talking to a guy who is working on this
he has been creating battles and putting stuff on the web
in a an email he was talking about working out the bugs on the first landing set ups from the ship action to the game action.
they went through the little things like what a ship can carry, landing troops, mines, demolition, shore vs ships, gun support for troops.
A bomber bombing a factory for the first time recieves 1xd6 to damage enemy industrial complexes however, on a second raid when the same nation attacks the same enemy factory, all surviving bombers use 2xd6 and may choose the highest result rolled to inflict damage. During a third raid from the same nation against the same enemy factory, surviving bombers roll 3xd6 each and may choose the highest result rolled to inflict damage. Bombers receive 4xd6 each for the forth raid and 5xd6 each for the fifth (5 dice is the maximum each bomber may roll).
Each bomber may only apply 1 dice result to damage factories.
Each surviving bombers dice must be rolled separate from other surviving bombers dice.
For the record, this is NOT an ENDORSED version of AA50e.
Jennifer, please stop posting your assemblage of rules as The Enhanced Rules for AA50.. Your rules were not created via a consortium of A&A players to fix agreed upon game playout issues nor have they been play tested. You have even incorporated rules from other game editions for no reason!
Make up your own name for your Rules Set, do NOT used AA50e.