!

    • J

      G1 London SBR

      Axis & Allies Global 1940
      • • • Jercules
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      J

      Well, I’ve had success with SBR’s on London in a previous game, but my mistake was to not combine it with a legit or fake attempt at sealion (thereby forcing London to pay the damage).

      Won’t be making that mistake again.

    • J

      Jerc (Axis) vs. ??? (Allies)

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      • • • Jercules
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      wheatbeerW

      started a new thread, need some scramble orders  :-)

    • J

      What if japan attacks Russia and Mongolia simultaneously?

      Axis & Allies Global 1940
      • • • Jercules
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      suprise attackS

      Sounds like a good weekend war game for ya Gargantua

    • J

      G1 Barbarossa

      Axis & Allies Global 1940
      • • • Jercules
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      NollN

      I like the airbase + transports in sz100 idea, can’t wait to see your game going.

    • J

      Jercules G1 Barbarossa vs. ???

      Play Boardgames
      • • • Jercules
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      J

      So…… ?

    • J

      Unique situation - what are the rules?

      Axis & Allies Global 1940
      • • • Jercules
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      ozteaO

      You can not make multinational attacks
      Therefore the German unit is not placed on the “battle board”
      Im sure you have enough of an understanding of the game to not need the battle board, but remember, its also a place. If units cant go to the battle board, they cant be taken as casualties.

    • J

      A&A Bad Beats Thread - post 'em here

      Axis & Allies Global 1940
      • • • Jercules
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      M

      @knp7765:

      In one game I played a few months back, I think it was Alpha+2, both Germany and Italy failed to take France round 1.  Then UK sent some stuff in to back up the units France was able to purchase and believe it or not, Germany failed a second time.  This time Italy managed to finish off France though.  Very weird.  Axis lost that game by the way.

      I’ve seen this happen. Makes for an exciting couple French turns.

    • J

      Kil vs. Jerc, A3

      Play Boardgames
      • • • Jercules
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      kilroynothereK

      J, here is the start-up map I have for Alpha 3.9

      AaA1940global_a3_FinalSetup.AAM

    • J

      Kamikaze clarification

      Axis & Allies Global 1940
      • • • Jercules
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      knp7765K

      @Cmdr:

      knp,

      I dont believe America would have to TAKE Korea, in your scenario.  You are free to NCM warships into hostile zones without risk of Kamikazee attacks so long as there are no enemy warships present.

      So if Japan had no units in SZ 6, but had 6 Kamikazees left, America could waltz in with 3 battleships during NCM and nothing could be done about it.

      Yeah, you are right.  USA could lose the land battle for Korea and still move in the warships to SZ6 in the NCM with no kamikaze attacks.  I worded that a bit wrong, but the point I was making was that as long as there are no Japanese naval units in SZ6, then the USA could move warships into SZ6 in the NCM and Japan could not use it’s kamikaze.  The battle for Korea has no influence one way or the other in this example.

    • J

      Jerc (Axis) vs. BBB (Allies), A3

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      • • • Jercules
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      J

      Also, I will have that sz92 sub defend rather than submerge if you attack. That is all.

    • J

      Jercules vs. ???

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      • • • Jercules
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      B

      No problem, I wish every gets ok for you.
      Whenever you want to play another game, I’ll more than happy to play with you again.

      This game is cancelled, no winners.

    • J

      Commander Jennifer (Allies) vs. Jercules (Axis)

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      • • • Jercules
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      J

      Thanks, good game to you too.

    • J

      Question about the Baltic

      Axis & Allies Global 1940
      • • • Jercules
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      TheDefinitiveST

      Submarines may go through the Gibraltar strait regardless of who controls Gibraltar. This is the only exception. Just in case you didnt know.

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